Added Halo 3 Carbine download link and updated image.
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Added Halo 3 Carbine download link and updated image.
Noticed you post the carbine on Crymod.
Yup :) They all liked my other weapons I posted ages ago.
Added wasted rocket launcher model...
why exactly is it wasted hunter? It looks nice to me
Only 1/3 of it got used. It dunna matter. Forget I said that.
Added Textured Battle Rifle renders. Textured by Disaster.
Added new render of HighPoly Sniper Rifle.
you didn't add spec map to render from the looks of it.
I used the scene I got from HDoan. Im guessing it had spec. Prob me sucking at rendering Lol.
Added Hornet.
Updated Hornet image.
thats one messy sky. had a storm lately?
Nope. its always cloudy like that. Looks cool out of my mates bedroom window (The windows you have on the room because his bedroom is in the attic)
Odd area you live in hunter, looks suburban-ish?
Maybe a town.
Nice sky though, appealing.
Thats english slang dammit!, guess where the Ozralites got it from :P
Nice pics, those came out pretty good for a phone.
My camera: Nikon D80
Cheers. I used a 5 MP Camera on the Samsung Omnia I900.
he lives in the town of stoke on trent in england which is quite sub urban i think :S
well so do i, and how the hell did you manage get a pic like that here lol
Dunno tbh nick lol. Out of the window in the attic :)
I can double post?
Updated first post with updated renders, and new images. New work has a "NEW" sign next to them.
Updated first post. Added final pelican renders, and tri count. Also added update date at top of post.
this forum is crap isnt it, you get no feedback what so ever, starting get on my nerves, because when your desperate for feed back... you dont get it, thanks everyone for being sooooo helpful...
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NOT!
And hunter, the pelican looks good, and when you carrying on with that map, or have you given up because of the lack of feedback??
I aint given up, im just a lazy bastered. I need topractice modelling some ground and rocks ect... Also, I don't really expect crit in this thread as it is a Gallery to show my models. Crit is appreciated though.
And I have posted in your thread for your map.
Update:
- Updated ODST SMG
- Added ODST Silenced Magnum
- Added Bubble Sheild
- Updated triangle counts
Update.
Halo 3 SMG/ODST
Updated Silenced Pistol Unwrap
None of the download links work.
Updated Assault Rifle. And i will fix the download links when I have some time.
That assault rifle looks pretty cool. Seeing as I'm not a modeler, I can't comment on the unwrap though.
Your assault rifle has always looked very off from the actual Halo 3 one in my mind. could we get a side render of it?
I will render one later, cba go sleep Lmao. it is now 6:27AM I am going out at 4:00PM Lol. Got a while still.
Here:
http://i58.photobucket.com/albums/g2..._side_view.jpg
http://www.joystickdivision.com/h3-AR.jpg
Best side image I could find on google.
Edit: The back of mine is a bit inaccurate and short.
looks good :)
What bugs me the most is that the upper part on the front looks much too large.
e. comparision with some pretty accurate looking "blueprints": http://img19.imageshack.us/img19/471...rarwithref.jpg
Oh yeah, Lol :/ The front is too big and the back is too small. I can adjust that without it messing with UV's much.
Im just curious, why doe's your rifle have a loading arm on both sides?
It looks to me like it has the loading arm on either the wrong side or on both sides im pretty sure thats not how its ment to be.
It only has ONE loading arm, which is on the left... the reason it is on... well, seems to be on the right on the side view is because I rendered it facing the opposite way than the reference, so I flipped it on photobucket. Lol.
Looks pretty good, but why do people keep modelling the Assault Rifle? :ugh:
its simple :P
Its generic.
I modelled it ages ago. Just decided to get it unwrapped. I am also making all of my models below 4K triangles.
i've got one gripe with that.
you're still making the same stuff.
are you afraid to try something new and actually make something yourself instead of copying things that are already made?
you're not going to learn anything by making the same thing 3 times
(also, generally speaking nowadays, first person models are up to 15k polygons, so if you're aiming for a 4k first person model, you're a few years behind. and i base this not of what's in stores now, but on what's in development now.)
I have told you this before, and everyone else many times. I am modelling a Halo 3 styled tag set... I get really bored of telling people...
Also, the Blam engine is pretty old :/ If it was for a game like Crysis, then I would model with more detail... although a Crysis mapping team are using my models for a Halo mods Lol.
