but... minecraft 1.6
(i'll work on it tonight after i install max)
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but... minecraft 1.6
(i'll work on it tonight after i install max)
... Nether in SMP. End of story. Also offtopic. :P
Bored?
Is that your model?
haha no
### MarkV.jms
EAX: 0x00000000
EBX: 0x003FE101
ECX: 0x00000000
EDX: 0x00000000
EDI: 0x0017F128
ESI: 0x00000000
EBP: 0x0017F000
ESP: 0x0017EFF4
EIP: 0x7745A616, C2 08 00 8D ?????
EXCEPTION halt in .\intermediate_geometry.c,#444: triangle->material_index>=0 &&triangle->material_index<old_material_count
who knows what this means
You forgot to texture something.
Do bones need to have materials or something?
Not sure, I usually put materials on them anyway just in case tool freaks over it. I'd guess a "yes" however.
"triangle->material_index>=0 &&triangle->material_index<old_material_count" Looks like you have triangles assigned materials that do not exist. The material index is apparently greater than the material count of your scene.
alright, I was dumb and didn't add the pound symbol to the markers, which had no material.
oh well
http://dl.dropbox.com/u/3332789/Halo/halp.jpg
who knows how shit about bipeds lol!
e: fckn modacity... didn't see the next page
Well, if it's another elementary mistake, you could make sure every part of the biped is a child of the frame and being exported properly.
Honestly, though, the only thing you are gaining with that new model is an extra helping of aliasing artifacts. But if you're just messing around, that's fine.
idk
And yeah I'm really just messing around at this point, I'll only use it if I can make it work and look good, so we'll see what happens.
e: hahah no it just needed to be in editable mesh instead of editable poly well gee that's silly, bluestreak is silly!
the quality of this map just went down
more like shot through the fucking roof
Considering it's HCE, I'll probably lmao everytime I see it playing the map.
Hey, I don't mind so much. As long as the fucking ponies stay off the flag and map. Doesn't mean that the map's quality didn't drop significantly, though.
not like anyone will play it after release except on gamenights anyway *lol*
Is that the skybox or something?
moar
Sorry about your bandwidth.
Right now the plan is more to keep this lighting, because I absolutely love it to pieces, and outfit the player bipeds when they get completed with dynamic lights, and a higher than normal specular so that they're significantly easier to pick out from the environment at a distance, before they start shooting.
Yes <3333
That is freakin' awesome. The lighting reminds me of Terralan :o
OMG I almost had a heart attack looking at those pictures. Never has Halo looked so good.
Im liking the look of this. Keep up the work any help needed im available :)
Are you adding custom weapons?
No custom weapons.
Would be cool if he used this AR model, but kept all gameplay aspects classic. I love that thing to death.
"We here at Modacity don't care about custom weapons/vehicles, because 7/8 of the time they're crap and screw up gameplay in some way, shape, or form."
I'd consider the cmt set later on down the road, maybe, but for now, no.
Well, you can't go wrong with the classic set. Stick with what works.
Looking really nice sel. Hope you'll release it soon, and please keep the classic weaponset!
Ok so no custom weapons. I understand that now that I look at it from a different point of view.
Oh, wow. I guess I was wrong about those doors after all. They look great given the lighting.
And please keep the Rainbow Dash flags.
It will amuse me.
Sel, based on the map design I still think you should visually seal the "walkway" area with some kind of force field. Don't make it block projectiles or anything but just make it look like that entire perimeter walkway is actually sealed, given that there are doors leading to it. Do the same thing with the upper level where the flags are, then make the entire center area an exposed vacuum with appropriate sound effects (muffled).
Well damn, that is beautiful. I was on vacation, finally got a look at the images you posted a while back. That lighting :aaaaa:
approved.
NOPE DOT AVI
Too bad DarkHalcyon's pony models couldn't be the bipeds.....
They were never going to be the player bipeds if that's what you were thinking.
That is what I'm thinking. And I knew that. And that's too bad.
They aren't bipeds.
Yet...
So, Sel, any news on the map's end?
We're starting ensuring the hrh biped works this weekend, and then final testing will begin next week.
The only issue that could really arise at this point is that the dynamic lighting caused by players will not be good enough for identifying players on the map, and I'll have to re-run lightmaps to make the map brighter instead.
If anyone is interested in making the trailer for this map post here, and link previous work, thanks!
public or private testing ? if you need someone im available
i cant believe after all these years, there's still posts like these popping up whenever someone's working on something.
Well I think anyone would be more than willing to see the map... and HRH assets :)
whats hard to believe? i was one of the few people who showed up to help sel playtest his map when he was working out the kinks ...
I hear it's been released.
http://hce.halomaps.org/images/files...nshot00-25.jpg
Very nice map Sel. I can still remember your first forerunner artwork. You have progressed significantly over the years.
Added to my custom maps server (Lancers Edge 03) maplist.