I'm inattentive when it comes to the HEK. I didn't notice that.
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He wouldn't, I do the same thing in VB.net when working with structure. It's a complicated process involving nestled loops that can quite easily go out of hand if not done right, but that's not the point.Quote:
I think you are over analyzing the situation. Why would he need to go through C++ to have Tool generate a shader file, which it does already? All tool does is create a blank shader tag, based on whatever type you choose when prompted.
I'm not discouraging him from creating some competition here. I'm going to recommend he doesn't because I can guarantee that he will get frustrated and give up at it really fast. The features in Tool # and Tool ++ are not easy to duplicate because of their complexity (Like Tool ++'s RadioButton List and Tool #'s Guerilla-like functionality/shader detection), but if he's going to do something simple, like make a small little point and click application, he needs to do a little research on using "Process.Start" in Visual Basic, and how to use it.