lmfao i want to see an assassination anim called the codpiece inspection.
you stab him in the balls with your knife, and with his balls still attached, you slit his throat with the same knife.
June 26th, 2010, 04:20 PM
ShadowSpartan
Re: [Reach] Halo: Reach Discussion
Quote:
Originally Posted by Arteen
Sounds like Ivory Tower.
From what I've seen in the beta, a couple of bitmaps and some strings ("ivorytower_glasshall", "ivorytower_balcony", etc), I think it's safe to assume the map is making a return.
June 26th, 2010, 05:46 PM
sevlag
Re: [Reach] Halo: Reach Discussion
Quote:
Originally Posted by ShadowSpartan
From what I've seen in the beta, a couple of bitmaps and some strings ("ivorytower_glasshall", "ivorytower_balcony", etc), I think it's safe to assume the map is making a return.
yay
June 26th, 2010, 08:18 PM
Hotrod
Re: [Reach] Halo: Reach Discussion
Quote:
Originally Posted by ShadowSpartan
From what I've seen in the beta, a couple of bitmaps and some strings ("ivorytower_glasshall", "ivorytower_balcony", etc), I think it's safe to assume the map is making a return.
On that note, wasn't there also a few things about Blood Gulch? Seeing as how Halo Reach is the closest game to Halo 1 out of the series, I would say that it's safe to assume a possible return of that as well.
June 26th, 2010, 08:46 PM
ShadowSpartan
Re: [Reach] Halo: Reach Discussion
Quote:
Originally Posted by Hotrod
On that note, wasn't there also a few things about Blood Gulch? Seeing as how Halo Reach is the closest game to Halo 1 out of the series, I would say that it's safe to assume a possible return of that as well.
Yes, there is a string that mentions a gulch, "forge_gulch_name". There are a few other familiar names as well, "forge_ascension_name" and "forge_sanctuary_name".
June 27th, 2010, 11:32 PM
Dwood
Re: [Reach] Halo: Reach Discussion
Quote:
Originally Posted by ShadowSpartan
Yes, there is a string that mentions a gulch, "forge_gulch_name". There are a few other familiar names as well, "forge_ascension_name" and "forge_sanctuary_name".
no "forge_yoyorast_name" ? :(
On a slightly more serious note, is that all that seems to be making a comeback?
I'm pretty sure they took those names from map assets and since not all maps share their assets they aren't all going to be there. It'll probably be around 15(?) or so like the other games
June 28th, 2010, 01:19 PM
FireDragon04
Re: [Reach] Halo: Reach Discussion
I wouldn't be surprised if bungie adds extra maps on top of the usual load of MP/FF maps that are just for forge and allows players to create their own maps from levels that aren't made specifically for multiplayer yet. Would be cool though, and we would get such a wide range of different experiences doing it this way, rather than forge specific Multiplayer levels like Foundry and Sandbox.
Ivory tower would be cool to see in Reach, I would like some larger more vehicular based MP maps too though, such as 'The Gulch' but alas the only one we saw in the beta was the Invasion map Boneyard. I'm sure over the next 2 months bungie with release a plethora of information about Multiplayer and some more tidbits about Single Player.
June 28th, 2010, 02:31 PM
Kornman00
Re: [Reach] Halo: Reach Discussion
The MP map count has actually gone down by one for each game that's been released (not intentional). They've said they're about quality over quantity. If by coincidence Reach follows this magical pattern the game will have 10 maps.
The content that was in the public beta was in no way representative of what all you can expect from the final game. I'd be willing to bet that they have a process which can scrub some/all sensitive information when building cache files. Those forge_* names could just be something internally related for testing different forge ideas or potential retail forge map(s).
On top of the new game types and customization for them, forge 2.0 and then later DLC, one or two less maps than what Halo 3 had won't be all that big of a deal TBH. Oh, and let's not forget Firefight 2.0.
June 28th, 2010, 07:12 PM
Dwood
Re: [Reach] Halo: Reach Discussion
I hope they put more emphasis on SP level design and such for Reach than any other previous title.
Welp I was right about the visor color change. And you know which 2 are gonna be above it. Thou I'm slightly confused what is under the Knee Guard text.
I think 50000cR for the visor color change is a bit extreme unless they upped the credits you receive each game.
July 2nd, 2010, 11:50 PM
Teltaur
Re: [Reach] Halo: Reach Discussion
Quote:
Originally Posted by Spartan094
And you know which 2 are gonna be above it. Thou I'm slightly confused what is under the Knee Guard text.
I'm assuming the 3 empty slots are Thigh, Wrist, and Belt/Waist (notice the grenades on the character in the above screenshot?), although obviously worded differently to match the blurred areas.
