.....here's a thought,
you + mp5 = :suicide:
worthless shit stain
not to mention your "fix up job" left it looking just as shitty as before.
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.....here's a thought,
you + mp5 = :suicide:
worthless shit stain
not to mention your "fix up job" left it looking just as shitty as before.
no i said ive been working on the front..ive barely done anything to the back but add smoothing groups..and change around some pollys cause they screwed up..im completely redoing the front cause it looks nothing like a mp5k
oh yeah..well
So you've done nothing to the back yet the only render you post is of the back. Smart. Real smart.
so you show us a pic of something you havent done and said "it has taken me a month to do" There is no defense against that. You tried to pass that off as yours, it blew up in your face, and now your twisting yourself a new statement, that does not even make sense. You said you havent finished the front....i have a question....
What the Hell HAVE you done?
I just registered just to say something. You are not registered on Halomaps. You are utter bullshit.
hahahahaha nice one,echofagtron.
Hey Duce, I see you finally got pissed off enough to make an account here.
Never thought that it would happen. :lol:
Also, claiming others work as your own=:shake:.
Trust me, it gets you nowhere. You get a million -reps for it, the entire community overall hates you... It's just bad. I'm speaking from experience here. Don't do it.
Though by now, you probably know that already.
Made a new teleporter base 'cause I didn't like my old one.
Old:
http://i118.photobucket.com/albums/o...ortertake1.jpg
New:
http://i118.photobucket.com/albums/o...s/telebase.jpg
Still employing the same floating concept of the midair teleporter, the three nob things are miniature little lightning support emmiter things. I think theres still stuff left to do, probably gonna make it longer...it feels sort of, idk, chubby.
for a tele base it looks defendible and practicle.
the one thing i don't like is the reverse angle you've got going on on the faces facing straight at you.
can you walk up those ridge things?
Agreed: the bell-curved look of the main exterior face looks... off. Much better than the old one though.
SnaFuhrer approves.
Mass, BOTH of them are epic. Keep them both please. Just fix up that 1st one a little.
Maybe make Blue Team's Teleporter base the first and Red's the second?
Actually he could probably use the first one as a tunel entrance/exit.
though if he did, he'd probably want to make the holes int he walls a more practicle shape (unless he has some funky shaped tunnels or it was just a door to a base).
actually if it was just a defendible structure it would make a cool hill.
Well freaking durh, unspoken logic tbh.
Thanks to Kenney for the model.
looks pretty okay, there's sonething i don't like about the melee, but i cna't really point it out.
see? you're not a total fucking noob anymore!
and it only took you like 2 years :awesome:
Well, I've been working on this for the last week or so, a lot of the detail is in the bitmaps, which haven't been made yet (lol).
I'm trying to keep this low-poly, I still have to worry about modeling the interior.
Anyway, here is the exterior of an Imperial All-Terrain Armored Transport (AT-AT):
http://i203.photobucket.com/albums/a...2645/AT-AT.jpg
Like I said, a lot of the detail is in the bitmaps. And it's unsmoothed.
get reference.
i have a plastic model of that thing on my shelf.
the head is soooo massively off, as well as the legs.
it's also waaaay too small compared to your little MC.
STFU rssmum :P. Dat gun is teh sexy.
Man, Leuik, you need to coach me or somethin. I totally wish I was a good at weapon modeling as ya.
