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Re: Kinda shocked no one posted about this yet...
Quote:
Originally Posted by
SnaFuBAR
I doubt this will happen.
Or if it happens they'll fuck it up beyond belief.
HPC4L
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Re: Kinda shocked no one posted about this yet...
Quote:
Originally Posted by
Con
I'm all for seeing a remake. We'll always have our classic game, but I want to see some fresh ideas brought into it. Basically what korn said about CMT.
Pretty much this. If I want to play Halo 1 in it's original awesomeness, I still have Halo 1 that I can go to. I mean, look at all the good single player mods out there (such as CMT, ASCM, etc...) They change up the campaign a lot, but does it ruin the game? Not at all, it actually makes it quite enjoyable if you ask me.
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Re: Kinda shocked no one posted about this yet...
I'm all for a game with more detailed models, bigger textures, better animations (and better transitions), and online play.
DO NOT FUCKING CHANGE THE GAMEPLAY ONE IOTA.
also, I will not pay full price for it :/
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Re: Kinda shocked no one posted about this yet...
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Re: Kinda shocked no one posted about this yet...
Quote:
Originally Posted by
xalener
I'm all for a game with more detailed models, bigger textures, better animations (and better transitions), and online play.
DO NOT FUCKING CHANGE THE GAMEPLAY ONE IOTA.
also, I will not pay full price for it :/
I'll agree with the first sentence.
I think they need to change the Pistol to Reach's 5sk.
People who say this drive me insane. It's not like they're just going to swap out models, anims, and textures while calling it CE2.
If any of us 17+ year-olds applied, do you think we'd be hired? Considering the talent this forum has, I wouldn't be surprised.
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Re: Kinda shocked no one posted about this yet...
Quote:
Originally Posted by
DarkHalo003
I think they need to change the Pistol to Reach's 5sk.
I...
I just...
NO.
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Re: Kinda shocked no one posted about this yet...
Quote:
Originally Posted by
PlasbianX
A lot of those positions aren't new and they didn't just start ramping up. Big CEO Suits probably told them to start making more of an effort in hiring maybe, but this isn't new.
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Re: Kinda shocked no one posted about this yet...
Yep. 343i has been hiring for months.
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Re: Kinda shocked no one posted about this yet...
I'd go for Mission Designer...
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Re: Kinda shocked no one posted about this yet...
Quote:
Originally Posted by
Warsaw
That would probably explain it, then. You don't have the same experience with the older game as me, and so we aren't seeing the same thing. Suffice it to say, were you an oldfag on Halo 1, you might notice that when you made the transition to the newer games, everything got easy. There was no more having to try at the game to win.
just to be clear, i was saying i havent played as much REACH as iv played halo 3. iv probably played an equal amount of halo 1 as i have 3, if not more. i was agreeing with you too btw.
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Re: Kinda shocked no one posted about this yet...
Quote:
Originally Posted by
DarkHalo003
I think they need to change the Pistol to Reach's 5sk.
IF They are remaiking Halo: CE, THE ONLY THINGS, they need to do are:
Update Graphics
Update Physics.
.......That's it. Leave the tags alone (..lol..) Don't touch anything.
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Re: Kinda shocked no one posted about this yet...
Quote:
Originally Posted by
TeeKup
IF They are remaiking Halo: CE, THE ONLY THINGS, they need to do are:
Update Graphics
Update Physics.
.......That's it. Leave the tags alone (..lol..) Don't touch anything.
Plus add matchmaking, Forge, Theater and Firefight with random parts of the campaign used for the firefight maps.
Firefight on the control room tower? Yes please.
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Re: Kinda shocked no one posted about this yet...
Quote:
Originally Posted by
=sw=warlord
Firefight on the control room tower? Yes please.
Lodex did that and released the map a while ago, just a fyi if you want to play it.
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Re: Kinda shocked no one posted about this yet...
Quote:
Originally Posted by
=sw=warlord
Plus add matchmaking, Forge, Theater and Firefight with random parts of the campaign used for the firefight maps.
Firefight on the control room tower? Yes please.
Of course those features.
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Re: Kinda shocked no one posted about this yet...
Well yeah Theatre, Forge, and Firefight....
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Re: Kinda shocked no one posted about this yet...
Quote:
Originally Posted by
TeeKup
IF They are remaiking Halo: CE, THE ONLY THINGS, they need to do are:
Update Graphics
Update Physics.
.......That's it. Leave the tags alone (..lol..) Don't touch anything.
