cool wires!
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cool wires!
wth does it do? /intrigued
huh. not to be a smartass but if thats pvc pipe it doesn't cut into a sharp angle, it curves. well i've never seen a piece pf pvc pipe cut a 90 degree angle :/
well i had from 4 pm to 5 AM to make it, render it, and sleep a little. I know the joints are boxed, but that is because i did not have the time to fix them.
it was a robot that had to remotely perform certain tasks like move objects, and be built out of a given box of supplies.
So yes, a render, but it's still spotty as hell (Halp?).
Anywho:
Some notes for ye: The horizontal indentations on the inside walls, I'm thinking of having them act as some kind of light source, to illuminate the floor and pedestal of the platform more clearly. The pedestal itself will hold a weapon and two grenades on top, and should be immediately apparent. I apologize if the pedestal might be a little difficult to make out, just let me know if it's problematic and I'll get a closer render.
So, yes, thoughts?
improving.
if you dont like the grainyness of your image, then just have he renderer cast more rays. i assume you're rendering with a normal raytracer setup, just increase the numbers of rays cast. also makes the render take longer though.
Ah, k, I'll see if I can find such a setting (As you can already tell, I have no idea what the hell I'm doing with renders :lol:).
Looks cool botolf
Yea that is nice botolf.
Thanks for the comments, all :D
byah. I'm gonna add little ramps to the side that will connect to the main deck a la light bridge.
http://i118.photobucket.com/albums/o...s/centower.jpg
Sexy
Still a WIP. Almost done. I know about the problem with the reactions from the mag.
Also, dont go: "LAWLALWFROFLCMTCOPYCATZ LAWLS" because I'm not using this as the reload full and reload empty, just empty.
/thread
MEANIE PANTS GO DIAF.
[/sarcasm]
Anyways, what particularly bugs you about the fingers?
When he flicks the reload back (i forgot what its called...and its not cocking is it...that word still makes me laugh...oh there is the little firedragon still inside).
His hand is like open, it doesn't look natural to me, I'm sure Snafy will have more to say...
fap
Massacre you forerunner structure looks awesome, *hands gold flaky star*.
Reminds me of the level 'The Covenant' on Halo 3.
yer, the hand is too open and the thumb looks like it's just stuck on there not doing anything.
^^
kk.
Fixing the finger error right now.
Mag pull = shit tbh. Rework the entire motion, and close the hand up a little. I'd also rotate it so you either see more of the left side of the gun, or you flip the hand so you see the top of the hand and you rotate the gun so you see more of the top of the gun. I'd also work on smoothing out the rest of the animation. If I were you, I'd just experiment around in the curve editor until I got the desired effect.
[edit] Also, the time between the mag pull and mag going back in is alright, but I'd personally tween the time a little bit.
That is awesome. Your are awesome.
1st - :awesome:
2nd & 3rd - :/
:russbus: :withstupid: :iia: :awesome:
K, smiley spam over.
Looks awesome.
I concur
ouch you need to re-rig that arm. the way it bends is full of ouch.
You will not see that part of the arms in game, so I don't think that's a real problem :)
Looks awesome as always.
USE PNG'S >:U
also red and blue elites FTW!!
So, the ending sucks (known) and I need to work on the general motion some, but what do you think of it so far? I think it would improve on the animation so much if the sound were added actually...
Also, youtube screwed my avi over... made the colors and shit go all weird. :\
[edit] This version is better, though it doesn't stream afaik. It may be worth the look (sinec the youtube version is shit tbh).
http://files.filefront.com/pistol+re.../fileinfo.html
Um.... shouldn't he be re-cocking it pulling the top back or something? I'm not entirely sure how pistols like that work per se... but I thought you needed to do that too. Maybe just the H1 pistol?
In a real pistol (Not sure for all of them) you wouldn't need to, or atleast when I was firing my grandpas new 9mm Glock you didn't have to.
I was thinking when you reached the end of a clip the top section of the barrel housing would stay forward until recocked...
Forward as in open?
When you fire the last bullet, the ejection port will open, eject the casing and stay open, and then when you put in the next clip and hit a little slider stop (for lack of a better word) it closes the port and the weapon, is ready togo.... Atleast for a glock
I think the pistol from the game he just pulls back the slider for looks, but I don't know its an imaginary gun and I've only fired a few handguns in my life.
This is the reload-full animation. Since there is already a bullet still in the chamber, all that is needed is a new magazine, and it's ready to go.
that's a good animation. i love it how you don't chock in the mag in one go, but just set it in, and give it a slap.
i want a full version, with the bullet loading thing whateveritscalled
I hate when people do these on dark backgrounds, it's hard to see the dark gloves on the black background.
that being said, I'm no gun expert but I prefer it to the default animation :)
Wow that's REALLY well done man, should put that in a map!
