Re: [WIP] Arena_Richochet
Quote:
Originally Posted by
Ki11a_FTW
l2displacement
You're kidding right?
Quote:
Originally Posted by
Dwood
Rev in Halo Engine looked better.
The development process for source and halo are entirely different, of course rev looked better, because since day one it used a rather final bsp, where as source will start out boxed out with dev textures.
Quote:
Originally Posted by
ßðÐŻÍ££å
hows it playing sel?
gimme map gogogo
We will be playing it later tonight on 2fort2furious 67.18.19.3:27015 , and hopefully on some tf2maps gamedays.
Also the map is attached to my first post bod, are you dumb!
Re: [WIP] Arena_Richochet
Quote:
Originally Posted by
Sel
You're kidding right?
no
Re: [WIP] Arena_Richochet
Quote:
Originally Posted by
Ki11a_FTW
no
note the a1 at the end of the file name then!!
Re: [WIP] Arena_Richochet
Re: [WIP] Arena_Richochet
Why you make map for Totally Fuckinsucks 2?
UnrealEd am better than Hammer
Re: [WIP] Arena_Richochet
shame ut3 is an absolutely garbage game and is absolutely no fun huh??
Re: [WIP] Arena_Richochet
Quote:
Originally Posted by
Sel
shame ut3 is an absolutely garbage game and is absolutely no fun huh??
marry me?
Re: [WIP] Arena_Richochet
Sounds like someones mad. Guess you got combo'd a few to many times by us pros eh?
Re: [WIP] Arena_Richochet
Quote:
Originally Posted by
Ki11a_FTW
marry me?
Fuck you.
i'm a much sexier bride.
Re: [WIP] Arena_Richochet
Updated to Alpha 2.
Changelog :
Code:
Known issues :
Skybox
Too dark
Changes A1-A2
Fixed water cubemaps
Fixed name spelling
Added another path linking the basement and interiors
Removed the bridges from the canyon high ground directly to the point