I like the belt imo. Not that that matters.
But if there were a poll, I'd say keep it.
Why change something essential to the armor in Halo 1.
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I like the belt imo. Not that that matters.
But if there were a poll, I'd say keep it.
Why change something essential to the armor in Halo 1.
The HAlo 1 bipeds textures acutally have the pouches on it. Leave the pouches, fuck the other random crap off. Get rid of thedonut tube from the back, redo the legs totally and I'll like it.
Belt removal: definitely not. Reasons below.
Not only that, the Master Chief doesn't have his magazines stick to him like magic and it'd be highly impractical in the field of battle to have so many of them just randomly hanging there individually. The belt must stay for reloading to make sense.
We couldn't be fucked about these nitty gritty details. We're not like the rest of the "pros", we have our own way of looking at things and making decisions about the importance of realism and practicality.
Edit: By "pros" I mean all the modelers here to feel the need to have every model perfected to the last detail, artisticly, factually, realisticly, and optimized to the greatest extent. There are no real pros here onthe forum, but there are those who belive they are on the path to becomming one. Hope this clears up any confiusion to you and other readers :).
And the sniper is actually an organ...
And what pros would that be? the only pro here is tweek, and all his work is undeniably cool even if it isn't practical. And really--pros are pros because they're doing it RIGHT, so if you want to encourage your artists to be 'different' than the pros, well, good for you.
Very blunt statement, what's your definition of a pro. Simply working in the industry does not grant you a position of a pro, I'm not saying tweek isn't great at what he does I'd just like to hear where you stand on this topic. If simply working in the industry marks you as a pro then I talked to pros on a daily basis, more goes into being a pro than simply modelling and texturing.