I'd like to see the bolt go back every time he fires. Also, the melee doesn't go for enough with the right arm... it just stops really short. Look of the stock AR's. Grenade throw is okay, since most people don't put that much effort into it/ aren't that good at it anyway. Only thing I'd suggest is making the hand (wrist) snap like he was really throwing something. But, don't do something that'll fuck it up. <_<
As lag said, make them more smooth and less jerky. If you like how they look now, you will love them when they are smooth (I got to a point when I was animating that my animations were real jerky as well, and once I fixed them up they looked awesome).
ok i know everybody hates me here but im going to prove it to you that i can model
decently
a batlle rifle ive been working on for a about a week
http://img135.imageshack.us/img135/1544/brqj7.png
im so srry i shouldnt have posted that ripped model that ive been working on..it just looked so good
That doesn't make it right in the slightest. You can't steal something from a store because "it looked so good." This has left a stain on your reputation that will not come off easily. Why the hell would you think anything justifies stealing someone else's hard work and claiming it as your own? Nothing makes stealing the work of others ok. It doesn't make a shit of a difference if you were modifying it; you still implied you did all thew work, when you just leeched off of someone else. I have my doubts about your battle rifle as well - how do we know you didn't just steal someone's hard work here too?
Edit : You are a worthless peice of shit, Echo. It wasn't enough that you stole someone else's work, claiming it as your own, and then tried to make some bullshit excuse to cover your pathetic ass. You had to steal ANOTHER model and claim it was yours. How fucking retarded are you, and how fucking retarded do you think we are? Do us all a favor and get the fuck off these forums.
The base model of that battle rifle isn't yours either. Give credit.
Hey Jcap, I see you, can you ban this little turd?
rossmum go fucking kill yourself. that gun is fucking awesome leiuk.
@rain
not bad, i don't like the reload though, too quick and something just seems off, especially when he slaps the bolt forward
Yeah, don't mind the keyframe mess, it was 1AM and I just randomly chose keyframes that I thought were OK.
less keyframes = better
you should learn about the microwave editor, its that little button on the left of your animation timeline. find it, click it, love it.
echo, get off these forums, nobody wants you here anymore.
curve editor* <_< But yeah, it's awesome.
WHATEVER!
Yeah, tried it out a bit on my sniper, then my sniper went into a ditch (literally, it got fucked up) and I stopped using it. Maybe I'll use it.
then you fail, and have to try again.
just because you fail, doesnt mean you should stop.
hell if you did that all the time, you wouldnt be alive right now.
Lol, yep, using it now.
Makes it look better, most definitely. I was using it the wrong way when I was using it with my sniper >_>
I'm using The New Essential Guide to Vehicles and Vessels, pages 8 and 9.
According to The New Essential Guide, the AT-AT is 15 meters tall and 20 meters long.
MC is 2 meters tall.
I literally made a tower of 10 MCs for scaling length-wise, and I made a tower of 7 1/2 MCs for scaling height-wise.
I also approximated the size of the legs and head by looking at the blueprints for the AT-AT found in the book.
The Body takes up about 2/3 of the length, and 1/3 of the height. This comes out to about 7 MCs long and about 2.5 MCs tall.
The neck is about 1 MC long, and about 1/2 of the height of the body, bringing it to about 1.25 MCs tall.
The head takes up the remaining measurements for the length, the height, which can be determined from the Blueprints, is about the same as the neck, compensating for the armor plating.
The legs, I admit, I took some guesses on, I just eyeballed what looked good and used that.
But it is to scale, the head actually does look like that, from the picture in The New Essential Guide, at least.
well link me this guide, and go watch the movie, and play the games, and find size comparisons on internet, because they're way bigger than that.
WAY
if you want i can take pictures of the model, so you have some PROPER reference.
http://www.amazon.com/Essential-Guid...4215297&sr=8-1
Not to mention that no one can really agree on the size of the Super Star Destroyer, Star Destroyer, or AT-AT, as any investigation into it always comes up with different results.
I figured the guide was as close to canon as I was going to get.
Not to mention that models are occasionally off-scale. The only other 2 sources I can get are these 2:
http://www.alteredstatesmag.com/albu...sw/AT_AT_2.jpg
Agrees with my scale, but it's Lego. In fact, it actually wants me to make it smaller.
http://www.plansofmice.co.uk/swmb/ga...at/at-at01.jpg
Agrees with your idea, but it is too blocky, and just doesn't look right. If they didn't get the look right, why would they get the scale right?
http://starwars.wikia.com/wiki/AT-AT
Wookiepedia entry. Says that the AT-AT is about 3.5 feet higher and 3.7 feet longer, but mostly agrees with the The New Essential Guide.
http://www.starwars.com/databank/veh...tat/index.html
Official Star Wars databank entry. Says that it is 15.5 meters tall, about 3.5 feet taller then my current model.
