Quote Originally Posted by Donut View Post
Imagine Halo 1's spam-cannon assault rifle with attachments. You could put a heavy barrel to reduce the spread at the cost of recoil, or a laser sight to improve the accuracy of sustained fire.
Nope. You'd just end up with a massively rock-papers-scissors sandbox with most players using cookie-cutter templates despite the 'choice'. That and having to unlock stuff for multiplayer is anathema to skill-based gameplay.

On another note, I view Halo 3's multiplayer as a refinement of Halo 2's. After a while, they realised dual-wielding wasn't really working out and put more emphasis on the Battle Rifle, carried over the grenade balance changes they made in the first update and at least tried to make the sword not so utterly overpowered.

Halo 1 to Halo 2 was a revolution but Halo 2 to Halo 3 was evolution.