You want them to leave everything alone except the physics? The crazy physics of the original game are what made it unique.
Personally, I'd rather them do a real remake, not just a graphical update. If I want to play the original, there's Halo PC, Halo CE, the original Xbox disk, and the Xbox Originals version on the XBL Marketplace. I want to see improvement like the original Metroid to Metroid: Zero Mission, which kept the same general flow and layout, but modernized the gameplay and storytelling, and added new content. Anything else is a waste of effort.
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Re: Kinda shocked no one posted about this yet...
Quote:
Originally Posted by
higuy
Lodex did that and released the map a while ago, just a fyi if you want to play it.
The firefight in CE maps and real firefight are a little too different for my tastes.
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Re: Kinda shocked no one posted about this yet...
Quote:
Originally Posted by
Pooky
I...
I just...
NO.
I know the pistol was cool in CE because of 3sk, but are you serious? Can you honestly say that a 3sk Pistol like it is in CE could be somewhat decent in a modern XBL setting? Does a 3sk for a PISTOL make any sense for multiplayer design and balance? If this isn't a case of personal preference and nostalgia over the logistics of balance, then I honestly can't figure out why the 5sk Pistol is a bad thing.
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Re: Kinda shocked no one posted about this yet...
Quote:
Originally Posted by
Donut
just to be clear, i was saying i havent played as much REACH as iv played halo 3. iv probably played an equal amount of halo 1 as i have 3, if not more. i was agreeing with you too btw.
Shit, I thought that quote was from n00b1n8r. I think I had been up for 36 hours that day. Sorry dude.
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Re: Kinda shocked no one posted about this yet...
Quote:
Originally Posted by
DarkHalo003
I know the pistol was cool in CE because of 3sk, but are you serious? Can you honestly say that a 3sk Pistol like it is in CE could be somewhat decent in a modern XBL setting? Does a 3sk for a PISTOL make any sense for multiplayer design and balance? If this isn't a case of personal preference and nostalgia over the logistics of balance, then I honestly can't figure out why the 5sk Pistol is a bad thing.
3sk pistol in Halo 1 isn't unbalanced, because all the other guns don't suck. Halo 2, 3 and Reach all suffered to various degrees from overbalancing, where they made everything else shitty thus making the midrange headshot weapon the best choice for any situation.
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Re: Kinda shocked no one posted about this yet...
A shitty game can be perfectly balanced and a great game can be unbalanced. Good design is about intuitive leaps and happy accidents. If all a designer understands is the naked attributes of damage, rate of fire, and bullet error, then he can't see the forest for the trees.
The bottom line is that people expect an awesome pistol. It had better be awesome. It doesn't have to be any more complicated than that.
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Re: Kinda shocked no one posted about this yet...
Quote:
Originally Posted by
DarkHalo003
I know the pistol was cool in CE because of 3sk, but are you serious? Can you honestly say that a 3sk Pistol like it is in CE could be somewhat decent in a modern XBL setting? Does a 3sk for a PISTOL make any sense for multiplayer design and balance? If this isn't a case of personal preference and nostalgia over the logistics of balance, then I honestly can't figure out why the 5sk Pistol is a bad thing.
How was it unbalanced when everyone spawned with it? Snipers for long range still outclassed it and at very close range it's not a bad idea to pull out the assault rifle. People that bitch about the pistol either can't aim with it or are too dumb to realize without it being like that halo 1 or any remake of it would blow dicks.
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Re: Kinda shocked no one posted about this yet...
Quote:
Originally Posted by
Rook
How was it unbalanced when everyone spawned with it? Snipers for long range still outclassed it and at very close range it's not a bad idea to pull out the assault rifle. People that bitch about the pistol either can't aim with it or are too dumb to realize without it being like that halo 1 or any remake of it would blow dicks.
Look, I'm not saying that it's bad for Halo 1/PC, but for an XBL scenario it just doesn't seem appropriate. What is wrong with the 5sk? The Pistol as it is in Reach is better than the Pistol in CE in my opinion simply because you can wipe the floor with almost any scenario if you're skilled with it. That means, you need to have skill to use it to be good with it. The HaloCE pistol simply was having a 3sk Headshot with Autoaim, which is why it was a decent weapon. No one ever used the scope on a regular basis. If you do, I commend you for using another function besides the autoaim and semi-auto trigger the weapon. I think Reach's weapons are balanced perfectly fine, but are usually dismissed upon other things such as bloom for headshot weapons and double melee. That's all I really have to say.
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Re: Kinda shocked no one posted about this yet...