As I said, not all models are accurate, and the AT-AT's size is under much debate. For now, I'm going to go with the canon sources, though I might make it about 3.5 feet taller with the scale tool.
do you always believe everything you read on the internet? :-3
Yeah, I know about the scale tool.
And it's not on the internet, it's in a book, too! :p
Anyway, I've made a few changes, I have an interior I'm partially satisfied with, my opening and closing doors work, so I think it's time to show another screenie, this one with a light source! Ooh.
http://i203.photobucket.com/albums/a...645/AT-AT2.jpg
Rescaled, still no bitmaps and no smoothing. The untextured background gives a not-so-subtle hint on what this will be used for.
Tweek is right, the head and feet are way off. o.o
Both should be smaller, and make the legs thicker. Looks like I could kick it and it'd snap in half tbh. It should be thicker width wise and thinner length wise, actually.
Ninjaz. Also, the head makes it look like a bobble-head :X
Hmm... OK, I'll fix that. In the meantime, here's some normal renders:
Doors Shut:
http://i203.photobucket.com/albums/a...645/AT-AT3.jpg
Doors open:
http://i203.photobucket.com/albums/a.../doorsopen.jpg
I'm sorry Jay, but it's just plain bad. The modelling looks poor, and quite simple. The legs are so obviously wrong it's not even funny. Not to mention the only real thing it has in common with the real thing would probably be a shadow of it. I think you should start over.
I probably should start over, but the AT-AT itself is very simple, and most of the detail can be made with bitmaps.
The legs are wrong, I know I will have to redo them. The Drive Shaft, Body, and Neck are fine, I suppose I can waste more polies to add some details to them if I have to.
The Head can be salvaged, if I did enough work to fix it.
What do you expect, I'm brand-new to plane modeling.
That does not look like plane modeling.
Oh god. :puke:
It looks horrible, the feet are way too enlarged but soo short. The head is oversized and done completely wrong. The door looks like crap too, add some detail.
It's nowhere near close to the model.
MUST. SAVE. THREAD.
http://i118.photobucket.com/albums/o...aserevise2.jpg
well, maybe not, but whatever.
Glass panels on top look ick to me, but the rest is cool.
Fix the grenade throw, curl the throwing arm a bit towards the end.
Fix the melee, have him drive the stock forward to arm's length for great, face-smashing justice. Otherwise you're just quickly rotating the weapon in your hand, in front of your face, all faggoty-like. Add some more time between melee start and hit, otherwise it just looks retarded, like a CMT melee animation.
Fix the firing animation, it stutters downward just a bit at the very start.
Fix the reload like I told you over AIM.
http://i118.photobucket.com/albums/o...enewrevise.jpg
Better or worse?
Worse.
I think its the glass.
I like the glass. but it needs moar scale reference. mc plz?
Leave the glass.
the little roof it has sucks.
the glass on the front side is good.
get rid of da roof.
Yea you really do need to work that, look at some released models of the AT-AT for inspiration or watch Empire Strikes Back...100 times... lol.
I looked at concepts from multiple StarWars ships and weapons along with far to many Sci-Fi films and made this:
http://firedragonsmaps.net/Crusader/crusader23.jpg
It's only 70% complete in that picture fyi.
Putting those 2 together, i agree with Tweek, the glass roof seems unnecessary, and almost human design, try reworking your idea, or leaving the roof off. Also, like others have said...PLEASE!!! Do a render an image with an 'mc' for reference scale please. We are all intrigued at the scale.
oh SHIT.