I like pictures of bugs. :)
That's a pretty good pic, too. Crazy lookin little thing, innit?
would you mind letting me animate that shotgun?
I will upload it for you next time I on the compter and send you the link.
Please do, I need it animated >_>
alright, thanks. Keep an eye on my gallery for the next few days. I'll post the anims there and you guys can tell me what you think. When I get it to everyone's liking ill send them to you
It's not a bad shot, could be better, but you already recognize that. It obviously is hard to get a good angle on an insect.
I find sometimes you have to make the choice between getting a generic shot of a cool thing that you can show your friends, or risking getting a more creative shot that might not work at all, and end up with nothing to show. I generally go for the second option.
Also, I really hate it when people say "it was taken by an x-megapixel camera." Megapixels have nothing whatsoever to do with image quality. I am impressed with the quality of that phone camera though.
What does megapixel mean?
Think I might have a go at taking cool pictures of my corn snake if it will keep still. Lol.
megapixels has to do with resolutions.
like kilobyte, to megabyte.
only nobody ever says kilopixel.
its only an indication of how high resolution images it can take.
resolution does not equal quality.
ok.
The post was aimed at more of: is this a good idea?
Something, different/not copying from a game. ya'know, something ive been moaned at for so long, but "ok" will do I supose.
Hunter, I want you to think up a random generic sci-fi space ship and model it. Copying is good and all, but you need to get some of your creativity flowing and the only way to do that is by...well...creating.
the point of doing 3D art is not to get approval from other people. It's to make things that you will be happy with when you finish them and will be proud of...and obviously look cool. And it's also to better your skills as you go and expand your talent across various styles and genres. The reason why it was pointless for you to keep doing halo stuff, It's the same style, over and over again, with little to no various in complexity, just the amount of time put into it. The one thing that military modeling has to offer (for me anyway) is even though it lacks style and originality, there's still the challenge of creating a complex and large vehicle or weapon while also keeping it within a decent Triangle range, and still have it look ascetically pleasing and realistically convincing. I usually choose something a bit more challenging and complex than the previous thing i modeled.
So choose something that will be fun and challenging.
Do what you will. Don't let people bully you away from your passions. They're just being lazy with their critique and blaming the subject. Just do a better job and they'll shut their traps.
For instance, you should try to avoid 1:1 translation of Bungie assets. Learn to to pick out what's right about Bungie's work and what's wrong about it. They aren't perfect. They get sloppy. They take shortcuts. They omit important details, while adding useless ones.
Broaden your reference material. If you're modeling an assault rifle, don't just use screenshots as reference, use real-life weapons, fictional weapons from other fictional universes, industrial parts, etc. to help you improve on Bungie's design. Modeling a black hawk instead of a Pelican or a Humvee instead of a Warthog is not going to make you better. But modeling a Pelican using Blackhawk reference or a Warthog using Humvee reference would take your work to the next level.
You don't have to be an "artiste" to be a 3D modeler. But if you are trying to develop an art background, you should set aside 3D and concentrate on traditional media, taking lessons and doing exercises. Switching styles or subject matter in 3D isn't going to make any difference to your artistic ability compared to sticking with Halo. But like I said, you don't need to wear a beret and grow a soul patch to do good work or get good work. If Halo inspires you, use that. Do the best you can and be your own worst critic. That's all you need to get better.
You got something to say about my soul patch, ejburke? :p
Penguin and ejburke nailed it. Especially the bit about traditional art.
The problem with copy already made game art is what you're modeling has already been made into a model and all you're doing really is mimicking their same moves. It'd definitely help to add your own spin on to it, and like you mentioned use outside references to better bungie's models. But I still feel as though it'd be more beneficial to make something based off a reference that isn't an in game model. If you like bungie's stuff, perhaps you might try and find some of their concept art from like the original Halo days and try and model something that never actually made it past the concept stages. This way you get some experience with using your own creativity to better it and you're working from something that isn't already a game model. Really either way works, this is just my opinion on how I think you can better your skill. Which 3D modeling is more of a tool set skill than an art, for most anyway.
A screenshot is just concept art that has been mathematically solved. If he can learn to unsolve it in his mind and come up with his own solution, then he's good to go. A lot of the scrapped concept art was not produced for a reason.