Quote:
Originally Posted by
Rook
How was it unbalanced when everyone spawned with it? Snipers for long range still outclassed it and at very close range it's not a bad idea to pull out the assault rifle. People that bitch about the pistol either can't aim with it or are too dumb to realize without it being like that halo 1 or any remake of it would blow dicks.
^ The pistol is the perfect spawning weapon because it means that you're absolutely never helpless. Halo 2 and 3 sucked horse dick when spawning with standard weapons because you had no ability to engage people more than 3 feet away. The DMR was obnoxious because unlike the pistol it's hitscan with 100% accuracy on the first shot, meaning that it's absolutely impossible to dodge or avoid it once you've been targeted if the person shooting at you is even remotely skilled.
All the other weapons have their uses (yes, even the Needler) and are used over the pistol when appropriate.
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Re: Kinda shocked no one posted about this yet...
It doesn't have to be the same pistol. It just has to live up to the legacy. If they know what they're doing, they'll bring back the exploding rounds.
I don't have high hopes that they know what they're doing.
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Re: Kinda shocked no one posted about this yet...
I havent posted here in around a year, but ive always thought about them doing something like this when halo 3 came out, so this would probably convince me to buy a 360 again. I'd like to see a lot of things included that were originally planned to be in the game aswell.. Of course it would be important to keep the main weapon and vehicle system intact, but it would be nice to see boarding included, aswell as the wraith drivable for once. The characters should obviously stay the same, no new enemies or anything, but the AI themselve's are going to be a lot smarter, id like to see how this would change the game expierience
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Re: Kinda shocked no one posted about this yet...
No more killing Johnson for his ammo :/
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Re: Kinda shocked no one posted about this yet...
Oh shit. I don't think I can take another Halo game with invincible friendlies. That is just the worst.
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Re: Kinda shocked no one posted about this yet...
Invincible allies with armor lock is the worst.
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Re: Kinda shocked no one posted about this yet...
Quote:
Originally Posted by
Arteen
Invincible allies with armor lock is the worst.
Although Jorge's was the coolest. But I hate how the AI armor-locks whenever they were Needle-Rifled. That was annoying, especially when they had full shields.
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Re: Kinda shocked no one posted about this yet...
*Shrug* I had no issues with it. I'd rather have friendlies who never die than friendlies who always die. At least then I wasn't totally on my own on Legendary.
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Re: Kinda shocked no one posted about this yet...
Being sole survivor is the hallmark of a badass. It doesn't do much for my enjoyment when I look over and see an ally sponging bullets and doing absolutely nothing. I'm just slowing you down, Emile. Go on ahead and use that shotgun at an effective range. Clearly, whether I live or die is unimportant. You will carry on until you are scripted to die.
How the Hell did Kat survive everything, but then get offed by a stray needle round when she had full shields? Somebody needs to rethink this fucking approach.
Merry Christmas!
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Re: Kinda shocked no one posted about this yet...
14 Pages. Any new information? Because of all the Halo fan fiction in here I cba to read the whole thread for little updates.
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Re: Kinda shocked no one posted about this yet...
Quote:
Originally Posted by
ejburke
How the Hell did Kat survive everything, but then get offed by a stray needle round when she had full shields? Somebody needs to rethink this fucking approach.
The common theory is that the blast from the glassing caused everyone's shields to go out, and you have to manually restart it. Kat mentions it was her first glassing, and supposedly never restarted her shields, so the needle penetrated her helmet and killed her.
I preferred how in Halo 3, after taking enough damage, Arbiter would be knocked out until the enemies in the area were cleared. In fact, I'll go on and say having the Arbiter as an ally was a lot better than having the entirety of Noble Team, at least most of the time.
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Re: Kinda shocked no one posted about this yet...
Quote:
Originally Posted by
ejburke
How the Hell did Kat survive everything, but then get offed by a stray needle round when she had full shields? Somebody needs to rethink this fucking approach.
Merry Christmas!
I always thought that scene would have been better if they gave the Beam Rifle a little cameo there, like the BR in ODST.
Quote:
Originally Posted by
Delta4907
The common theory is that the blast from the glassing caused everyone's shields to go out, and you have to manually restart it. Kat mentions it was her first glassing, and supposedly never restarted her shields, so the needle penetrated her helmet and killed her.
That theory is also shit, because you never seen any shields flaring, popping, or sparking in that entire scene. They didn't think it through at all.
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Re: Kinda shocked no one posted about this yet...
