Suggestion: Don't tile the texture on the top so much. The more tiled it is = more lag.
Suggestion: Don't tile the texture on the top so much. The more tiled it is = more lag.
Suggestion: Put more hiding places in the medil of the map, That way People with the flag can have a chance at a good Run and have a chance to make it to the over Base, make it easier to play, not much of a war zoon in the medil of the map.
ya, the brown kinda looks more green then brown
now that you point it out, yes it dose, that will have to be fixed, if you're going to have some over color then just brown in the bitmap, put in Black Grey, Red, or even dark brown, that way it looks nice.
That cubemap (or the shader tint) ain't really cutting it. The sky in snowtorn appears to be dusk/early dawn, so why is the ice screaming light blue? O_o
Ice color iside, everything looks drop-dead sexy.
What would lag less; simply tiling the cliff-tops less, or making a shader with a 1-pixel white bitmap for the top?
i'm an excelent portaler if you need any suggestions. *portaling in my level is insaine to say the least. not to mention how i only had inches to thread some of those general portals through and all the exact portals I have to reduce the lag.*
Messing with ice
This:
To this:
Better, worse, needs more work?
This:
To this:
Better, worse, needs more work?
Top pic: Liked the blue more. 2nd is a bit more purple.
Bottom pic: Perfect.
The better two are
and
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