I say a bit more blue, still need to work on the Ground color.
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I say a bit more blue, still need to work on the Ground color.
Could someone explain more clearly what is wrong with the dirt path?
It looks fine to me.
Dirt usually isn't very brown when it's covered in a thin layer of frost.
But it isn't green.
Arteen, perhaps you could save the ground texture as a jpg and upload it? I'd like to see it. Remember the ground texture I made?
http://www.h2vista.net/files/images/snowtorn02.jpg
This one was designed after the look of the Sidewinder ground texture.
I must be the only one who doesn't see the green dirt or the purple ice. =\
http://img.photobucket.com/albums/v2...n/zstc_032.jpg
Current ground
http://img.photobucket.com/albums/v2...n/zstc_033.jpg
Current ground bitmap
I remember your ground texture, but it wasn't accurate enough to the mesh after all the changes I made.
Looks fine to me...
http://img.photobucket.com/albums/v2...n/zstc_034.jpg
I get this strange blue smear when I run radiosity 1. Does anyone know why? It doesn't do this with radiosity 0.
awesome ground bitmap...
HOW DO YOU MAKE STUFF LIKE THAT!?
(sry, never been good at terrains)
Odd color streaks happened to Lightning when he radiosity'd Coagulation. Try clicking the "simple parametrization" flag in the ground shader and see if that helps.
maby try changing the detail level under the radiosity properties in the shader?
that looks like it follows the underground tunnel...
edit: try changing the polies a little bit there, occassionally I get strange radiosity errors like that and just moving the mesh a little helps
also looking at the ground bitmap, it is a bit green
That ground looks sexy.
Okay, Snowtorn Cove should be ready for public release Thursday or Friday.
i like. ^__^
Wootage! <(0_o)>
If all goes well, I will release the final around 9:30 pm Thursday.
http://img.photobucket.com/albums/v2...n/zstc_038.jpg
http://img.photobucket.com/albums/v2...n/zstc_039.jpg
http://img.photobucket.com/albums/v2...n/zstc_037.jpg
The ground looks good, but I'm not liking the stretchy textures on the ravine walls.
I have never mapped and never will, but I will voice my opinion:
Who really cares how perfect or smeared or streached a map is. If it is fun and and weapon sets and all placements work well....... I mean it is about having fun playing is it not?
Aesthetic and conceptual improvement is the reason people don't look forward to the hype of a beta that looks like a clay render.
fair enough, but theres a certain amount of pride and rep that can come with making a map that is fun to playand looks damn good, so youll find it very common for maps to take ten years, but look absolutely sexy when theyre finished.
i think this mapll have both points pretty well covered.
http://sandstorm.halomoddingsite.com/0c89bf40.jpg
so if it looks like this its fine?
Personally I would not like to "look" at a level with horrible textures. I'd rather have a good map with good graphics than an awsome map with absolutely no time spent in doing textures.
Ya, now that I have a new computer with a good gfx card, I'm looking for more maps with better gfx in them.
Hey, looking great. Can't wait till release!
http://img.photobucket.com/albums/v2...n/zstc_040.jpg
http://img.photobucket.com/albums/v2...n/zstc_042.jpg
Yes, it's blocked off. Trust me. =)
Arteen, I want you.
What would be awesome is if right behind those boulders was a bottemless pit.