What's funny is that I watched the "Legendary Commentary" on YouTube and they remarked that it was important for them to carry over details from the gameplay (shields) into the cut scenes. Like, when Emile gets the sword in the back, you can see his shield popping.
I would be okay with that restart theory if Bungie had at least paid it some lip service. They didn't have to go into a long explanation. Just a line, an utterance, a clue. Either they didn't think of it or they didn't want any exposition to intrude on their little moment. They always overestimate the impact of their little moments.
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Re: Kinda shocked no one posted about this yet...
Quote:
Originally Posted by
Pooky
All the other weapons have their uses (yes, even the Needler) and are used over the pistol when appropriate.
I don't know about you bro but whenever I played (competitiveLOL) halo the ONLY weapons I used were the pistol, assault rifle, sniper, frg and rocks. Maybe the needler sometimes for shits and giggles.
Actually I guess the only 2 other weapons are the plasma's. Nevermind
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Re: Kinda shocked no one posted about this yet...
Plasma weapons had their uses, too. You can stun the opponent while you close in for a melee kill.
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Re: Kinda shocked no one posted about this yet...
And to drop shields in non pistol starts games. That's about 2% of all online games.
Personally I think they had made the pistol too overpowered in H1. The reason was that the pistol could kill in any situation with ease in a skilled player's hands. For example: one player has a shotgun and the other a pistol. Pistol has a ROF of 3.5 shots per second. Shotgun has a ROF of 1 shot per second. Provided that the first shotgun hit does not kill but the second one would, and the pistol guy gets a headshot on the 3rd shot, the pistol guy gets the kill.
Lets imagine the pistol is a 4sk, and imagine the example above again. Now, the shotgun guy will nearly always win, even if the first shot doesn't kill the pistol guy, making it more fair and actually incorperates strategy, and not just a mad rush to the pistol's spawn point and whoring it until it runs out of ammo.
Happy New Year
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Re: Kinda shocked no one posted about this yet...
Of course, a skilled player using a shotgun would open that scenario with a grenade, thus eliminating the pistol's advantage.
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Re: Kinda shocked no one posted about this yet...
Quote:
Originally Posted by
Pooky
That theory is also shit, because you never seen any shields flaring, popping, or sparking in that entire scene. They didn't think it through at all.
If the system itself was EMP'ed then of course there wouldn't be any popping or sparking because you know, the generators are turned off.
If a computer had it's electronics's burned out would you still expect it to boot up or attempt to?
Quote:
Originally Posted by
Warsaw
Of course, a skilled player using a shotgun would open that scenario with a grenade, thus eliminating the pistol's advantage.
And of course a skilled player using the pistol would use a grenade and get a 1sk with the pistol.
Works both ways.
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Re: Kinda shocked no one posted about this yet...
A skilled player with a pistol wouldn't get themselves into a situation like that :p
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Re: Kinda shocked no one posted about this yet...
Quote:
Originally Posted by
Warsaw
Of course, a skilled player using a shotgun would open that scenario with a grenade, thus eliminating the pistol's advantage.
This is what people don't seem to get when they whine about the pistol. Yes, the pistol is easier to use than other weapons, but other weapons can be more powerful than it WHEN USED APPROPRIATELY.
e: in fact, let me just list some general uses for all the weapons that a skilled player can accomplish
Pistol: General combat. Use this to engage infantry at any range except very long, and to peck away at the health of vehicles.
Assault Rifle: Sidearm to the pistol. Use this as a finisher when you empty your pistol mag in close quarters. Also effective at close range against vehicles.
Shotgun: Other than the Rocket Launcher, the best weapon for taking on vehicles at close range. Capable of 2 or 3 shotting most vehicles, can also be used to engage infantry in tight spaces and around corners.
Sniper Rifle: Used for sniping, obviously. Also makes a good alternative to the Pistol for general combat in the hands of a sufficiently skilled player.
Rocket Launcher: Versatile and extremely powerful, limited only by slow projectile speed and low ammo. Use to quickly take down vehicles at any range, and to engage groups of infantry at any range from close to extreme.
Plasma Pistol: Highly effective against fully loaded vehicles. A single plasma pistol overcharge will lower the shields of ALL vehicle occupants, allowing them to be quickly killed with pistol fire or a single grenade. Also useful if you know an enemy has the overshield, and as a quick melee kill at close range.
Needler: Deadly on narrow bridges (like those on danger canyon and infinity) and in narrow hallways. Can also be used against unaware snipers for the lulz.
