What are you talking about, real Halo is the likes of Blood Gulch, Battle Creek, and Sidewinder...
...with crosshairs in the CENTER of the screen and non-regenerative health bars.
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What are you talking about, real Halo is the likes of Blood Gulch, Battle Creek, and Sidewinder...
...with crosshairs in the CENTER of the screen and non-regenerative health bars.
Blood gulch sucks, valhalla is so much better thought out and more interesting. I prefer lower crosshairs, I enjoy seeing more of the environment and it doesn't degrade the gameplay in any way.
Lower cross-hairs has no bearing on field of view whatsoever...and it makes me feel like I'm looking through a cardboard tube.
:mech:
If your crosshair is lower, you see less of the ground, more of the sky.
To people keeping abreast of updates, has there been a call whether or not Elites are a playable race in any capacity within Multiplayer? I understand they're out of Matchmaking, but do we know if they're available or not for custom games?
This. There is a reason why it was moved from center. Although I don't mind a centered crosshair, I don't mind it being lowered either. The gameplay is still quality regardless. I simply can't wait for this game because I haven't played a good Sci-Fi FPS since last year. I am also incredibly excited that Valhalla is back. So many memories on that map.
It was moved from the center so that the shots line up with the origins of the gun "more naturally." It has nothing to do with play and it makes aiming up for headshots feel like driving a car with a lowered rear suspension.
Fake E: Valhalla also doesn't play better than Sidewinder and Battlecreek did. Bloodgulch was more tongue in cheek because I know everybody hates that level, but if it wasn't fun then it wouldn't be popular. That's the same justification I know you all will give for Halos 2 through 4.
this always bugged the shit out of me. it makes the game feel really claustrophobic for me. i dont play much halo these days, but in any shooter, i tend to run around with my cursor at head level, especially when turning corners. i kinda wish it was toggle-able in a menu somewhere, especially since you still have hud elements on the bottom corners of the screen. a lot of screen estate at the top, but youre not doing much with it when youre shooting at someone and going for headshots.
Never really bothered me. I started with lower-screen reticules, even though I played Halo PC right after playing a bit of Halo 2 with some friends. Either way, I just up my sensitivity to 5 and can feel just fine.
It's not about controller sensitivity at all. It's about the awkward angle the character is looking at from your perspective when you raise the reticle to where it should be in the first place.
I'm just glad to get some symmetric, beautiful, and wide open maps with some side routes again unlike the shit that was in Reach.
I can honestly and with a straight face say the same for the rest of the series, and the same for Call of Duty, and the same for Battlefield 3...
Notice a pattern here?
I'm not understanding what you're getting at. Can you please explain?
The reticule location is not an issue in gameplay. It's really just cosmetic to be quite honest and yes controller sensitivity makes it a lot easier for each individual to move the reticule. That's kind of the point of the controller sensitivity in the first place. If you think a game is trash for that one feature not being exactly as you want it when everything is looking solid, then you need to ponder your gameplay design philosophies.
the whole debate could be circumvented with an option to keep the reticle at the center of the screen or lower. for the way i play shooters, having a lower reticle like that would impact how i play, because i run around with my crosshairs at head level. if the reticle is lower, then i end up looking higher, and as a result, i would have more difficulty moving around. i wasnt kidding about that indepth analysis i was talking about before. if i had some kind of trainer to move the reticle in bad company 2 or metro or something, i could use those images as an explanation of how reticle position affects gameplay.
its not a huge impact, but the result is that you end up with a lot more of your screen being focused up high where you dont need to look. seeing all the jumping that goes on in halo, maybe looking into the sky isnt such a bad thing in that specific game. for something like bad company 2, having a lower reticule would be unnecessary and cumbersome. the point is that it isnt just an aesthetic choice.
again, though, an option would keep everyone happy.
Pssssst heeeeyyyyyyyy! Stop bitching about reticle positions and watch this, there's evil afoot...
Well... it's a mech....
Valhalla looks fucking awesome though.
Oh for the love of...are you fucking kidding me?
This isn't Halo anymore. I don't care what any of you say. This isn't Halo.
Well that's interesting. Valhalla does indeed look gorgeous. The mech might be like the elephants or the gauss hog, in some games but not all. I'm hoping for that, or at least some sort of classics playlist that doesn't include it. That being said it isn't terrible, as long as it isn't a total power whore (which unfortunately the video was edited to imply).
Valhalla is my favorite map out of the series, so I'm happy. The vid really showed the mech as it finished killing people, and not real combat situations. I'd imagine the slow turn speed makes it difficult to target other vehicles, or a sprinting spartan. Plus it's huge, not like it can really find cover.