We already knew thigh and wrist, so unless the waist attachments are somehow tied to either chest or thigh, that'd have to be the last slot.
July 3rd, 2010, 12:21 PM
Spartan094
Re: [Reach] Halo: Reach Discussion
Quote:
Originally Posted by Teltaur
I'm assuming the 3 empty slots are Thigh, Wrist, and Belt/Waist (notice the grenades on the character in the above screenshot?), although obviously worded differently to match the blurred areas.
We already knew thigh and wrist, so unless the waist attachments are somehow tied to either chest or thigh, that'd have to be the last slot.
Well, that probably would make sense, then, considering we haven't seen a single screenshot with both an attachment to the thigh and waist, so I guess it'd all go under utility. And I was kind of figuring the camo pattern might be under Colors, even though I was also expecting visor color to be there too.
So, I guess it'd most likely be the camo pattern, even though I'd hope we have one last customization option and camo ends up just going into Colors.
Here's some space combat gameplay. Looks like we'll be facing Seraphs, Phantoms and another new Covenant spacecraft. Also docking. It's given me hope for a space station to space combat multiplayer level like assault mode in Star Wars Battlefront 2.
July 4th, 2010, 09:12 PM
Rob Oplawar
Re: [Reach] Halo: Reach Discussion
Nah, they already said that there is no space combat in mp; it's a one-off sp thing.
July 4th, 2010, 10:02 PM
Hotrod
Re: [Reach] Halo: Reach Discussion
Where's this new Covenant spacecraft? All I see are Banshees that are upside down, Seraphs and Phantoms.
July 5th, 2010, 10:49 AM
ODX
Re: [Reach] Halo: Reach Discussion
Quote:
Originally Posted by Darqeness
like assault mode in Star Wars Battlefront 2.
Oh my god that game was some of the greatest shit ever. If they made this multiplayer it'd be awesome.
Quote:
Originally Posted by Rob Oplawar
Nah, they already said that there is no space combat in mp; it's a one-off sp thing.
What the fuck Bungie, why would you do this to us?! D:
July 5th, 2010, 10:34 PM
Lightning
Re: [Reach] Halo: Reach Discussion
FINALLY.
The put the animated HUD back in for the charge/delay on vehicle weapons. :D
July 7th, 2010, 11:42 PM
t3h m00kz
Re: [Reach] Halo: Reach Discussion
new video by the RvB guys on b.net. they're showing off a gigantic map.
Quote:
Originally Posted by ODX
What the fuck Bungie, why would you do this to us?! D:
Be thankful we're getting epic space battles in the first place.
July 8th, 2010, 12:29 AM
Siliconmaster
Re: [Reach] Halo: Reach Discussion
Quote:
Originally Posted by t3h m00kz
new video by the RvB guys on b.net. they're showing off a gigantic map.
You understater, you :3
July 8th, 2010, 12:35 AM
t3h m00kz
Re: [Reach] Halo: Reach Discussion
I was originally going to say huge.
July 8th, 2010, 12:41 AM
Siliconmaster
Re: [Reach] Halo: Reach Discussion
Quote:
Originally Posted by t3h m00kz
I was originally going to say huge.
I was referring more to the importance of the map itself, the name of which has not been mentioned here yet. :P
July 8th, 2010, 01:37 AM
FRain
Re: [Reach] Halo: Reach Discussion
Does anyone notice that Simmons is wearing a chestplate with a pinney, and his knife is on the bottom end of his chestplate, rather than top.
I want to make my knife on my shoulder pauldron.
July 8th, 2010, 01:49 AM
Siliconmaster
Re: [Reach] Halo: Reach Discussion
People on the HBO forums are pointing out all sorts of little tidbits:
The large walls are forgeable, since they disappear in some of the later shots.
There may be two sets of caves, both due to the camera angles and the repeated reference
There is definitely a Halo ring
References to flooding- speculation on flood based firefight mode?
Due to time it takes for tank shot to hit the cliff, just that distance must be ridiculous
July 8th, 2010, 02:37 AM
Delta4907
Re: [Reach] Halo: Reach Discussion
Quote:
Originally Posted by FRain
Does anyone notice that Simmons is wearing a chestplate with a pinney, and his knife is on the bottom end of his chestplate, rather than top.
I want to make my knife on my shoulder pauldron.
I think its only there because the hooded ghillie thing takes up the space where it normally is.
July 8th, 2010, 06:07 PM
Heathen
Re: [Reach] Halo: Reach Discussion
Blood Gulch.
It had yet to be mentioned.
