You may want to mention on the changelog page that you need to download the pack ZIPs directly to the packs folder and not extract them individually the way I initially did lol.
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You may want to mention on the changelog page that you need to download the pack ZIPs directly to the packs folder and not extract them individually the way I initially did lol.
The Halo 4 medals look the best, but the Halo 3 announcer sounds the best. The Halo 4 announcer is so quiet. I guess I'll have to swap around some audio files, but I suspect not all of them will scale to Halo 4. Oh well, some are better than none.
EDIT: Upon inspecting the lua files and audio files, it appears that there are medals in the Halo Reach folder that did not carry over to Halo 4. I assume that is because Halo 4 never used them? I guess I'll be making my own custom pack out of these to include them, even if the style of the images are mismatched. Thanks for the template packs.
No problem. I'll adjust all three to try to bring them in line with the Halo 1 announcer. As a note, the volume is tied to the game's master volume control.
The Halo 4 pack has all of the medals that were included in the Reach pack with the exception of perfection (it's a commendation, although you could script that in). I see that I accidentally left in a couple of test images though. :golfclap:
I noticed a "Headshot" medal in the H4 pack that was never called in the script.
Assuming detecting the user getting a headshot is currently not possible?
Can't wait to see the documentation
I feel like headshots are something the server would know about but the client wouldn't.
yeah I'm not too concerned about detecting headshots for now. Would be nice, but I'd imagine it'd be difficult to detect. Maybe if it detects the headshot death animation playing on the victim from the client's end?
I'm honestly surprised and fairly delighted that at the ability to detect other players' sprees for the Killjoy medal. I didn't expect that!!
could you do a custom chat without the new line animation?