>_> I understood it as:
Retard: lol its liek a hillz
*insert picture of a single vertice flying off into the air*
![]()
>_> I understood it as:
Retard: lol its liek a hillz
*insert picture of a single vertice flying off into the air*
![]()
I'm not looking at textures for now.
@ massacre
looks pretty sick but make the stream a bit more winding, maybe have a random small pond it feeds into then keeps going. also where the bottom of the drawing is you should put the base but it should be like on a cliff edge. make things more interesting.
The bottom of the pic leads into the middle of the map, with my massive forerunner temple thing(WIP) and the teleporter bases (which will go next ish to the bottom most waterfall.) In between the two cliffs at the top leads into the base area. Also, the thing I posted a few pages back is gonna lead into a cave system and will be positioned on the right cliff face.
I'm gonna post the teleporter base in a bit, I decided to have the teleporter itself be about 10ft off the ground so as not to be blockable, you'll see what I mean.
Multiplayer map I've been working on. Concept inspired by Lockout and Guardian.![]()
Teleporter reciever base take 1.
orange thing is energy beam, disc thing is the top of the teleporter, you get dumped out the bottom of it so to speak.
In case anyone needs it spelled out: it's hovering so as to be pretty much unblockable.
Last edited by Mass; October 21st, 2007 at 07:19 PM.
@massacre: hm, interesting, i think i like it.
@fatso: intriguing, but I can't really make out from that render how the flow of that map is supposed to work. better render, or outline the paths mb?
That looks awesome fatso! More renders maybe?
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