Plasma Rifle: Only really of use against vehicles at close to medium range. Can also be used as a quick burst to melee. Probably the weakest weapon.
Quote:
Originally Posted by
=sw=warlord
If the system itself was EMP'ed then of course there wouldn't be any popping or sparking because you know, the generators are turned off.
If a computer had it's electronics's burned out would you still expect it to boot up or attempt to?
If the system was EMP'd we would have at least seen the pop of their already active shields dissipating. All logic aside, flaring and sparking shields are the accepted visual cue for shields being down. Not putting that in means they were either being really lazy or didn't think it through at all. The shield flare appears in other scenes, so there is a precedent.
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Re: Kinda shocked no one posted about this yet...
Word up Pooky, word up.
Also, Needler is good for the lulz in any situation. It's lulzy whether you get the kill or not. :lol:
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Re: Kinda shocked no one posted about this yet...
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Re: Kinda shocked no one posted about this yet...
It's bad.
NO PC VERSION. :gonk:
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Re: Kinda shocked no one posted about this yet...
Great, more media rumors.
If it's truly not using the Blam engine then it's going to flop. Remakes are risky to begin with, redos are just...well stupid. But whatever, at least there is a gang of game developers getting paid to do something. That's a big undertaking, to redo an entire game with new assets and different game data in a completely different engine. AI won't be (and thus act) the same. Different physics. Etc. Consider me ultra skeptical of this. There's no way in hell I'll pre-order this, and I'd expect no less from other hard core Halo fans.
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Re: Kinda shocked no one posted about this yet...
I doubt MS would simply throw away a license to make a Halo game, considering it's their most valuable gaming property, and I'm sure there are some 343 vets watching over production, but Timeshift was pretty meh and having the series shift away from Bungie could possibly have conseqences nobody could really forsee, seeing that they've, you know, been its sole developer since the series began.
Color me skeptical but not hopeless. We'll probably see more at E3.
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Re: Kinda shocked no one posted about this yet...
Ensemble did a good job as a Halo developer. Of course, they were gods of their respected game genre and had some pretty wide artistic freedoms.
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Re: Kinda shocked no one posted about this yet...
Well at least the developers have to stick somewhat to the game...so not a lot of freedom to fuck up :P
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Re: Kinda shocked no one posted about this yet...
Quote:
Originally Posted by
Patrickssj6
Well at least the developers have to stick somewhat to the game...so not a lot of freedom to fuck up :P
You'd think that, but if this is true then they already have:
Quote:
Originally Posted by
Shock120
NO PC VERSION. :gonk:
Seriously, stop fucking us over.
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Re: Kinda shocked no one posted about this yet...
i still highly doubt the validity of any of these claims/rumors, and will once again say:
this isn't happening.
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Re: Kinda shocked no one posted about this yet...
Keep in mind that if there was a PC version, it'd be locked down with Games for Windows Live and Microsoft's nasty anti-modding sentiments. I doubt it'd be a version worth playing.
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Re: Kinda shocked no one posted about this yet...
Wait, games for windows live still hasn't died out yet?
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Re: Kinda shocked no one posted about this yet...
Quote:
Originally Posted by
t3h m00kz
Wait, games for windows live still hasn't died out yet?
Microsoft want's to keep this fail service alive for yet, another revamp on Windows 8.
Quote:
Originally Posted by
Ifafudafi
Keep in mind that if there was a PC version, it'd be locked down with Games for Windows Live and Microsoft's nasty anti-modding sentiments. I doubt it'd be a version worth playing.
This is true, a game called "Operation Flashpoint: Red River" is going to be released with this abomination, and it seems they have been forced not to release an SDK.
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Re: Kinda shocked no one posted about this yet...
This is probably another one of those bullshit rumors. I highly doubt that microsoft would let studios without award winning games produce something of this nature.
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Re: Kinda shocked no one posted about this yet...
Unless it was on Steam I wouldn't want it anyways. The original runs just fine on my PC, Xbox 360, and my original Xbox. I do not require a half-assed remake that will likely include the very things that made the later games suck.
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Re: Kinda shocked no one posted about this yet...
If this doesn't come out for PC, not buying. Just isn't worth my time.
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Re: Kinda shocked no one posted about this yet...
Would rather have Reach or Halo 3/ODST on PC than a Halo 1 remake...
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Re: Kinda shocked no one posted about this yet...
Watch the CMT campaign releases turn out to still be better than this :ohdear:
Graphics do not make the game :|
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Re: Kinda shocked no one posted about this yet...
