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Re: [GALLERY] Neuro's logical disorders.
Quote:
Originally Posted by
neuro
'modelling it'
haha...
I think he created the pattern, then replicated it a certain amount of times, then used the bend modifier 360 degrees.
That is how I would have done it at least.
Or you can create the pattern, then create a cylinder that represents the wheel, then go back to the pattern, setup a centered rotation for its axes (By center I mean, center of the cylinder that represents the real wheel). Then simply rotate and duplicate the pattern how many times you want and at what ever degree's you want.
That's another way of doing it I guess.
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Re: [GALLERY] Neuro's logical disorders.
Every time I check Neuro's thread.
Nero was the last poster
...
It gets confusing sometimes.
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Re: [GALLERY] Neuro's logical disorders.
I'm the sexy looking one.
P.S. Looks great Neuro.
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Re: Neuro's logical disorders.
oh look:


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Re: [GALLERY] Neuro's logical disorders.
I can am masturbate(ing) to this.
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Re: [GALLERY] Neuro's logical disorders.
I came. Give me ten minutes and I'll do it again.
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Re: [GALLERY] Neuro's logical disorders.
I want to fucking drive it.
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Re: [GALLERY] Neuro's logical disorders.
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Re: [GALLERY] Neuro's logical disorders.
right now, what i want more than anything is the Skyrim editing kit, so i can get this thing into Skyrim and start gunning down those flying lizzards with a companion in the back!
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Re: [GALLERY] Neuro's logical disorders.
I think you can. If I'm not mistaken you do it with the fallout editing kit?
Reason I bring this up, is because this guy seems to be importing his own work ingame. I am not sure if its just swapping things, or actually importing, but you can ask/read up on it.
http://www.polycount.com/forum/showt...ghlight=skyrim
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Re: [GALLERY] Neuro's logical disorders.
Would it be backhanded to say that I like everything but the chassis?
You stuck too closely to the low-res Hog's chassis (except for that part I circled furthest to the right -- that just looks weird) and as a result, you inherited a lot of the low-res pinches and facets in your high-res model.
Most of your problem is trying to make straight edges mesh with a curved chassis. You get what you get doing it that way. The better way is to make the chassis first and then let it inform whether the adjoining edges can be straight or whether they need to be curved by necessity. Most of them should be curved. This is the type of thing I would use shitloads of NURBS curves to assist in achieving a smooth, aerodynamic shape. A lot of people dismiss curves in poly modeling, but they can mean the difference between something that looks carved out of soap and something that looks like it just rolled off an assembly line.
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Re: [GALLERY] Neuro's logical disorders.
you're right.
but its really tricky to make straight edges work properly with curved surfaces, yous always get some funky stuff going on somewhere.
i could have modelled it flat and then FFD'd it, but i just went with whatever was the most productive at that time, and never really went back to it to fix it.
in the end, i figured it does the job plenty good, and after texturing, you won't even notice any pinches anyway.
its one of those 'in retrospect' things.
(and id call a few things artistic freedom too hehe)
thanks alot for the feedback though, much appreciated.
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Re: Neuro's logical disorders.

been aching to post this.
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Re: [GALLERY] Neuro's logical disorders.
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Re: [GALLERY] Neuro's logical disorders.
Lookin forward to the bake
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Re: [GALLERY] Neuro's logical disorders.
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Re: [GALLERY] Neuro's logical disorders.
Quote:
Originally Posted by
PenGuin1362
Lookin forward to the bake
been finished for a while.
Dane's texturing it. he's fucking slow.
more pix:


\
i'm not really happy with these renders, it completely disappears against the background :/
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Re: [GALLERY] Neuro's logical disorders.
Wing mirrors and hearts in the tyre treads? Interesting addons :D
Love the overall hog though.
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Re: [GALLERY] Neuro's logical disorders.
Any pics of the low poly model that will be ingame?
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Re: [GALLERY] Neuro's logical disorders.
I like the bread box style glovebox on the passenger side. And the AC vents. And the radio.
All you need is a set of windshield wipers and it might actually be a civilian vehicle.
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Re: [GALLERY] Neuro's logical disorders.
Quote:
Originally Posted by
Choking Victim
Any pics of the low poly model that will be ingame?
with some luck, you'll see some ingame pictures of it soon.
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Re: [GALLERY] Neuro's logical disorders.
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Re: [GALLERY] Neuro's logical disorders.
I just squee'd hard. Do want.
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Re: [GALLERY] Neuro's logical disorders.
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Re: [GALLERY] Neuro's logical disorders.
*click for larger*


still werk in progress, i want to mess around with the handle a bit, and flip some parts around, so it doesnt spit red hot casings into your collar when fired.
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Re: [GALLERY] Neuro's logical disorders.
Real nice. The only part that bothers me is the scope, mainly on its sides and top, perhaps even the front looking a bit disproportional. It could easily just be me though as I'm definitely no expert in guns.
The Picatinny Rails do stick out a bit too much though, mainly because you have the scope on a different plane. Although, like I said I'm not expert on guns, so do Picatinny rails have some other function aside from allowing attachments (aside from aesthetics)? Sorry if I'm sounding dumb here.
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Re: [GALLERY] Neuro's logical disorders.
That's pretty sweet looking, do you have a concept you're working off of? Or just making it up as you go?
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Re: [GALLERY] Neuro's logical disorders.
yea had a bit of a concept for it.
i wanted to veer away from ti and make it bigger, into an assaultrifle thing, but it'll take too long and i've got other things to make, so i just cut off all the extra bits i had planned, and just finished this up quicky-style, so i can get it finished and move on.
probably giong to give Ddo a whirl on this, see what it spits out.
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Re: [GALLERY] Neuro's logical disorders.
Assuming that hole on the right-hand side above the pistol grip is the ejector port, that can't possibly work because it's right in line with the barrel. The only way that could work is if the bullet were chambered there, but you don't have anywhere near enough room for such a long travel distance on the bolt carrier group to do that with the magazine so far back.
Still, I like the look. Kind of like the futuristic spawn of an M3A1 Grease-gun and a P90.
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Re: [GALLERY] Neuro's logical disorders.
yeah i know it can't work haha i was gonig to make an ejector port and had a bit of an 'oh shit' moment.
then i decided 'oh well' instead!
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Re: [GALLERY] Neuro's logical disorders.
Reminds me of a halo 2 smg, aug, and p90 combined