Re: What the? a new cheat
and here is the rest. 3 million sound commands? go watch it again. on that dvd one guy was in FP mode with a Plasma rifle useing a mouse in sapien.
debug_point_physics
debug_trigger_volumes
debug_scripting
debug_damage_radius
debug_damage_verbose
debug_player_damage
debug_damage
render_model_skinning_disable
render_model_no_geometry
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debug_objects_sentinel_physics_ignore_lag
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debug_objects_physics_control_node
debug_objects_biped_autoaim_pills
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debug_objects_unit_acceleration
debug_objects_unit_emotion
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debug_objects_unit_lipsync
debug_objects_unit_state
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debug_objects
error_geometry_lightmap_lights
error_geometry_tangent_space
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render_submit_profile
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render_debug_simple_shader
render_debug_single_shader
render_debug_toggle_default_lightmaps_texaccum
render_debug_set_pix_profile_mode
render_debug_no_sapien_textures
render_debug_infinite_framerate
render_debug_fake_lightprobes
render_debug_object_lighting_refresh
render_debug_object_lighting
render_debug_cloth
render_disable_screen_effects_not_first_person
render_debug_lightmap_shadows
render_shadow_force_self_shadow
render_debug_decorators
render_debug_decorator_group_visibility
render_debug_decorator_octree
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render_submit_transparent
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render_particles_render_bounding_sphere
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profile_rasterizer
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havok_memory_always_system
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physics_debug
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impacts_debug
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havok_display_stats
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havok_weld_environment
havok_jumping_beans
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havok_collision_tolerance
collision_log_time
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collision_log_extended
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collision_log_render
light_local_basis
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object_light_secondary_exclusion_cone_upper_bound
object_light_secondary_exclusion_cone_lower_bound
object_light_primary_exclusion_cone_upper_bound
object_light_primary_exclusion_cone_lower_bound
object_light_secondary_brightness
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object_light_new
object_light_accuracy_exponent
object_light_accuracy_upper_bound
object_light_accuracy_lower_bound
object_light_interpolate
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debug_sound_environment
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background_sound_meter_display
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effects_enable
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debug_effects_nonviolent
effects_corpse_nonviolent
debug_simulate_gamepad
cheat_chevy
cheat_controller
cheat_omnipotent
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cheat_super_jump
cheat_bump_possession
cheat_bottomless_clip
cheat_infinite_ammo
cheat_jetpack
cheat_valhalla
cheat_deathless_player
enable_player_transitions
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enable_analog_movement
debug_model_groups_merge_everything
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debug_boarding_force_enemy
debug_player_melee_attack
debug_unit_active_camo_frequency_modulator_bias
debug_unit_active_camo_frequency_modulator
debug_unit_illumination
debug_unit_animations
debug_unit_all_animations
player_rotation_scale
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allow_all_sounds_on_player
debug_object_dump_log
debug_object_garbage_collection
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debug_structure_sampling
debug_detail_objects
recover_saved_games_hack
debug_game_save
game_time_statistics
game_time_lock
game_speed
game_paused
debug_camera_projection
debug_no_frustum_clip