I swear to god. If dubstep even remotely appears in Halo 4, I'm snapping my disc in half.
And seriously, a tea bagging mech? What the hell. Ughhhhhh.
Frankies face when seeing Dub step in Halo:
:ohboy:
Right Exam?
:dramabomb:
That was hilarious and in no way shows how easy it will be to murder that thing. Still, very interesting and I really like it! Valhalla looks spectacular and even with the addition this game still has that Halo flair to it. I don't care what any of you say. This is STILL Halo.
Dubstep is only bad if it's shit dubstep. Also, most of you hate it because you've heard shit dubstep. Most of you also hate it because it's turning into a cliche. So shut the fuck up about Dubstep being in the game and don't take the music in the trailer that seriously. It's blatantly obvious the point of the trailer is to evoke a fun and intentionally quirky cinematic.
The teabagging is hilarious when watching it from the mech. I know Halo as having that potential to be funny because of its randomness and shenanigans. I was a bit worried that the game wouldn't have so much of it because of the realism it's trying to incorporate, but my faith has been restored. It's simply looking more like a Halo game, even though it has many additions/differences, with each media release.
The sounds still suck though.
I've hated Dubstep since before hating Dubstep was cool, before even liking it was cool to be fair.
Also, if people don't like dubstep "shut the fuck up about it" :dealwithit:
As for this being Halo?
http://www.wbur.org/files/2009/11/11...-2-620x305.jpg
The logical fallacy is having a genetically engineered spartan in the latest MJOLNIR running about in an aging mech is so ironic it's not even in the same post code of being funny.
That's cool. I'm not a big dubstep person myself. However, don't call a game shit because the music choice for the score isn't the same as it was in the past. This isn't Marty anymore and after accepting that I find a lot more acceptance in the musical styles they're implementing. Sorry for being crass Cobby, just pointing at the people who hate dubstep because it's a cliche or for bad reasoning. I'll edit that to be more specific and so I don't come off as crass.
I'm speaking from a gameplay perspective. Also, your picture is basically irrelevant and out of context. Yes, it is comparable to a cutscene in Halo 4, but doing what you did there is like taking an excerpt from a holy scripture, comparing it to another holy scripture, and then declaring all infidels must be massacred. Basically, in an argument, it provides no purpose other than to show that two different cinematics are similar in how they're representing a story segment. Cutscene you're poking fun at:
The only similarities are that the Chief is facing in the same direction as that character, there's a cliff edge behind him, then a spherical object appearing behind him. That's it. Pretty easy concept to be quite honest. If you plan to use just that picture, then you've failed your argument. If you had a video that shows the cinematics being the same in cotnext, then I could understand your argument having any ground.
The logical fallacy in pointing out the oddness of a Spartan getting in the Mech is that the Mech provides more firepower and other advantages than just being on foot with a rifle. What you're saying is like pointing out how stupid it is to use a smaller gun when you have a larger gun and vice versa. And the "aging mech" argument is defeated by stating the same concept could be applied to the Scorpion, which we all know is just as easy to deal with and can be just as deadly.
Look at this Hunter:
Attachment 3028
It's pretty boss.
Considering a large portion of the Halo 4 marketing with that giant black ball bearing which flies around, it does have some semblance of the movie "The Prisoner", thus the picture was not out of context at all.
May want to check up on your sources before calling things out of context.
First, Halo Wars has great music and a great score. Not just from my opinion, but considering it's a technically well-built score in general. It's not the same as the FPS' scores, but who cares? It's still a good score and it's telling a different story being told by different narrators in the same universe. That same concept can be applied here. It's a new trilogy with new narrators in the same universe. It's a smart marketing move if they want to use dubstep since it is a popular musical style. We have heard Halo 4 only having inspirations of dubstep in the actual game, as evident in that trailer's legitimate gameplay footage and other videos that are not trailers.
Second, The Prisoner is NOT Halo 4. That picture is out of context because it does not supply the rest of the story and why that sphere is flying around in the first place. The Halo 4 Sphere is chasing the Infinity. Then the Chief chases after it. Does the sphere in The Prisoner chase after a massive spaceship for the same reasons? Does the protagonist then chase after that same sphere? My argument against that picture is that it does not supply proper context to accomplish your argument. You brought a knife to a gunfight and I want you to show me your gun (video of that scene).
