Actually, Dano, the architecture should be 30 or 45 degrees. :eng101:
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Actually, Dano, the architecture should be 30 or 45 degrees. :eng101:
You're the epitamy of all egomaniacs, D4NO. You make Colbert look like a heart doner.Quote:
I don't think I'm awesome, I KNOW I'm awesome. I don't need people to tell me so. If you find my posts pig headed and egotistical, thats just your ego being personally tramped on. I know it hurts. Deal with it.
I was fucking joking...
"I don't think I'm awesome, I KNOW I'm awesome. I don't need people to tell me so. If you find my posts pig headed and egotistical, thats just your ego being personally tramped on. I know it hurts. Deal with it."
you see what I did there?
I gave him what he wanted. An elitist asshole to flamebait. Someone to mock and make himself look "holier than thou", in turn making him look like the elitist.
I thought you were all smarter than that :(
I have NEVER EVER thought higher of myself than anyone else. If you guys are feeling that I'm elitist, it seems more like you guys are putting that image in your head yourself.
:////////
When I say something someone made is shitty, it doesn't mean I said they are shitty themselves. There is a difference.
fried and noob are full of fecal matter, just like what they spewed here. gfg.
.........
yeah, because obviously that is exactly how I feel and think because you have the 3rd fucking eye, n00b.
Responding in kind to an asshole trying to bait me on is self defense in my opinion. I like to mock the mockers.
You all act as if you don't flame and only I'm an asshole when I do so.
People need to get off the freaking bandwagon.
Face it, the reason the forums are such a stir all the time is because of the loldrama. You people fucking love it, because you get to be "tough guys on the internet". Your all martyrs.
If everything here was happy happy fun land with lemonade streams and sugar coated mountain tops, this place would be as dead as cyberslam is.
Just shut it the fuck up and let this forum get back to what it was meant to be for. All you wagon bunnies are showcasing is stupidity.
Eh.. it's not like I don't like you anymore, just wish you'd tone it down occasionally. :|
<3?
i dunno what it is i have to tone down but i still love ya Pewkee
Get back on topic guys, this thread is going south.
k
http://img84.imageshack.us/img84/975...endereduf7.jpg
Ok done with the textures for it. Now finish the map Tweek so I can fucking skin it :l
Indeed, that's awesome dane !
ART TAKES TIME DANO!
;D
i'll put in a good chunk of work tomorrow.
um.... I'm not sure? All I know is it's inspired by master shake from aqua teen hunger force, and pot. lol.
http://i67.photobucket.com/albums/h3...ass3copy-1.jpg
Lol its a skybox.
Quite awesome. It does, however, lack the awesome Master Shake In-Your-Face attitude. But it is a WIP at the time being...
concept sketch of blue-side terrain layout in my map, opinions/suggestions?
http://i118.photobucket.com/albums/o...ptblueside.jpg
Some more tunnels and rock piles to hide in/behind, maybe?
I couldn't be arsed to draw in the forerunner stuff, that big entrance thing goes there, there is a cavern below and a few ways up out of it.
Also, I hope I don't have to switch engines based on poly count. D:
If you have a Scorpion or other heavy vehicles, you might need to add a lot more cover at the base, to avoid one team turning the other into paste
on the hillside :p
Good concept for a map, but the concept art is just a bunch of gray scribbles. I've never seen your shading before, and this is pretty pathetic. I don't care if it is a rough sketch.. it makes the terrain harder to analyze.
Yeah, it's pretty hard to distinguish certain area's, but it is a rough sketch, after all.
http://img147.imageshack.us/img147/8325/wirewa2.png
I really dislike the sand tit in the middle. Also, cliffs still not fixed, though they're supposed to resemble sand dunes, as it will be a bit of The Ark/Tsavo Highway kind of look. So... What kind of geometry do you guys recommend to add? It's really bland as of now.
It doesn't appear to be scribbles to me. It really depends on how the map/concept creator perceives it. I find it fine, everything is easily distinguishable. As long as he can tell what it is, then it is okay.
My opinion on what you have so far for the terrain is, its alright... I see a lot of areas thats would be awkward if the player were to see them in game though, like stretched poly's and such.
When making terrain its easy to just make a plane with segments and then just move vertices's around, unfortunately this yields bad results most of the time unless you know exactly what your doing with every vertex (I.E. not just using smooth selection and dragging vertices's to shape your terrain) I find plane modeling the most effective way and often extrude edges to make new polys, instead of just making one solid plane and editing it all.