^ I second that statement. :awesome:
ugh, i so hate that generic movie-style scifi stuff, just putting boxes everywhere for "detail" i hate it so much.
still looks fucking ugly though.
that whole style makes me sick.
sorry, but i hate it.
Your opinion ;)
Model was checked out by Pete Kneeshaw an ex-game designer, and thinks it's "A model for the portfolio" and "What employers are looking for".
May not be everyones taste but it gets the job done. CLICK HERE...
(How do i no an ex-game designer? He worked with various company's in England, even been a lead environmental artist. He has now settled down in a job as the media technition in my college. Great Guy. Great Friend too. [Had a few wild nights with Pete and lots of college guys]).
@FireDragon: Yeah it's pretty good and looks pretty cool, but I'm leaning towards Tweek's side just because it looks very generic to me. It may be quality stuff, but I'm the type to get tired of the same exact quality stuff presented over and over.
On that note, I'm getting really sick of Halo, lol.
I would like to model something as detailed as that, and I was going to with the AT-AT, I got a foot done, but then I got concerned about polygon count.
Not to mention I'm not a modeling god. I'm trying, but it's a long way off, and will probably take me a few years at least to come close.
How many polys is that model, by the way?
look familiar anyone?
http://img.photobucket.com/albums/v7...n1362/dam1.jpg
http://img.photobucket.com/albums/v7...n1362/dam2.jpg
http://img.photobucket.com/albums/v7...n1362/dam3.jpg
http://img.photobucket.com/albums/v7...ambegining.jpg
http://img.photobucket.com/albums/v7...in1362/ppk.jpg
^
Walther PPK, Located references & modeled in an hour. Not an amazing model, but not to bad for doing the actual modeling in under an hour.
Thanks to l33t for origins.
:v
Looks :awesome:
beta test pl0x
awexome, Peng <3
Just a forerunner base I was experimenting with. I kinda took designs from Alpha Halo, Delta Halo and the Ark, to make this:
http://img221.imageshack.us/img221/5...nerbaserr5.png
I've been out of the loop of modelling for a long time. I'm really trying to get back in.
Don't care for it, tbh.
Also, made a new render, and dare I say, It's a slam dunk!
http://i118.photobucket.com/albums/o...sexyrender.jpg
i love it.
Goldeneye Dam in Halo Ce = winsauce
I really like that Massacre, and Peng, that does look good :)
Yea, it's a good 215 mil atm. Havn't worked on it in a while. Hope u get something good made :D
Yea, true. Thanks.
100% Better! Very good! Looking forward to seeing the rest of the map finished.
wow, yeah, see, that's about twice as big as I thought it was. It's important to have a point of reference.
I understand the green glow results from the teleporter, but I don't really care for that awful pale green it casts on the beige surface. Be sure to skin it carefully.
... it seems like I always say that. I guess it's because nothing posted here is ever skinned. The model is only half the job, people, it's not done until it's skinned.
Here's some pics of the map I am working on. I just have the bridges into Red Base completed at the moment, but I am steadily progressing. This was all done using only spline modeling and moving vertexes/edges. And sorry, Rob, I don't know how to skin yet.
http://i45.photobucket.com/albums/f8...ntitled1-4.png
http://i45.photobucket.com/albums/f8...ntitled2-4.png
http://i45.photobucket.com/albums/f8...ntitled3-3.png
http://i45.photobucket.com/albums/f8...ntitled4-2.png
http://i45.photobucket.com/albums/f8...ntitled5-2.png
http://i45.photobucket.com/albums/f8...ntitled6-1.png
http://www.enregistrersous.com/image...1106213552.png
Right ? :D Looking awesome.
So something new in my quest to animations http://video.google.com/videoplay?do...54213358233840
I don't know why, it started as a marine giving chief his assault rifle, but eventually I made him do some sort of salut thing, then giving it... Not polished up, but it's a meh. Small chance I'll actually use it in the future.
The video doesn't work.