We do not know if the Rover is the same as the Cryptum. We won't know until the game is out. However, according to the below sources and the video, the Rover was meant to keep people in The Village and the Cryptum was meant to hunt/chase down and destroy intruders perhaps.
http://en.wikipedia.org/wiki/Rover_(The_Prisoner)
http://www.halopedia.org/Cryptum
Assuming this is the Didact, he probably when dormant into another Cryptum. Also if this is the Didact, isn't it likely that Offensive Bias might be mention in the story as well? He was the one after all who deconstructed Mendicant Bias after the firing of the Halo Array.
dubstep is terrible music in my opinion. and im not riding in some cliché, its simply very shitty music. i personally hate that halo 4 is even using it to promote their game, it makes me want to think thatd they actually enjoy putting that crap into the game itself.
i also find mech's ridicolous and impractical in everyway, and halo has always had a decent "realistic" style to it with their weapons and vehicles without having to much random stupid stuff in it.
I like some dubstep, but IMO, it just doesn't fit in Halo.
In other news...
Halo 4 Mountain Dew Game Fuel
You better not be shitting me. Or I will shit on you.
Game fuel? Or sugar poisoning?
Holy shit I think it's real:
http://www.343industries.org/news/_/...in-dew-uk-r164
My point there was that popular does not always equate to being genuinely good or, conversely, that if something is popular it must be good to a lot of people. Either interpretation serves my purpose, which in this case is saying that Valhalla and Bloodgulch are both popular and thus both good (or both bad if you are a cynic).
E: Also, mech is gross.
EE: Borg had spheres before Halo and Prisoner, ergo Halo must be copying Star Trek now, right guise?
http://en.wikipedia.org/wiki/Mountain_dew#Game_Fuel
Just like I tell my professors, if it's on wikipedia. It must be true.
http://images4.wikia.nocookie.net/__...GameFuelUS.png
It says October 15 is when its supposed to be out.
http://www.dewxp.com/#/Main/Redeem
I hope they keep that art for the bottle, it looks awesome. And I guess the more you drink the more XP you get? Shameless marketing, but I love it.
@Warsaw: That makes sense. I've always wondered about that when it comes to map designs. A lot of us don't like BG because we've grown extremely fond of it and are sick of it in a lot of ways. Valhalla can be seen as the same, but we've only had half as long to get sick of it eh?
Mechs can work in Halo, they just need to be exclusive to certain operations. In other words, context has to be perfect, otherwise it'll be an ugly design implementation. I believe they got their heads straight for it right now though.
Every modern Sci-Fi we know takes from Star Trek/Wars and Alien/s. At least, most common themes do. It IS Sci-Fi though and you can only go so far without blending with other sci-fis. I guess what makes Halo so different than other Sci-Fi is that it's a futuristic shooter which utilizes very non-Sci-Fi-like protagonists against incredibly Sci-Fi antagonists. Most Halo weapons have that sci-fi-ness to them, but it's a lot less than some other pieces of sci-fi. Halo 4 makes everything very sci-fi-like, so it shows a lot, lot more.
Fuck you guys, I like Gamer Fuel. It's the only Mountain Dew I can drink without feeling utterly sick 10 minutes later.
I'm just not a fan of mechs, period. They are such an incredibly stupid concept with a minimal to non-existent cool-factor for me.
I approve of Hawken only because of its art style, and I tolerate the stuff in WH40K because the rest of the Imperial Guard redeem all the derp in that universe with their bad-assery.
Also, what you just mentioned is pop sci-fi. Most science-fiction is not at all like that. What made Halo different in the beginning was that it actually used less common reference material for its central ideas (Ringworld, and others whose titles I can't remember because it's been too long) and that it employed a fair bit of common sense in how things worked. Fast-forward to Halo 4 and now it's just pandering to popular science-fiction, at least visually, with whacky shapes that nobody would ever manufacture and greeble everywhere turning what was a slick universe into a game dressed in Gears of War drag.
Also, "sci-fi-ness" really doesn't mean anything, man...care to elaborate on what you meant by that?
Well, based on what? All we've seen so far is a picture of it fucking up some Phantoms from SP and an OP trailer for MP.
Is the flavouring different this time around than Halo 3's? I heard that one taste like trash so I'm wondering what this one tastes like. I haven't had mountain dew in years, so I can't even remember what it tastes like, but I'm willing to bet it tastes similar to mellow yellow.
Halo 3 Game Fuel was the shit.
I'd give my left nut for them to bring back that flavor.
I just want the dubstep to stop. I can live with the mech just make the dubstwp go away. It has no place in Halo
Yeah, I'm pretty sure that's mostly just marketing bullshit to try to suck in another crowd.
So, based on what we saw in those videos, the Mantis is an overpowered vehicles that has no place in multiplayer because there are hardly any weapons that do damage to them.
MOUNTAIN DEW GAME FUEL IS BACCCCCCKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK KKK!?!?!?!?!?!?!??!?!?!??!?!?!??!?!?!?!?