Quote:
Originally Posted by
Freelancer
Would rather have Reach or Halo 3/ODST on PC than a Halo 1 remake...
Me too, although that might be possible in the future... psst
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Re: Kinda shocked no one posted about this yet...
Quote:
Originally Posted by
Freelancer
Would rather have Reach or Halo 3/ODST on PC than a Halo 1 remake...
I'd honestly prefer the Halo 1 remake.
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Re: Kinda shocked no one posted about this yet...
In saying Reach though, you're at least guaranteed a well-made game. Whether or not the online service is done right though...
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Re: Kinda shocked no one posted about this yet...
Don't forget customs and firefight (and modding)!
Having that on PC trumps a silly H1 remake IMHO.
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Re: Kinda shocked no one posted about this yet...
I guess modding does add a lot into the game...but we'd need a Halo : Reach Custom Edition type deal for me to really be interested in a PC version.
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Re: Kinda shocked no one posted about this yet...
I'm more interested in the new IP Bungie has been working on... Especially since I think they retained rights to this iteration of the Blam! engine...
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Re: Kinda shocked no one posted about this yet...
I'd only care about this if it has online multiplayer with none of the weapons or physics tweaked.
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Re: Kinda shocked no one posted about this yet...
Quote:
Originally Posted by
t3h m00kz
I'd only care about this if it has online multiplayer with none of the weapons or physics tweaked.
There's no way they're keeping the old physics, so looks like you're not gonna care about this :P
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Re: Kinda shocked no one posted about this yet...
Well stuff like ragdolls and scenery physics would be fine, I mean stuff like how the player is affected by splash damage and whatnot
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Re: Kinda shocked no one posted about this yet...
I don't mind if they make the physics a bit more realistic as long as the fundamentals remain basically the same. As long as I can still grenade jump and flip hogs I'm good.
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Re: Kinda shocked no one posted about this yet...
And the hogs don't explode right? I miss *truly* indestructible vehicles. Fuck this Reach shit.
Quote:
Originally Posted by
Dwood
I'm more interested in the new IP Bungie has been working on... Especially since I think they retained rights to this iteration of the Blam! engine...
Reach's engine was developed by Bungie post-MS split. I'm pretty sure MS doesn't own jack about the engine itself (so MS couldn't make another game without licensing it).
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Re: Kinda shocked no one posted about this yet...
*hopes for no melee lunge*
Any newer Halo game ported to PC would result in a Halo CE remake anyways. Wish they had love for PCs...
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Re: Kinda shocked no one posted about this yet...
Halo 1 remake on BOTH 360 and PC. PC has proper editing kit. Cross platform multiplayer AND custom maps. ...just sayin, you know. ;_;
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Re: Kinda shocked no one posted about this yet...
Quote:
Originally Posted by And Frankieeeeeeeeeeeeeeeee
People can pretty much shut up now
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Re: Kinda shocked no one posted about this yet...
After having a convo with a friend from school that works at 343, I can pretty much assure you that some sort of Halo 1 remake is being done.
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Re: Kinda shocked no one posted about this yet...
Paladin - where did you get your sig image from? I'm havent seen that Colbert episode and I really want to see it now for some reason
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Re: Kinda shocked no one posted about this yet...
Quote:
Originally Posted by
paladin
After having a convo with a friend from school that works at 343, I can pretty much assure you that some sort of Halo 1 remake is being done.
u leaker
what a leaker
stop leaking
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Re: Kinda shocked no one posted about this yet...
LOL!
ask him if there's a PC in the making? if not then fuck it
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Re: Kinda shocked no one posted about this yet...
Quote:
Originally Posted by
paladin
After having a convo with a friend from school that works at 343, I can pretty much assure you that some sort of Halo 1 remake is being done.
This makes me happy :)
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Re: Kinda shocked no one posted about this yet...
No point if there's no pc version. Don't get happy till then. I'm not buying any more console games, and honestly haven't bought a single current-gen since Halo 2. (Yoshi's Story for N64 lol)
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Re: Kinda shocked no one posted about this yet...
Quote:
Originally Posted by
Dwood
No point if there's no pc version. Don't get happy till then. I'm not buying any more console games, and honestly haven't bought a single current-gen since Halo 2. (Yoshi's Story for N64 lol)
Some of us don't care about there being a PC version or not :P If I had the choice between getting it for PC or 360, I'd go 360 since my family and friends would do the same, and I wanna be able to play with them.
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Re: Kinda shocked no one posted about this yet...