Actually, the mag out part is ew, and I should redo it. I got the mag in part from leet actually (it should remind you of his). Also, the background isn't really that dark. Youtube for some reason changed the brightness of my video.
Pretty nice. Got a few nusiances, that I personally dont like, but it might vary between people's opinions.
1-
The hand snaps back too fast from the mag in position to the hold position. Needs to be smoother or longer.
2 - Mag in is kinda stiff, sure that can be fixed up easily.
Its fine, when your a super soldier cyborg, and have been loading pistols since you were seven you would look like that too... in fact, I look like that when I load pistols... there really inst any need for a jitter/stutter
Looks nice. As been said, the stutter might be unnessecary, but it looks nice, as if more force is needed to put in the magazine. That's also my problem, does a magazine need that much force to be pushed in the pistol?
Har, look what I found on my photobucket folder :v
http://img.photobucket.com/albums/v9...ls/Elvis_b.jpg
http://img.photobucket.com/albums/v9...enforcer_c.jpg
http://img.photobucket.com/albums/v9...rab_latest.jpg
http://img.photobucket.com/albums/v9..._latest_NS.jpg
Man, I really liked that scarab and enforcer... Too bad they got hit by an HDD accident.
:fail: do not want.
the best of those by far is the flying this, i forgot what it's called omgrofl :O!
So I put it in-game. Tbh, it's nowhere near being real in-game material yet. The origins are a little off from where I placed them, and I have the FOV increased so it's farther out.
Also, ending is still extremely ugly (I haven't even attempted to fix it yet <_<). There is no reload sound because the animation's time isn't set yet, and the sound would be better edited later.
He seems to be doing an extra flick with his left hand when they return to the idle position, almost like flipping the bolt after a reload on a rifle.....
love the general idea. cant wait to see you finished....
And what's that red thingy next to the legs? A Barn?
Or the Scarab's lunch?
since the map is getting a total redo, again, and terrain is in the works (structures almost done) I decided to get some crit on my layout:
its in displace map format so all the variations in height can be seen.
http://i118.photobucket.com/albums/o...os/layout2.jpg
I got frustrated with my modern combat gun, so I decided to take a break and try using my imagination. Story behind this one is it's an old ww2 silenced sniper rifle made by hecklar and koch. Used in secret operations where silence and a strong round were necessary. It'll probably look silly to a lot of you, but I like it so far. Need to do the scope and the other side.
http://img228.imageshack.us/img228/3402/customhkck9.jpg
http://img228.imageshack.us/img228/430/customhk3hp2.jpg
http://img217.imageshack.us/img217/2...stomhk2gm3.jpg
hah that looks fucking cool.
needs a better transition from gun to giant silencer though.
Mass, it honestly looks like another symmetrical horseshoe map with a foot-path through the middle. If you can make it work, though, I'll be glad to play it. One suggestion: make the teleporters go to the opposite side of the canyon, rather than their own side. It will help mix game play up a bit and promote better teamwork.
http://img111.imageshack.us/img111/5...n04pic3ft2.jpg
A little update on my sp map, since i havent posted something in ages and my birthday is today..
First glance: I like the cliff textures.
Second glance: make those covenant walls bowed.
dont worry, i still have to purify the covenant part of the 1st bsp, then make the 2nd bsp. Im gonna play a50 later today and get some screenshots of covenant architexture. This is my first time using it.
Wrong, found on a google image search
It isn't symmetrical.
I'm adding snazzy architecture and well thought out terrain and structure set ups to mix it up. Theres not too many things you can do with an outdoor map that jives well with halo gameplay conventions, or at least this is a map layout that is know to play well. Besides, this is different than others because it plays with the exterior section as a place that bears foot-traffic, unlike in sidewinder or danger canyon; however, it doesn't have an end all choke point, like Wartorn or Grove.
I'm also straying a bit from the classic throw tons of caves and bridges in to make it interesting, and instead going for more open and yet interesting terrain, like on Valhalla.
cool.Quote:
If you can make it work, though, I'll be glad to play it.
To be completely blunt, no, I don't care for that idea.Quote:
One suggestion: make the teleporters go to the opposite side of the canyon, rather than their own side. It will help mix game play up a bit and promote better teamwork.
Well actually, I'm trying to stay as open-minded as possible and then just take the ideas people give and then beta them to dust; who knows what could've been that one change that makes a map play perfectly.
Mass you did some shading on this one!! :dance:
Just as long as its well thought-out, I'm sure that it will be a great map. Just suggesting ideas that I have known to work.
I might be able to put up a paint-sketch of the map that I am working on, which is a myriad of compact and connected Forerunner structures positioned around a grassland courtyard, with a pair of two-way teleporters (conveniently located near to the flags) taking you to the opposite side of the map (Red Base in the north, Blue Base in the west). The layout is similar to Terminal, the compact and dual-level aspect is inspired by Chill Out, and the environment is inspired by Ascension. Plus it will have waist-high grass in many of the outside areas. All weapons and vehicles are unmodified by the way.
http://img402.imageshack.us/img402/9...n04pic4pb3.jpg
Heres another pic
Yes fully working droppods (i am aware that the elites hand is going through it, it will be fixed)
EDIT: i need to make the pods more blue
@ killas post: Those stretched UV's on the cliff want to make me to stab myself in the eye with a molten piece of metal.
Now that I can see the cliffs fully, they are indeed (currently) ugleh.
Updated, other side is done. Just need to add a scope, possibly a bipod, and then optimize. I'ce hardly cleaned up much during the process so its 3564 tri's atm. At this point I think the backstory can be dropped and I'll just say this is my concept of an H&K rifle, lol.
http://i67.photobucket.com/albums/h3.../customhk6.jpg
http://i67.photobucket.com/albums/h3.../customhk5.jpg
Actually, they look really bad. <_<
Needs moar purple and less shininess.
Fixing rooster
Made another foregrip for it. Meh, I dunno yet. It's kind of hard to make it go into a front sight because I made the receiver so thick. It was really meant to match up to the original foregrip I made for it. Also, there's not a lot of detail I can think of yet, especially since I put the cocking lever on the receiver and cba to move it to the top of the gas chamber. I'm still going to keep working on this foregrip though it doesn't quite meet expectations. 4544 tris, though it's a hell of a lot of cylindrical stuff.
http://i67.photobucket.com/albums/h3.../customhk7.jpg
http://i67.photobucket.com/albums/h3.../customhk8.jpg
http://i67.photobucket.com/albums/h3.../customhk9.jpg
ZOMG, rossum i agree i really like it. I would love to see that in game all sexified, it would be teh --> :awesome:
;)
heres a pic of a gun i have been working on for about a month im not fully finished..expect some more pics later
http://img159.imageshack.us/img159/632/mp5klr3.png
Holy crap dude that looks awesome! I see errors here and there but I'm sure your going to fix those. Of course it's extremely high poly but I don't think you plan on getting this ingame.
looks pretty decent. there's too many errors to call it good for me though
yeah.. its one of my best guns and im fixing those errors ..i didnt even see them till you mentioned them...so far it has 26,781 pollys..thats just what you see in that picture..i imagine its going to have more since im making the barrel super high polly
im glad you think it looks good..thought i was going to get alot of criticism since i just joined here..ive been at halomaps most of the time
*ahem*
Rendered from the file above:
http://img77.imageshack.us/img77/9246/hurrstolenhq4.png
Notice the nonplanars and the detail.
Unless, you actually modeled it yourself, and contributed the model on to the website.
EDIT: Compare
oh wow
owned...
Busted... lmfao. Go do your own work next time, k?
hey echo, fuck off and die you fucking poser/thieving fuckwit.
That's pretty dissapointing, and it's even worse due to the fact that you stated a few times that you created it when you didn't.
Silly fucktard. Go choke to death on your own ejaculate.
http://img2.putfile.com/thumb/11/30616415510.jpg
Took longer to render then to actually model, lulz. Thats what happens when I get bored and have to model something to keep myself sane when Video Games aren't an option. Size wise it should be pretty accurate considering I actually had the 9mm casing right in front of me and I measured everything out, although I didn't have the actual bullet part of it. I had to eyeball that.
O snap sons.
i lol'd.
hard.
Call the copyright infrigement police. He stole a .max weapon model :downs:
But still, make your own damn work.
hey all i did was rip it from a map..i cant remember what it was long time ago..i was going throuhg a bunch of crappy models i had and fixed it up uber....i kept alot..i barely did anyting to the back..im completly redoing it no go piss your self i didnt know ....i was just fixing it up..god ..and i never said i completly made it my self..i just said ive been working on it for a month..and i meant fixing it up..im redoing the barrel cause it was all screwed up..no just leave me alone..is it such a crime to fix up a gun..the person who put it in the map probably used that model..cause i didnt touch the back of it..well i did but barely ...and teh model i had ripped didnt have the hand grip..so and it had so many screwed up pollys on the barrel..im fixing it up so chill out!
Oh, so you fixed up a model to look exactly like one from some other, unrelated website?
Screams bullshit.