Page 2 of 5 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 44

Thread: Tool - No Errors Project

  1. #11
    Banned
    Join Date
    Nov 2006
    Posts
    95

    Re: Tool - No Errors Project

    Quote Originally Posted by Tweek View Post
    i dont see the point of this, if you cant make a proper model that compiles without errors, then you need to get a fucking new hobby, and not turn to crap like this.

    this is just opening the doors to more retarded shitmaps.
    Thats kinda interesting because when i look at halo 2 vista maps, there are more good ones coming out then bad.

    EDIT:
    Also, Bungie as of halo 2+ Don't Connect their models.
    Reply With Quote

  2. #12
    Post Apocalyptic Badass Corndogman's Avatar
    Join Date
    Sep 2007
    Location
    Florida
    Posts
    2,136

    Re: Tool - No Errors Project

    Quote Originally Posted by E3pO View Post
    Thats kinda interesting because when i look at halo 2 vista maps, there are more good ones coming out then bad.

    EDIT:
    Also, Bungie as of halo 2+ Don't Connect their models.
    Thats true, i just watched this developer video thing off of bungie.net and it showed how they're levels are made, most of it is made up of separate objects that are'nt connected to the main part of the BSP.
    Reply With Quote

  3. #13

    Re: Tool - No Errors Project

    it's called instance geometry. It's a differen't engine, it interprets the instance geometry differently than the main bsp, its not really comparable to this situation. Anyway, how do the maps run ingame using this tool? Does halo ce exception, or do you fall through the map?
    Reply With Quote

  4. #14
    Banned
    Join Date
    Nov 2006
    Posts
    95

    Re: Tool - No Errors Project

    Quote Originally Posted by Choking Victim View Post
    it's called instance geometry. It's a different engine, it interprets the instance geometry differently than the main bsp, its not really comparable to this situation. Anyway, how do the maps run in game using this tool? Does halo ce exception, or do you fall through the map?
    Works fine in game. Not much more to say. Only exceptions if you walk through the open edge, but if its small then its fine, if you need a big open edge, then you can put a big skybox around the map. That will fix the exception.
    Reply With Quote

  5. #15
    Sarcastic Bitch
    Join Date
    Sep 2006
    Posts
    811

    Re: Tool - No Errors Project

    I just tried it....didn't work. It still gave me "couldn't update edge" errors. This tool is a joke...doesn't even work correctly.
    Reply With Quote

  6. #16
    Banned
    Join Date
    Nov 2006
    Posts
    95

    Re: Tool - No Errors Project

    Quote Originally Posted by ShadowSpartan View Post
    I just tried it....didn't work. It still gave me "couldn't update edge" errors. This tool is a joke...doesn't even work correctly.
    Why would it be a joke. I have already had several people use this tool successfully, I haven't implemented the update edge errors.
    Reply With Quote

  7. #17
    Senior Member
    Join Date
    Jun 2007
    Posts
    5,414

    Re: Tool - No Errors Project

    Quote Originally Posted by Tweek View Post
    i dont see the point of this, if you cant make a proper model that compiles without errors, then you need to get a fucking new hobby, and not turn to crap like this.

    this is just opening the doors to more retarded shitmaps.
    Exactly what I said at halomaps.

    This is a bad idea, it allows people to bypass the quality guidelines set out for us. If you cant abide by them do as tweek said.
    Reply With Quote

  8. #18
    got dam forumers.... SnaFuBAR's Avatar
    Join Date
    Oct 2006
    Posts
    6,159

    Re: Tool - No Errors Project

    Quote Originally Posted by Patrickssj6 View Post
    Thanks for the credit. >.>
    please do explain
    Reply With Quote

  9. #19
    Script Master!
    Join Date
    May 2008
    Posts
    34

    Re: Tool - No Errors Project

    ... i think patrick was part of the development of this tool and he was completly left out...
    as for the first reply... i stand by what i said. it will make lazy mappers. espescially new mappers.
    Reply With Quote

  10. #20
    Banned
    Join Date
    Nov 2006
    Posts
    95

    Re: Tool - No Errors Project

    Quote Originally Posted by The1[Aaron] View Post
    ... i think patrick was part of the development of this tool and he was completly left out...
    as for the first reply... i stand by what i said. it will make lazy mappers. espescially new mappers.
    He didn't download the application to see that his name was in big ass red letters.
    Reply With Quote

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •