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Thread: Gallery Topic (post your favorite work, or WIP's)

  1. #2161

    Re: Gallery Topic (post your favorite work, or WIP's)

    Quote Originally Posted by Tweek View Post
    hah that looks fucking cool.

    needs a better transition from gun to giant silencer though.
    agree completely. looks awesome.

    backstory works fine aside from the fact it uses ghost sights...

    and massacre, that is a pretty kickass concept, if you do it right that'll look awesome.

  2. #2162
    Local Locksmith Leiukemia's Avatar
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    Re: Gallery Topic (post your favorite work, or WIP's)

    Quote Originally Posted by rossmum View Post
    Backstory doesn't work on numerous levels, but the gun itself looks cool.
    Meh, it's not for a full out mod or anything so the backstory really doesn't even serve a purpose anyways, lol. I just thought it had more of a ww2 style. And hey, they had ghost sights then, they just never used them <.<

  3. #2163
    Chasing Meteors Sever's Avatar
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    Re: Gallery Topic (post your favorite work, or WIP's)

    Mass, it honestly looks like another symmetrical horseshoe map with a foot-path through the middle. If you can make it work, though, I'll be glad to play it. One suggestion: make the teleporters go to the opposite side of the canyon, rather than their own side. It will help mix game play up a bit and promote better teamwork.

  4. #2164
    The Child Pornographer Ki11a_FTW's Avatar
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    Re: Gallery Topic (post your favorite work, or WIP's)



    A little update on my sp map, since i havent posted something in ages and my birthday is today..

  5. #2165
    Chasing Meteors Sever's Avatar
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    Re: Gallery Topic (post your favorite work, or WIP's)

    First glance: I like the cliff textures.

    Second glance: make those covenant walls bowed.

  6. #2166
    This avatar size is... LlamaMaster's Avatar
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    Re: Gallery Topic (post your favorite work, or WIP's)

    Quote Originally Posted by sever323 View Post
    First glance: I like the cliff textures.

    Second glance: make those covenant walls bowed.
    Yes and yes. The cliff textures are great, and the modeled cliffs are terrible. Needs more variation.

  7. #2167
    The Child Pornographer Ki11a_FTW's Avatar
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    Re: Gallery Topic (post your favorite work, or WIP's)

    dont worry, i still have to purify the covenant part of the 1st bsp, then make the 2nd bsp. Im gonna play a50 later today and get some screenshots of covenant architexture. This is my first time using it.

  8. #2168
    alter vos Dole's Avatar
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    Re: Gallery Topic (post your favorite work, or WIP's)

    Quote Originally Posted by LlamaMaster View Post
    The cliff textures are great,
    They look like a direct rip from H2V Coag...

  9. #2169
    The Child Pornographer Ki11a_FTW's Avatar
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    Re: Gallery Topic (post your favorite work, or WIP's)

    Wrong, found on a google image search

  10. #2170
    Shit. Mass's Avatar
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    Re: Gallery Topic (post your favorite work, or WIP's)

    Quote Originally Posted by sever323 View Post
    Mass, it honestly looks like another symmetrical horseshoe map with a foot-path through the middle.
    It isn't symmetrical.
    I'm adding snazzy architecture and well thought out terrain and structure set ups to mix it up. Theres not too many things you can do with an outdoor map that jives well with halo gameplay conventions, or at least this is a map layout that is know to play well. Besides, this is different than others because it plays with the exterior section as a place that bears foot-traffic, unlike in sidewinder or danger canyon; however, it doesn't have an end all choke point, like Wartorn or Grove.
    I'm also straying a bit from the classic throw tons of caves and bridges in to make it interesting, and instead going for more open and yet interesting terrain, like on Valhalla.
    If you can make it work, though, I'll be glad to play it.
    cool.
    One suggestion: make the teleporters go to the opposite side of the canyon, rather than their own side. It will help mix game play up a bit and promote better teamwork.
    To be completely blunt, no, I don't care for that idea.
    Well actually, I'm trying to stay as open-minded as possible and then just take the ideas people give and then beta them to dust; who knows what could've been that one change that makes a map play perfectly.

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