Re: Halo 2 Anniversary (confirmed as thing now)
Nope, Halo 2 is still awful. I don't think it deserves a remastering. A re-imagining? Sure, if it's as good as 2003 BSG was to 1979 BSG. But a remaster? Pass. Assuming it's true, it will at least be exclusive to the current Xbox series. Knowning Microsoft's bone-headed marketing strategies, it will be stuck on Xbox One only.
Re: Halo 2 Anniversary (confirmed as thing now)
^this TBQH. Halo 2 was my least favorite Halo the moment I first played it. Seriously, the first time I tried to start the single player I thought my game was broken because I didn't realize the slow moving blue bar was a loading screen. I seriously thought my fucking game was cut down or something because I had bought it from Wal-Mart.
Don't get me wrong, I liked Halo 2, but I'll still take Halo 1 any day.
E: I do like a lot of Halo 2's maps though. I think Terminal would be a fucking awesome 24 player conquest map in BF4.
Re: Halo 2 Anniversary (confirmed as thing now)
I can infact agree the Halo 2's SP was complete shit (I've gone on several rants about it), however personally, id kill to have a barebones classic Halo multiplayer mode again. Halo 4 and reach are over done to shit with perks, weapon customization, etc. Hell weapon spawns are entirely absent in Halo 4, something in which Halo 2\3 MP maps were designed around. (No i do not count random ordnance drops weapon spawns).
No sprint, gameplay designed around equipment on the field and everyone starts with an AR or whatever is all I ask! Sounds like something they can make a playlist out of. BUT NOPE.
Re: Halo 2 Anniversary (confirmed as thing now)
Halo 2's multi-player isn't classic Halo multiplayer, though. It's a completely different animal from the original game, and one which Bungie tried to bury with each subsequent entry but couldn't because too many people liked it. It was Bungie's Modern Warfare 2.
Halo multiplayer demands health bars, ridiculously high ammo caps, FOUR-hits to kill with melee, no lunge, and shorter range-caps on mid-range weapons as much as it demands no sprinting and the presence of equipment on the field. Also, there shouldn't be any concept of "power weapons" to the game. The shotgun, needler, and plasma pistol (Reach) are not god-damn fucking power weapons, Bungie you cunts.
Re: Halo 2 Anniversary (confirmed as thing now)
Power weapons wouldn't arise as a concept if they hadn't more than doubled the arsenal of weapons between Halo 1 and Halo 2 (then subsequently quadrupled it in Halo 4). It blows my mind how games like BF4 will have over 100 guns and like 10 attachments that slightly alter how they work, but then Halo has 30 weapons with only 3 or 4 guns that everybody sticks with.
If you want that variety, it would make more sense to me to dial it back to Halo 1's weapon set, then give those weapons attachments like BF4, except with more meaningful attributes. Imagine Halo 1's spam-cannon assault rifle with attachments. You could put a heavy barrel to reduce the spread at the cost of recoil, or a laser sight to improve the accuracy of sustained fire.
Re: Halo 2 Anniversary (confirmed as thing now)
Power weapons wouldn't arise as a concept if the pea-brained masses learned how to properly counter players using shotguns and needlers and plasma pistols (and sniper rifles and rocket launchers) instead of whining on the forums about it. Halo 1 didn't have any balancing issues (it really didn't, at least not on Xbox), but every game after it was positively overflowing with them. Vehicles were either cardboard boxes or unstoppable behemoths, the mid-ranger out-gunned the sniper rifle at sniper distances, rocket launcher was either too easy to use or straight-up useless, plasma pistol is only good for its overcharge or can kill you in 5 hits...the list goes on.
Halo does indeed have too many guns; instead of adding to the existing stack they should straight-up make a new, smaller stack. Stop replicating niches. I'm not interested in variety of weapons, I'm interested in variety of play. Halo 2+ is rock-paper-shotguns while Halo 1 was use "your head to use what you got." At least Halo 4 encourages more of the latter; a shame they went back to the regenerating health style and went with loadouts over pickups. It was so close.
Re: Halo 2 Anniversary (confirmed as thing now)
Halo 2 had by far my favorite multiplayer in it to date, hell, it was what got me into the series. Almost all of the maps that came out of the game are still some of the best in the franchise, including some of its SP missions.
I also dont see how you can say Halo 2 was a "completley different animal" in comparison to the other games. The multiplayer was pretty similar but had much more attention imo, and ofc it included some of Halo 2's newer mechanics. Halo 2's mp was great becuase it was much like Halo 1 - simple and fun. This time it just included XBL so you can play with your friends.
I hate how people hate on Halo 2. Even though the game was rushed in some areas and Bungie does not even deny it, the game as a whole is still very good and a very enjoyable experience.
Re: Halo 2 Anniversary (confirmed as thing now)
Quote:
Originally Posted by
Donut
Imagine Halo 1's spam-cannon assault rifle with attachments. You could put a heavy barrel to reduce the spread at the cost of recoil, or a laser sight to improve the accuracy of sustained fire.
Nope. You'd just end up with a massively rock-papers-scissors sandbox with most players using cookie-cutter templates despite the 'choice'. That and having to unlock stuff for multiplayer is anathema to skill-based gameplay.
On another note, I view Halo 3's multiplayer as a refinement of Halo 2's. After a while, they realised dual-wielding wasn't really working out and put more emphasis on the Battle Rifle, carried over the grenade balance changes they made in the first update and at least tried to make the sword not so utterly overpowered.
Halo 1 to Halo 2 was a revolution but Halo 2 to Halo 3 was evolution.
Re: Halo 2 Anniversary (confirmed as thing now)
Quote:
Originally Posted by
Higuy
Halo 2 had by far my favorite multiplayer in it to date, hell, it was what got me into the series. Almost all of the maps that came out of the game are still some of the best in the franchise, including some of its SP missions.
I also dont see how you can say Halo 2 was a "completley different animal" in comparison to the other games. The multiplayer was pretty similar but had much more attention imo, and ofc it included some of Halo 2's newer mechanics. Halo 2's mp was great becuase it was much like Halo 1 - simple and fun. This time it just included XBL so you can play with your friends.
I hate how people hate on Halo 2. Even though the game was rushed in some areas and Bungie does not even deny it, the game as a whole is still very good and a very enjoyable experience.
Halo 2's forte is in its ability to deliver a cinematic experience. It is the best-looking game on the original Xbox, bar-none. Out of the entire series, it by far has the best-looking and most interesting cutscenes, aided by the lack of loading screens between every level. It had the most interesting plot points as well. It was great.
What makes it a completely different animal is that it plays nothing like the original. Now you HAVE to finish off your target instead of hurting him and then setting ambush at the health pack. Now you HAVE to bum-rush the "power weapons" because it won't ever respawn. Now you HAVE to use melee up close because it's so powerful it autoaims and kills in two hits. Now you HAVE to use the Battle Rifle because every other weapon in the game is so woefully inadequate.
Campaign had a different set of issues. First, the encounters were generally boring, with to few enemies at once (the Flood were especially dumbed down from Halo 1). Legendary was also a huge crock of rigged bullshit. A larger issue was the lack of ammunition provided to the player. If I wanted to use human weapons, I had to melee fight my way through the mission because some doofus thought it would be fun to give the player three magazines as a maximum limit. I tracking hate using Covenant weapons in Halo 2+, and Halo 2 and 3 had a very noticeable bias for Covenant equipment.
Re: Halo 2 Anniversary (confirmed as thing now)
Quote:
Originally Posted by
Btcc22
Nope. You'd just end up with a massively rock-papers-scissors sandbox with most players using cookie-cutter templates despite the 'choice'. That and having to unlock stuff for multiplayer is anathema to skill-based gameplay.
Man you really didn't give that a chance at all. Are you trying to tell me what Halo is right now isn't a massively rock-paper-scissors sandbox? You'd rather have 30 guns with 3 or 4 in each weapon profile instead of 10 that the player can meaningfully customize? The argument about unlocks is null after the first week of play anyway. Putting those unlocks, say, 10 kills apart would make the unlocks quick, but still give the player a chance to experience the gun with and without it. Also, I fail to see anything cookie cutter about allowing a player to choose between suppressing their weapon and making it more accurate at range. That's a pretty significant choice.