When extracting with Entity, you must weld the vertices of the entire model once it is imported into max. It takes like 5 seconds to do.
As for ADI having NO errors, it depends on what you consider an error. If you plan on converting a bsp for use in Halo 1, there are many errors that will have to fixed regardless of which extractor you use.
Also, to my knowledge, ADI does not have the ability to extract Instanced Geometry, which makes it an inferior extractor. I get what you mean about Entity though, it's not the best program in the world, but it is the best public extractor for bitmaps, models, and bsps.
Last edited by ShadowSpartan; February 18th, 2009 at 10:54 AM.
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