>_> I understood it as:
Retard: lol its liek a hillz
*insert picture of a single vertice flying off into the air*
:D
I'm not looking at textures for now.
@ massacre
looks pretty sick but make the stream a bit more winding, maybe have a random small pond it feeds into then keeps going. also where the bottom of the drawing is you should put the base but it should be like on a cliff edge. make things more interesting.
The bottom of the pic leads into the middle of the map, with my massive forerunner temple thing(WIP) and the teleporter bases (which will go next ish to the bottom most waterfall.) In between the two cliffs at the top leads into the base area. Also, the thing I posted a few pages back is gonna lead into a cave system and will be positioned on the right cliff face.
I'm gonna post the teleporter base in a bit, I decided to have the teleporter itself be about 10ft off the ground so as not to be blockable, you'll see what I mean.
http://img88.imageshack.us/img88/6750/progressdt5.png
Multiplayer map I've been working on. Concept inspired by Lockout and Guardian. :D
Teleporter reciever base take 1.
orange thing is energy beam, disc thing is the top of the teleporter, you get dumped out the bottom of it so to speak.
http://i118.photobucket.com/albums/o...ortertake1.jpg
In case anyone needs it spelled out: it's hovering so as to be pretty much unblockable.
@massacre: hm, interesting, i think i like it.
@fatso: intriguing, but I can't really make out from that render how the flow of that map is supposed to work. better render, or outline the paths mb?
That looks awesome fatso! More renders maybe?
Thoughts?
Better
slightly better. now it's very very cluttered. keep trying.
Cluttered, as in movement space, or too many indentations, etc for too little space?
both.
tbh, i kinda like it.
could be slightlycluttered like snaffypoo said though.
but looks pretty decent.
Ok, I shall keep that in mind when I rework it.
Whoa. Great model man... possibly a little too much indentations, but what the hell?
Sorry I didn't post this earlier..
http://img88.imageshack.us/img88/2431/progressau2.png
That one building in the center looks pretty plain, but otherwise everything is completely epic.
there's not enough extruded stuff.
also, loads of errors.
it's a good attempt, but that's still about it. the scene doesnt become any better because you have more stuff in it.
It looks...cluttered. As if things were just thrown in there.
I see no flow or concept to it. Also, I honestly can't discern the race that his architecture belongs to. Needs a major reworking or a complete restart.
The concept for the map has been drawn out. It's all thought out.
As for the geometry, I'm aware there are errors. The big building is far from being done. Also, there's a lower level I have yet to work on. The race is I dunno I just kinda built something. If you don't like the mix of races, that's your opinion.
Tweek, wtf? You think more extruded stuff makes it look better? Well maybe I wanted to try something that actually took skill, like, or, I dunno, Boolean maybe?Quote:
there's not enough extruded stuff.
Anyone can probably guess what map I'm remaking for H2V.
http://img143.imageshack.us/img143/8...dommap2iu6.jpg
The reason the thing in the middle is different is because me and con talked about it the other night, and decided the old thing that used to be there was gay, so I changed it a little bit (his argument was that the player felt too closed in). I'm open for changing that, however.
Also, first bsp in maya :3.
Also also, I will be adding more detail to the cliffs. =p
Right now some of them look pretty bland.
[edit]Also, I made the cave larger so it's more like the original.
Welp, I have absolutely no idea what that is. I give up. What map are you remaking for H2V?
Haven't started on model improvements yet, but I will note next time I show it to you guys, it'll be with a render, and not a jaggy-filled screen cap. Ie:
But with ideally more muted lighting, the removal of those hideous spots, better angle, etc, etc.
So........what is it?
It's a dead-end floating platform, planning on sticking a shotgun and a few grenades on the ledge near the back (I'll elaborate more once I redo things).
Oh... it's ice fields. I'm remaking ice fields. I assumed since laggy could guess right away and he doesn't know squat about the map that others would be able to guess. Maybe with my modification it isn't as easy to recognize.
So... it's no longer snowy, and it will have other modifications changing game play.
That doesn't look anything like ice fields. :/ You model does look that great tbh.
It isn't supposed to look like ice fields. <_<
I'm not one of those tards who leaves the map the way it is and calls it a remake. Also, early in development, I promise it will get better. =p
Also, what do you find is so bad about it? Maybe I can change something so it actually looks good.
[edit]
Also,
http://img132.imageshack.us/img132/3...originshf7.jpg
Animating the battle rifle. =p
Tbqh, I think the hand looks weird. Anyone else have suggestions to fix the origins?
Looks good, and I can see the ice fields layout coming through.
Is it going to be human or forerunner?
