of course, it only captures the geometry that's being rendered in that frame. You need to go around the map taking multiple captures, then put them together in max. It shouldn't take long.
Printable View
When extracting with Entity, you must weld the vertices of the entire model once it is imported into max. It takes like 5 seconds to do.
As for ADI having NO errors, it depends on what you consider an error. If you plan on converting a bsp for use in Halo 1, there are many errors that will have to fixed regardless of which extractor you use.
Also, to my knowledge, ADI does not have the ability to extract Instanced Geometry, which makes it an inferior extractor. I get what you mean about Entity though, it's not the best program in the world, but it is the best public extractor for bitmaps, models, and bsps.
All i use ADI for is extracting instanced geometry. I also use Entity. So w/e. Just a personal preference.
No 3D ripping program will work with halo 2 based models. They have compressed verticies, normals, binormals, tangents, and UVs. The normals, binormals and tangents are compressed using the bounding box values found in the meta. Verticies are compressed using a similar method.
are the h2x files on the net anywhere?
cos i don't have an xbox (pity me.)
Maybe, but we can't tell you where to get them, as that would be piracy.
3D Ripper works, but every time I tried to use it, Id have to restart the game. Once it went into the wire frame mode when it captured, it wouldn't go back to normal and I couldn't move. But i imported what it captured and it worked pretty good. I half of Coagulation.