Pretty much, but I doubt it won't be rebalanced. They have to make it look kickass to start with so people will gain interest in actually using it. However, Vehicles in general are a lot more resilient too, especially against rifles and the like. It has an energy shield like the Sabre too, so I wonder if that means it's actually more fragile than first perceived. Everyone in those two Mantis vids are also kind of bad anyways, especially in the first one. The second has one dying a lot easier, especially to explosives like grenades.
im really liking that SAW. it might just be because im a sucker for high-capacity machine guns, but it reminds me a lot of halo 1's assault rifle.
Bullet-hose easy-mode. If there ever was a gun in Halo that needed a kick-back, it is the SAW...not the SMG.
The player using the SAW and the Carbine was good. Nice to see a competent player for a change. Loving the carbine and the DMR.
^This
I'm so glad the Carbine is coming back.
That's true, but my main concern is for the infantry on the ground. If a team manages to grab both Mantises and destroy all the enemy held vehicles, then infantry will have a really bad time trying to take it out with just one Spartan laser to go around and maybe a rocket launcher (which the other team might hold in addition to the mantises). Of course, infantry can rush the mantises to try to hijack them, but if what I heard is right, then the stomp ability will rape them and any survivors that moved back would be picked off by the other mantis, infantry, other vehicles, or all of them combined.
Don't forget everyone has sprint, and can change their loadout to start with Plasma Grenades and PP's. If a team needs to take one down, I'm sure they can.
Ahh yes. I forgot about loadouts. Well, I can see many PG spamfests in the future.
But spam-fest won't be as fun as it was on Halo PC.
:mech2:
Most of the people at press conventions are press or special guests. They don't have the free time to sit down and play Halo all day like every kid between the ages of 8 and 18 in North America.
Anyway, have they announced this for PC yet or can I go back to not caring? :haw:
Flood walkthrough: http://www.youtube.com/watch?v=ygjBow2jcPk
I'm starting to not care about some of the "bad" parts to this game. It looks fucking amazing and looks damn fun to play regardless. I certainly can't wait for November 6th.
Dat Shotgun, looks and sounds absolutely awesome.
I'm not a fan of the new look but it's performance and sound is pretty awesome.
:mech2:
:ohboy:
:fuckoff:
IGN walkthrough of Valhalla, and damn does it look pretty...
http://www.youtube.com/watch?v=UEIB2txWyeo
I feel like its the launch of halo 3 again, I just can't wait.
"Meltdown" leaked:
Looks really intriguing for gameplay. Reminds me of someone taking burial mounds, danger canyon, and contamination then mixing them all together. The environments are real nice in it too.
Video is private
I hated the pregame UI when I played it, looked like more basic/crap Reach UI.
I suppose you could say its more Halo 1'y, but just didnt like it, hoping it changes for the release.
Edit: Heres a video
Melt Down looks like Ice Fields :O
:realsmug:
All those videos are goddamn private or removed
Hey nerds:
http://www.halopedia.org/Halo:_The_Thursday_War
http://www.halopedia.org/images/8/86...r_-_Cover.jpeg
I'm a quarter through this book. It's pretty good so far, a bit slow, but hey I'm only in the first quarter. A lot of background info on the Infinity and what our favorite cast of non-MC-Cortana goobers are up to. Oh and no Greg Bear bullshit so far. So go buy it and read!
I've been looking for a new book to pick up. I think I'll give Glasslands a go and then read this. I just hope I'm not thrown off from the transition of Nylund to Travis (Ghosts of Onyx to Glasslands).
You'll develop your own opinion assuredly, but I will say that Travis is the only bright side to the recent Halo novels. She has a really good grasp on what her boundaries are and she never goes too far like Greg Bear thinks he can.
Here's the Modacity thread from before if you want some input from others:
http://www.modacity.net/forums/showt...ght=Glasslands
Glasslands is good, still need to finish it. Might pickup The Thursday War today so it can loaf around waiting for me to read it too.
Greg bear is a supposedly famed author who represents the downfall of decent halo literature.
I finished Thursday War the other day, wasn't to crazy about it, nor Glasslands.
Part one of the Live Action Forward Unto Dawn series is out.
http://www.youtube.com/watch?v=BfJVgXBfSH8&feature=g-all-f
I like it.
I have to say, I am impressed as well.
Huh, that was good, I guess Helljumper can stick it.
At first I thought they fucked up the uniforms a lot, but it's just that the Cadets were wearing white fatigues under their armor instead of the actual military garb. I also thought it seemed more like a fan-fic thing, but as they showed more and more actual actors along with the set pieces I began to question it... Wasn't until the end when I saw 343i logo that I realized it was legit. Not sure if that's a good thing or a bad thing.
Hurry up and make a Halo feature film.