If it's forerunner then I can contribute redone H3 style bases, if you want.
Also, I think you should make the climate similar to like Tsavo Highway, then you can name it savanna but thats just me.
Actually, it is forerunner and that is a good idea! But, I've already got a name (just for you LlamaMaster <_<). During the point of the concepts creation, I went to Sunny for his awesome naming skills. He named it Silva Virga. Then again, it could possibly need a renaming if I make it that style anyway, as Silva means something similar to green land/forests and virga is a mist like thing. Seeing as how it won't have that kind of style, maybe I could use a new name?
Also, thanks ExAm
Duro (To become Dry) Ararius(Land)?
Just an idea.
wow, old quote.
"Duro" is the first-person singular present active tense, not infinitive. If you get past that...
Its infinitive form (durare) means "to harden" or "to endure", thus the english derivatives "durability" and "duration". If you get past that...
It being translated as "to dry" is really stretching its potential context. For the sake of artistic license I suppose it's acceptable, though. Once you get past that, however...
You need an adjective (durus). Now, after all of this...
Finally, I've never heard of the word "ararius". Are you sure you're not thinking of "aridus" (which means 'dry' or 'barren' to begin with)?
Essentially, latin epithets fail for CE maps because people have no idea how to translate. (Soli Deo Gloria =/= Gloriae Soli Dei)
The Wooded Woods? :p
Not sure where his translation is coming from. If you really stretch context applicability, 'virga' could be translated as something similar to 'rainbow', but not mist per se. If you want a latin name, come to me. Hell, I could give pretty good english suggestions, too.
byah.
lots of shit to do still, center stucture for my map:
http://i118.photobucket.com/albums/o...s/bawlslol.jpg
O god i need to learn modeling a bit beter....
iiiiiiiiiiiiiiiiii like
Massacre, that looks great :D
First of all, circles, while rare, are definitely a part of forerunner architecture.
Second of all, I'll fix it up and get more renders when I get on my main computer.
Third of all, No +rep makes me sad.
"You must spread some Reputation before giving it to Massacre again"
I'm seeing better and better stuff from you.
Heres like my only ones i really took renders on and kept lol
http://i171.photobucket.com/albums/u...e/BUNKER-2.png
http://i171.photobucket.com/albums/u...e/BUNKER-1.png
/shameless repost
it's okay, we alldidstill do it
:haw:
shameless repost
http://img206.imageshack.us/img206/1986/32116793vq5.png
Basic animation:
http://video.google.com/videoplay?do...93945949032787
The idle stance inside the pod is wrong, and the jump is too stiff.
And wow, that's the last time I'm gonna use videogoogle.
Isn't the elite suppose to do his "I'M ANGRY!!!" thing when he comes out?
want a tip?
film youself (or someone else) doing stuff, and use that as reference.
that's how almost all character animations are researched.
i've got loads of stuff, most of wich i shot at Judo.
it's good to have reference.
Yes, I might do that in the future, but I do try to mimic some things myself to see if things move natural (lawl, I can totally see myself climbing out of a pod)
Also, fixed, and better (imo) though still not complete
videogoogle again, only because the processing is faster than youtube but butchers quality.
http://video.google.com/videoplay?do...61740922&hl=en
He isn't moving powerfully or quickly enough tbh, and it isn't that smooth at times. I've got to give you credit though, TP animating is a LOT different than FP animating, and I suck at it myself :gonk:. Anyway, yeah, make his movements seem more powerful and some of it needs to be quicker. Also, the landing is awkward... it's like he hadn't jumped at all.
As in, he needs to have a stronger push motion carrying himself out of the pod?
Yes, and his arms need to move quicker, and his legs need to be more reactive.
seriously, go film yourself. there's nothing to be ashamed of.
i used to be embarrassed when i went to junkjards to take reference photos.
i was like oh hey can i walk around your junkyard? i'm a 3d artist.
if you feel embarassed by filming yourself, don't be, you can do it when nobody is watching, and you dont have to show anyone.
trust me, your animations will make a big jump, and look FAR more natural if you just get the speeds and physics stuff right.
Nono, I've done more emberassing things in my life (Like a german rap... It was for school, so I can't take the blame) but I don't have a good camera... But I think my digital cam has a filming option.
if it can film, digitally, it's fine
you only need to be able to make out the movements, not make a five star movie with it.
http://i148.photobucket.com/albums/s...nderfinal3.jpg
Thats a robot i modeled for a school project. i am just about the only one at school that knows anything about max. (NOTE the blocky wheel has been fixed)
^very nice looks totally real dude.