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Thread: [WIP] Arena_Richochet

  1. #11
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    Re: [WIP] Arena_Richochet

    Quote Originally Posted by Ki11a_FTW View Post
    l2displacement
    You're kidding right?

    Quote Originally Posted by Dwood View Post
    Rev in Halo Engine looked better.
    The development process for source and halo are entirely different, of course rev looked better, because since day one it used a rather final bsp, where as source will start out boxed out with dev textures.

    Quote Originally Posted by ßðÐŻÍ££å View Post
    hows it playing sel?

    gimme map gogogo
    We will be playing it later tonight on 2fort2furious 67.18.19.3:27015 , and hopefully on some tf2maps gamedays.

    Also the map is attached to my first post bod, are you dumb!
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  2. #12
    The Child Pornographer Ki11a_FTW's Avatar
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    Re: [WIP] Arena_Richochet

    Quote Originally Posted by Sel View Post
    You're kidding right?
    no
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  3. #13
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    Re: [WIP] Arena_Richochet

    Quote Originally Posted by Ki11a_FTW View Post
    no
    note the a1 at the end of the file name then!!
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  4. #14
    The Child Pornographer Ki11a_FTW's Avatar
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    Re: [WIP] Arena_Richochet

    l2name
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  5. #15
    Untruely Bannable~ Inferno's Avatar
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    Re: [WIP] Arena_Richochet

    Why you make map for Totally Fuckinsucks 2?

    UnrealEd am better than Hammer
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  6. #16
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    Re: [WIP] Arena_Richochet

    shame ut3 is an absolutely garbage game and is absolutely no fun huh??
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  7. #17
    The Child Pornographer Ki11a_FTW's Avatar
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    Re: [WIP] Arena_Richochet

    Quote Originally Posted by Sel View Post
    shame ut3 is an absolutely garbage game and is absolutely no fun huh??
    marry me?
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  8. #18
    Untruely Bannable~ Inferno's Avatar
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    Re: [WIP] Arena_Richochet

    Sounds like someones mad. Guess you got combo'd a few to many times by us pros eh?
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  9. #19
    $20 bill y'all Bodzilla's Avatar
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    Re: [WIP] Arena_Richochet

    Quote Originally Posted by Ki11a_FTW View Post
    marry me?
    Fuck you.
    i'm a much sexier bride.
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  10. #20
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    Re: [WIP] Arena_Richochet

    Updated to Alpha 2.

    Changelog :

    Code:
    Known issues :
    
    Skybox
    Too dark
    
    Changes A1-A2
    
    Fixed water cubemaps
    Fixed name spelling
    Added another path linking the basement and interiors
    Removed the bridges from the canyon high ground directly to the point
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