Most likely going to be xbox only.
And, I got my sig from a Neogaf thread
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Re: Kinda shocked no one posted about this yet...
If this is even real, I want:
- Assassinations
- Sprint and Barrel Roll Ablities only
- PC with Halo 1 like HEK, Classic and Completly new MP Maps
- 360 Live Support, Same Maps as PC
- Reach's new Weapons, the classic ones should look almost the same, Why/How could the Covenant change their equitment so fast?
- Vehicles all Reach, even the Classics
- Energy Sword
- Phantoms AND Dropships
- Completly revamped Forge with all of H1Sapiens features, like AI, Decals, etc, etc.
This is mine...
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Re: Kinda shocked no one posted about this yet...
Considering how Halo: Combat Evolved was built to be a shoot-or-be-shot game with vehicular combat and several cooler things, certain things used in previous games might become more fleshed out and change or slightly improve gameplay.
-Vehicles. Yeah, more are better, but we can't have them all.
-Weapons. Just like vehicles, but having every one from every game (not each version of course) is within the realm of possibility.
-Armor Abilities. Things get tricky here. Armor abilities totally changed gameplay. I'd understand if they leave us with sprint and evade if anything at all.
-Forge. Map editing like a boss. Should have region based "Forge World" maps (i.e., Forest, Desert, Arctic, [Space?]).
-Player Customization. I liked the Reach version best. It had all the good choices. Maybe allow players to make their own armor pieces within a limited frame (can't be too big/too small).
-Online Multiplayer. Again, Reach took the cake. Between Competitive matches and Firefight or Campaign, it seemed pretty epic.
-Ranking System. This should be split between Halo 3 and Halo: Reach. I think you could earn EXP/Skill from all games (i.e., Campaign, Matchmaking, ect.) and Credits for all the actions you did in a game (i.e., kills, assists, ect.). Credits go toward the Armory and EXP/Skill goes toward your rank.
-Assassinations. A few newer animations, that's about it. Other custom animations for weapons besides the Energy Sword.
Some other things I'd like to see in game. Just some stuff that sounds cool.
-Advanced Forge. Switches (spawn/despawn) that can be linked to up to four different objects. Object naming for easy reference. Gravity zones (i.e., 0%, 25%, 50%, ect.). Similar Sapien abilities.
-Orbital Drop. *Top Secret* (I'm actually trying to work on this in Halo: CE. If it works for me, it should work for them).
-Epic Vehicles. Pilot able Pelican and Phantom. Pick up vehicles underneath with the push of a button, drop troops onto the battlefield (essentially all the stuff we already do).
-UBER Vehicles. Drivable Scarab and (perhaps) Mythos. I'd imagine that the Mythos would have treads and look similar to the Elephant with an Onager (Reach Mass Driver) on the back.
-Destructible Environments. Bring a building or two down with a few tank shells. Drop a rocky overhang on a few unsuspecting enemies. Go crazy.
-New Armor Abilities. If they decide to put in Armor Abilities, they should include everything in this list on top of what they have now.
+Self Destruct. Three-seconds audible countdown timer that kills you and takes out anything within a 2.5 meter radius. Cancel at any time.
+Teleportation. Point and click (like hologram) to teleport yourself anywhere across the map within the safe boundries (without bringing objectives with you). Recharge takes 30 seconds.
+Shield Gauntlet. Forward energized protective shield that operates just like a Jackal's shield and you can still carry (not use) two weapons. You jelly CoD?
+Magnetism. Walk on any surface (even upside down) with energized boots of awesomeness. I can't tell you how many times I wanted this on Guardian.
-Larger Campaign Encounters. Something like Halo: Reach's encounters. They had like what? 80 guys on the field at once?! : |
-Console and Platform Linked. Xbox players can play with PC players and vise versa.
-Forgeable Firefight Maps. Use one of the Forge World maps and create your own Firefight maps. Place squad spawns zones, dropship spawn/lz locations, drop pod locations, ammo crates, ordinance, health packs, respawn zones, and anything else necessary for Firefight.
All this and more, my friends....
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Re: Kinda shocked no one posted about this yet...
Quote:
Originally Posted by
DarkHalcyon
C
+Self Destruct. Three-seconds audible countdown timer that kills you and takes out anything within a 2.5 meter radius. Cancel at any time.
dot dot dot
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Re: Kinda shocked no one posted about this yet...
Self destruct? A Martyrdom you can control?
You've got to be out of your goddamn mind.
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Re: Kinda shocked no one posted about this yet...
