Re: CMT Public Beta Feedback
	
	
		The tags gave me a good chuckle.
	 
	
	
	
		Re: CMT Public Beta Feedback
	
	
		There's cp in the mod.
Specifically baby grunts.
	 
	
	
	
		Re: CMT Public Beta Feedback
	
	
		
	Quote:
	
		
		
			
				Originally Posted by 
Arteen
				 
			Before we had the elevator in place, we just climbed up.
also, what's with the thread tags?  :-(
			
		
	 
 
I saw your name when I climbed up the shaft :D
Also the tags make me laugh keep 'em
lol child porn
	 
	
	
	
		Re: CMT Public Beta Feedback
	
	
		http://www.xfire.com/profile/revord/videos/
I took some videos of the beta. Quite a few, in all about 30 min or so.
	 
	
	
	
		Re: CMT Public Beta Feedback
	
	
		
	Quote:
	
		
		
			
				Originally Posted by 
The Barron
				 
			Look what i found!!!!!!!! :neckbeard:
			
		
	 
 
Now aren't you a passionate fanboy?  This thread is for a10 discussion only, by the way, so please keep your posts on-topic.
	 
	
	
	
		Re: CMT Public Beta Feedback
	
	
		Oh yeah u kno it :iamafag:
anywho... i think there should be side objectives for a10.
	 
	
	
	
		Re: CMT Public Beta Feedback
	
	
		
	Quote:
	
		
		
			
				Originally Posted by 
The Barron
				 
			Oh yeah u kno it :iamafag:
anywho... i think there should be side objectives for a10.
			
		
	 
 
Your mission is to get the fuck off the ship before he[Keyes] crashes it into Halo, and that's it.
	 
	
	
	
		Re: CMT Public Beta Feedback
	
	
		
	Quote:
	
		
		
			
				Originally Posted by 
The Barron
				 
			Oh yeah u kno it :iamafag:
anywho... i think there should be side objectives for a10.
			
		
	 
 
Yeah, like helping your marines gather personal possessions and gathering the women and children to get them off the ship first! :neckbeard:
The level is too long already with the new BSPs.
	 
	
	
	
		Re: CMT Public Beta Feedback
	
	
		
	Quote:
	
		
		
			
				Originally Posted by 
The Barron
				 
			Oh yeah u kno it :iamafag:
anywho... i think there should be side objectives for a10.
			
		
	 
 
i dunno what strange character set you're using but i see the letters cmt not rpg
	 
	
	
	
		Re: CMT Public Beta Feedback
	
	
		
	Quote:
	
		
		
			
				Originally Posted by 
chrisk123999
				 
			I had the same problem, it was about to revert to the last checkpoint when it saved another one and I had to restart. Can't you make the script check to see if the player is alive or not before it saves?
			
		
	 
 
Funny you mention that.
That is the script we used for Create Checkpoint in CMT Extras.
Lulz.
 
 
	Quote:
	
		
		
			
				Originally Posted by 
teardrop
				 
			Cons: 
- Seemed somewhat drawn out and repetitive
- Easy
- dissapointing
- CMT extras did not work properly :saddowns:
- Had trouble climbing ladders?
- Marines just seemed like different variations of the same person
	 
 
I am aware that it "appears" that nothing has happened after using certain features. 
 
I'm fairly certain that Masterz is aware of this too.
However, these are Bungie's developer commands.
We cannot magically make them work.
 
I did not write the list for CMT Extras.
All I did was rewrite the scripts, and remade CMT Extras.
 
Now, I have seen a few complaints about some of the features not working.
It's not my place to say that I'm going to do anything about it.
It is up to Masterz.
Whether he wants to keep the same features, or replace the ones that don't work is up to him.
 
	Quote:
	
		
		
			
				Originally Posted by 
Hotrod
				 
			- The Flycam in the CMT extras doesn't seem to want to work properly.
			
		
	 
 
In order to move the camera around, you must hold down your middle button.
I believe the camera controls are fairly similar to Sapien.
 
	Quote:
	
		
		
			
				Originally Posted by 
bleach
				 
			Devmode and CMT Extras
• Create checkpoint is one of the best ideas yet; saved me time on heroic and legendary. 
• Time Freeze is also something I like to toy with in conjunction with Flycam
• Flycam is a very good idea so the player won’t have to enter multiple dev codes.
• Clear Decals and Collect Unseen garbage is a plus for people who have older computers.
 
• Dynamic lights didn’t change anything for me (?)
• Sounds, seems kind of useless because we have more of a choice to tune out things in settings
 
• Display Fps: useful at times, keep it
• HUD On/Off – great for screenshots 
• Slow Motion: used it; it doesn’t benefit anyone but it could be a toy in the final release
• How to use CMT Extras button doesn’t work, and isn’t necessary to many players
 
			
		
	 
 
Dynamic Lights - I know that these are lights that change. But how, I don't know.
Sounds - Not my choice. Not my choice to get rid of it.
How to use CMT Extras - Incomplete.