lightmap_pointsample
suppress_upload_debug
async_record_statistics
async_display_statistics
ssc_e3_clip_scale
rasterizer_transparent_pixel_counter
rasterizer_frame_dump
g11
g10
g9
g8
g7
g6
g5
g4
g3
g2
g1
g0
f5
f4
f3
f2
f1
f0
anisotropic_binormal
taco_salad
pad_thai
pad3_scale
pad3
pad4
ssc_environment_env_map_enabled
ssc_objects_env_map_enabled
ssc_shader_profile_layer
ssc_shader_profile_mode
ssc_radiosity_hack_shadow
ssc_radiosity_hack
ssc_pop_fix_factor
ssc_pop_fix
ssc_env_malice
ssc_env_voltex
ssc_env_brev
ssc_env_zge
ssc_bump_mode_debug
ssc_bump_aniso
ssc_bump_mode
ssc_stencil_mode
ssc_texture_mode
ssc_texture_specular
ssc_texture_diffuse
ssc_light_specular_enable
ssc_light_specular_mask_flags
ssc_light_specular_shadow
ssc_light_specular
ssc_light_diffuse_n_dot_l
ssc_light_diffuse_mask_flags
ssc_light_diffuse_shadow
ssc_light_diffuse
ssc_light_n_dot_e_mask
ssc_light_gel
ssc_ambient_envmap
ssc_ambient_diffuse_radiosity
ssc_ambient_diffuse_bump
ssc_ambient_diffuse
ssc_overbright
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ssc_subcluster_optimization
ssc_subcluster_freeze
ssc_subcluster_debug
ssc_isq_point_debug
ssc_isq_sse
ssc_isq
ssc_dsq_vis
ssc_dsq
ssc_single_pass_vol
ssc_back_projection
ssc_carmack_reverse
ssc_carmack_optimization
ssc_shadow_cyborg
ssc_shadow_multi_region
ssc_shadow_debug_cluster
ssc_shadow_mode
ssc_shadow_view
ssc_shadow
ssc_multisample_enable
ssc_force_legacy
ssc_scissor_enable
ssc_lightmap_force_non_bumped
ssc_lightmap_shadow_carmack_optimization
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ssc_lightmap_shadow_darkening
ssc_lightmap_control
ssc_lightmaps
ssc_viewport_scale
ssc_debug_edges
ssc_debug_hulls
ssc_debug_text_mode
ssc_debug_lights_gel
ssc_debug_lights
ssc_debug
rasterizer_debug_fog_geometry
rasterizer_light_offset
rasterizer_light_volume_perspective_midpoints
rasterizer_light_volume_debug
rz_slope
rz_0
rz_amount
rz_gradient_index
rz_mode
rasterizer_fog_planar_care
rasterizer_force_specular
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rasterizer_patchy_fog_force_100_percent
rasterizer_patchy_fog_alpha_modulate
rasterizer_tessellation_scale
rasterizer_first_person_w_scale
rasterizer_decorator_accuracy_max
rasterizer_decorator_accuracy_min
rasterizer_solid_color_mode
rasterizer_fog_atmospheric_auto_blend
rasterizer_linear_gradients
rasterizer_line_width
rasterizer_new_submission_interface
rasterizer_lightmap_shadow_cutoff_scale
rasterizer_lightmap_shadow_falloff_scale
rasterizer_LMO_specular
rasterizer_LMO_indirect
rasterizer_LMO_direct
rasterizer_LMO_ambient
colorbars
rasterizer_depth_of_field_far_filter_max_factor
rasterizer_depth_of_field_far_filter_box_factor
rasterizer_depth_of_field_near_filter_max_factor
rasterizer_depth_of_field_near_filter_box_factor
rasterizer_selfibloomination_is_fogged
rasterizer_selfibloomination_to_bloom_amount
rasterizer_selfibloomination_scale
rasterizer_bloom_default_threshold
rasterizer_vision_scan_speed
rasterizer_vision_scan_scale
rasterizer_vision_noise_scale
rasterizer_vision_jitter_scale
rasterizer_vision_distance
rasterizer_dynamic_gamma_debug
rasterizer_dynamic_gamma_bloom_scale
rasterizer_dynamic_gamma_light_threshold
rasterizer_dynamic_gamma_dark_threshold
rasterizer_dynamic_gamma_contrast_adjust_dt
rasterizer_dynamic_gamma_light_adjust_dt
rasterizer_dynamic_gamma_dark_adjust_dt
rasterizer_dynamic_gamma_light_clamp
rasterizer_dynamic_gamma_dark_clamp
rasterizer_dynamic_gamma_bias
rasterizer_dynamic_gamma_mode
rasterizer_artist_profile
rasterizer_shadow_buffer_lod_samples_light_bias_sc ale
rasterizer_shadow_buffer_lod_samples_area_scale
rasterizer_shadow_buffer_lod_resolution_minimum
rasterizer_shadow_buffer_lod_resolution_light_bias _scale
rasterizer_shadow_buffer_lod_resolution_area_scale
rasterizer_shadow_buffer_debug
rasterizer_shadow_buffer_cinematic_debug
rasterizer_shadow_buffer_blur
rasterizer_shadow_buffer_env_z_slope
rasterizer_shadow_buffer_env_z_offset
rasterizer_shadow_buffer_z_slope
rasterizer_shadow_buffer_z_offset
rasterizer_shadow_buffer_use_offsets
rasterizer_busywork
rasterizer_tiny
rasterizer_profile_objectlock_time
rasterizer_profile_print_locks
rasterizer_markers_enabled
rasterizer_counters_enabled
rasterizer_splitscreen_VB_optimization
rasterizer_filthy_decal_fog_hack
rasterizer_zsprites
rasterizer_safe_frame_bounds
rasterizer_decal_debug_draw_grid
rasterizer_decal_z_geometry_offset
rasterizer_decal_z_slopescale
rasterizer_decal_z_offset
rasterizer_decal_z_offset_slopescale_enabled
rasterizer_decal_z_bias
rasterizer_decal_flush_on_create
rasterizer_detail_objects_offset_multiplier
rasterizer_profile_log
rasterizer_DXTC_noise
rasterizer_screen_effects
rasterizer_screen_flashes
rasterizer_ray_of_buddha
rasterizer_lens_flares_occluded_by_active_camo
rasterizer_lens_flares_occlusion_debug
rasterizer_lens_flares_occlusion
rasterizer_active_camouflage_multipass
rasterizer_active_camouflage
rasterizer_water_mipmapping
rasterizer_shadows_debug
rasterizer_shadows_convolution
rasterizer_environment_specular_mask
rasterizer_environment_alpha_testing
rasterizer_bump_mapping
rasterizer_fog_plane
rasterizer_fog_atmosphere
rasterizer_debug_geometry_multipass
rasterizer_debug_geometry
rasterizer_detail_objects
rasterizer_hud_motion_sensor
rasterizer_dynamic_screen_geometry
rasterizer_dynamic_lit_geometry
rasterizer_dynamic_unlit_geometry
rasterizer_lens_flares_dof_region
rasterizer_lens_flares
rasterizer_water
rasterizer_decals
rasterizer_environment
rasterizer_stencil_mask
rasterizer_draw_first_person_weapon_first
rasterizer_model_transparents
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rasterizer_debug_meter_shader
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rasterizer_debug_model_lod
rasterizer_karma_events_detailed
rasterizer_karma_events
rasterizer_smart
rasterizer_sort_force_order
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rasterizer_shader_submit_force_extern_refresh
rasterizer_shader_submit_unified_super_safe
rasterizer_shader_submit_unified_safe
rasterizer_shader_submit_unified
rasterizer_shaders
rasterizer_gamma_power
rasterizer_wireframe
rasterizer_mode
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rasterizer_soft_display_filter
rasterizer_flicker_filter
rasterizer_vblank_interval
rasterizer_frame_bounds_bottom
rasterizer_frame_bounds_top
rasterizer_frame_bounds_right
rasterizer_frame_bounds_left
rasterizer_wbuffer_clip_enable
rasterizer_far_clip_nudge
rasterizer_far_clip_distance
rasterizer_near_clip_distance
camera_fov_scale
console_dump_to_debug_display
console_dump_to_file
terminal_render
debug_physical_memory
framerate_stabilization
framerate_use_system_time
framerate_debug
framerate_infinite
console_pauses_game
console_status_string_render
display_frame_deltas
display_framerate
debug_load_panic_to_main_menu
debug_render_horizontal_splitscreen
debug_render_freeze
debug_force_all_player_views_to_default_player
debug_no_drawing
Re: What the? a new cheat
Quote:
Originally Posted by
=EP_T33KUP
Well no shit.
Halo 2 I think has over 3 million lines of sound commands.....or is that codes....its been a while since I watched the bonus DVD.
Code.
By the way, that's not even half of it.
If you'd like to see all of it, just type "script_doc" in sapien, and it will output a file called, "hs_doc" in your editing kits directory.
Re: What the? a new cheat
Quote:
Originally Posted by
et_cg
Code.
By the way, that's not even half of it.
If you'd like to see all of it, just type "script_doc" in sapien, and it will output a file called, "hs_doc" in your editing kits directory.
yea i know about "script_doc" but the commands i just posted wasnt found in the output doc.
Re: What the? a new cheat
Quote:
Originally Posted by
Warningshot3
taco_salad
O_o wtf would that one do?
Re: What the? a new cheat
Quote:
Originally Posted by
IPBJT!
O_o wtf would that one do?
I would like to know also. "help taco_salad" didnt give me any thing.
But right now im interested in "game_start scenarios\multi\example\example" and what it does other than compile the tags, i think its used for playing the lv in sapien but i might be wrong.
Re: What the? a new cheat
The command you are interested in would be more useful if the game was compiled with the command and debug features available.
Re: What the? a new cheat
Quote:
Originally Posted by
et_cg
Code.
By the way, that's not even half of it.
If you'd like to see all of it, just type "script_doc" in sapien, and it will output a file called, "hs_doc" in your editing kits directory.
Ah. I think I'm going to watch the DVD tonight to refresh myself. :x
Re: What the? a new cheat
i really wish they gave us the e3 demo :(