I was expecting a larger response to the Teleportation or Magnetism ability....
Yes, just press a button and you, along with anything nearby, goes up an a huge bang.
I got the idea from the Halo: The First Strike novel when the Chief overloaded Grace's power core on he armor after she died.
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Re: Kinda shocked no one posted about this yet...
Hey, at least then the TKers of the world won't go after heavy weapons...they'd just tape the self destruct button down :downs:!
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Re: Kinda shocked no one posted about this yet...
i believe its a halo 1 remake, not a coldsnap/extinction/hugeass remake.
E: forgable firefight would be sweet though. get rid of the god damn achivments like "killionare in firefight" and theres no reason not to have it. if they did a Cr system like reach, they could just disable Cr earning on custom firefight maps. even then in reach, its not like anything is stopping you from going into a custom firefight game and changing the game options to infinite health, infinite ammo, and making every encounter some huge ai that gives you more Cr.
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Re: Kinda shocked no one posted about this yet...
Since I already said this, just gonna briefly reiterate:
Fuck armor abilities.
Fuck equipment.
Fuck bloom.
Fuck new weapons.
But most importantly:
Fuck armor abilities. No, really.
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Re: Kinda shocked no one posted about this yet...
You know what would be great for a Halo CE campaign remake? Armor abilities, equipment, and new weapons.
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Re: Kinda shocked no one posted about this yet...
And grunts that speak English.
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Re: Kinda shocked no one posted about this yet...
Quote:
Originally Posted by
DarkHalcyon
I was expecting a larger response to the Teleportation or Magnetism ability....
Yes, just press a button and you, along with anything nearby, goes up an a huge bang.
I got the idea from the Halo: The First Strike novel when the Chief overloaded Grace's power core on he armor after she died.
I know I'm going to be infracted for this, but being a Call of Duty veteran I honestly have to say you're an idiot. I don't want to hear someone spout out that Call of Duty and Halo are completely separate and that "halo could pull it off well." Bull fucking shit there's nothing to optimize or change about being killed by a random explosion whenever you kill some faggot because he want's a cheap kill or he want's to be a troll. Fuck that in its entirety. If there's one thing Black Ops did right it was removing that fucking abomination along with Stopping Power and Juggernaut. Let's not even THINK about inventing any version of those into Halo; especially not a possible HCE remake.
I'll agree with Pook and Korn.
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Re: Kinda shocked no one posted about this yet...
I don't even want a remake; there's nothing wrong with the original.
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Re: Kinda shocked no one posted about this yet...
Quote:
Originally Posted by
Pooky
Fuck bloom.
See, and I like bloom. It keeps those idiots from spamming me with DMR shots from across the map while I take 'em out with the sniper.
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Re: Kinda shocked no one posted about this yet...
if you wanted suicide bombers go into COD and hold the grenade button down, or uninstall the patches and run around with a javelin.
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Re: Kinda shocked no one posted about this yet...
Quote:
Originally Posted by
DarkHalcyon
See, and I like bloom. It keeps those idiots from spamming me with DMR shots from across the map while I take 'em out with the sniper.
That MIGHT be true, except that the initial DMR shot has hitscan and 100% accuracy. You still get spammed, it's just a tad slower.
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Re: Kinda shocked no one posted about this yet...
I'd rather they reinvented the game into a Battlefield-esque experience (BC2) than just a straight-up remake with elements from the later games thrown in. If I want to replay the original, I have three copies I can choose from. I don't need a simple beautification of an already excellent game. The new graphics and physics would take away the charm, anyways.
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Re: Kinda shocked no one posted about this yet...
halo 1 had bloom. why do we burst fire the assault rifle? why do we release the mouse in between pistol shots? im fairly certain all the other games had it too. its just that there is a visual for it in reach.
the main thing i want is online for halo 1. a graphic revamp would be nice, but i just want to be able to play this game online with forging and stuff
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Re: Kinda shocked no one posted about this yet...
Quote:
Originally Posted by
Donut
halo 1 had bloom. why do we burst fire the assault rifle? why do we release the mouse in between pistol shots? im fairly certain all the other games had it too. its just that there is a visual for it in reach.
the main thing i want is online for halo 1. a graphic revamp would be nice, but i just want to be able to play this game online with forging and stuff
Bloom is a visual effect, I think you're confusing it with something completely different. It has absolutely nothing to do with firing a weapon in-game... Especially not about HOW you fire it, burst firing and clicking for every shot on the pistol has to do with bullet placement, not bloom...