3D is cool, because a modeler can take a very analog/right-brained approach or a very digital/left-brained approach. You can be an artist or a mathematician and be equally good (at different aspects). The ultimate is to be both, but that's not realistic for everyone. And that's okay. 3D is getting more and more procedural all the time. Things that require skills now will be a button-push in a few years. Things that required skill a few years ago are NOW done with the push of a button. I think you'll know you're on the right track as a 3D modeler when you mutter to yourself, "These tools suck for what I want to do." That's what you'll be saying to yourself when you're truly pushing the boundaries of your technique and that's when you'll be producing really exciting stuff.
I agree with the part where copying the existing model is pointless, as I can easily just use the lighting to see the edges. But with the Halo:Reach Granade Launcher I didnt actually look at tthe poly placement in order to achieve the same effect, so I beleive i'm improving. And its sub'd as well, not perfect, but new to what I usually do.
The only reason I model Halo designs because I really like the style, and Halo:Reach designs are just like amazing, because they look cool and realistic. And I know I won't move forward. But I start University to study Game Design in September :) So I will have plenty of chances to design my own concepts and model other things, went in today for an event and met some guy who is a concept artist, so maybe I can get him to draw me something :)
And I sure hope things like 3D models won't be generated from a click of a button one day because my learning will be pointless then :P haha. And I agree with almost everything you guys have said above, tah :)
Game Design? You'll have to be doing concept drawing too then.
What's a "granade", pray tell?
There's nothing wrong with copying, as long as you add your style to it. Artists over the centuries have always been taught their master's style, later on in their training, they improve on the style and make it their own. Copying let's you learn the basics, but you still have to make your own style. Also it's Grenade, not Granade.
Honestly, there's nothing realistic about Reach's design. The weapons are getting a bit ridiculous in design and alot more boxy. I don't get why they dropped the sleekness of the covie weapons for more crude design.
Why not start early? Have something to show before you start? If you really like this field, why wait?
sorry, but this is a bit more complex than a click of a button:
http://www.cyberware.com/products/scanners/ps.html
The industry have always been able to convert physical model to 3d digital and vice versa. this is generally used in car design (or that's where I usually see this technology being used), but have been used for games (I believe guitar hero 3 used this to get musician faces ingame).
Computer still make errors and these usually have very high density meshes. until games can run millions of polies per object in real time, you won't be out of a job.
Well, if you want to learn things that won't become obsolete, then go with traditional media. 3D applications are going to continue to make it easier and easier to produce high-quality assets quickly. The algorithms we use in our head can be adapted to code. It's not a matter of if, but when.
I'm working on a set of Maya scripts that will automatically add support edges to my hard surface models. It's pretty messy stuff, but it's doable. I posted in another thread about a tool that automatically retopologizes a mesh with pretty good results. The future is coming and in many ways, it's already here.
COOL! Based on DeviantART stats.
http://i58.photobucket.com/albums/g2...mage_views.jpg
whatever happened to making anything not halo?
Ahaha everything you have there is halo related.
I thought we were the same age... D=
Uni? Nice! Congrats on that! Hope your going into art. =)
NOT HALO!!
Nothing special though, only allowed 4000 triangle model with diffuse, bumpmap (black and white one only) and opacity map. Not allowed spec maps or anything.
http://i58.photobucket.com/albums/g2...000_unwrap.jpg
Unwrap
Attempt at a texture, the idea was for it to be plastic casing :/
Side Shot
Side Shot Wire
Magazine
Too low poly and texture map seems to low resolution.
He did say he was only allowed 4000 triangles. Though to be fair, those extra 832 triangles could be used to smooth out the grip areas and make the flash hider look less two generations ago.
I always thought the PP 2000 was an interesting SMG. Wouldn't mind owning an airsoft variant.
4000 triangle limit and 1024 texture size only. And I suppose I could of used the remaining triangles but there really isn't any need to make it perfect as this module is called "Introduction to 3D Modelling for Games".
"really wasn't any need to make it perfect"
No.
I felt that a simple word was all that was necessary to point out the fallacy of your statement, but that was apparently wrong.
If you're going to take the time to do something, you might at least try to make it as good as you can. This just smacks of laziness.
Too bad.
's all I'm saying.
okay.
I have to agree with this. Older game cutscenes were done with the best technology at the time. By today's standards it looks like ass. Pretty soon the tools we have now are going to be obsolete.
example
this was the SHIT back in the day. But now it's horribly dated.