July 8th, 2010, 07:23 PM
English Mobster
Re: [Reach] Halo: Reach Discussion
That environment looks SUSPICIOUSLY like A30...
Plus the Halo ring... Hmm...
Here's my guess:
Noble team goes into space (as seen in E3).
Lands on Covie carrier, commanded by the future Arbiter.
Infiltrates the carrier (possibly Truth and Reconciliation? Remember, there was ammo and healthpacks aboard when the MC went in, so there had to be marines which went in there before the MC did).
Carrier follows the PoA to Halo. Noble team lands on Halo's surface in the same general area as A30, surrounded by Covies.
Noble team somehow gets the intel as to where the T&R is, or manages to spy Captain Keyes being taken prisoner. They report this to Cortana, who sets up a team to take back the carrier.
????
Profit.
July 8th, 2010, 07:35 PM
Phopojijo
Re: [Reach] Halo: Reach Discussion
Or it's multiplayer and is Bungie's last Halo game.
July 8th, 2010, 07:46 PM
TeeKup
Re: [Reach] Halo: Reach Discussion
....Yeah I'm with phopojijo.
July 9th, 2010, 02:00 AM
Kornman00
Re: [Reach] Halo: Reach Discussion
Quote:
Originally Posted by English Mobster
That environment looks SUSPICIOUSLY like A30...
Since all the rings came from the same ring plant, I'm sure they all have the same blueprints thus making that possibly any Halo or just Bungie giving their past game which started this whole decade long awesome train a nod.
E: Also, RvB went BACK to it after being stationed in Halo 3, so it can't be the same Halo in Combat Evolved as that one was blown the fuck up :snafubar:
July 9th, 2010, 02:19 AM
t3h m00kz
Re: [Reach] Halo: Reach Discussion
RVB being in reach in the first place is a super uber mega time paradox. I look at it as non canon, I don't know how I do it.
July 9th, 2010, 02:35 AM
Kornman00
Re: [Reach] Halo: Reach Discussion
But they're never on Reach :P.
July 9th, 2010, 03:44 AM
t3h m00kz
Re: [Reach] Halo: Reach Discussion
fffffffffffffffff
LOGIC
MY ONLY WEAKNESS
July 9th, 2010, 03:48 AM
EX12693
Re: [Reach] Halo: Reach Discussion
Not all the rings have the same blueprints. The Alpha and Delta Halos had completely different control rooms...
July 9th, 2010, 04:16 AM
English Mobster
Re: [Reach] Halo: Reach Discussion
Quote:
Originally Posted by Phopojijo
Or it's multiplayer and is Bungie's last Halo game.
You're forgetting that Bungie said every map is a part of the campaign.
July 9th, 2010, 06:51 AM
=sw=warlord
Re: [Reach] Halo: Reach Discussion
Quote:
Originally Posted by English Mobster
You're forgetting that Bungie said every map is a part of the campaign.
They also said that Halo 3 was their last Halo game, that You would be finishing the fight in earth for Halo 2 and that the Halo 2 and 3 announcement trailers were what the game's were going to look like.
Take everything bungie says with a grain of salt.
July 9th, 2010, 07:37 AM
Teltaur
Re: [Reach] Halo: Reach Discussion
And, this:
Quote:
Originally Posted by Bungie Weekly Update, in reference to a map remake
Did I tell you that when Marcus noted Reach’s multiplayer maps were taken straight from the campaign that we weren’t telling you the full story?
I'd doubt we're making any return to a Halo ring for the campaign, especially considering they wouldn't want to pull another Halo 2. The fact that the Blood Gulch remake is on a Halo is probably just homage to the original.
July 9th, 2010, 07:50 AM
Hunter
Re: [Reach] Halo: Reach Discussion
What's with the random bird/animal noise at the end of the video? Is that to represent the scale of the map as it echo's or maybe to indicated animal life in multi-player? Would be cool to have some predators attack you.
July 9th, 2010, 08:05 AM
Kornman00
Re: [Reach] Halo: Reach Discussion
Interactive wildlife in MP sounds too much like a gimmick than something fun to me
Unless you can grab the flag and ride a horse like creature which breathes fire and shits pro-tube rounds back to your base.
July 9th, 2010, 09:52 AM
Arteen
Re: [Reach] Halo: Reach Discussion
Quote:
Originally Posted by Kornman00
Unless you can grab the flag and ride a horse like creature which breathes fire and shits pro-tube rounds back to your base.
What I'm curious about the pic below is a beach if thats on blood gulch (which I just think it is) remake or what.
And the image name says B10.
July 9th, 2010, 04:10 PM
Futzy
Re: [Reach] Halo: Reach Discussion
That lake is from behind the blue base on forge gulch
July 9th, 2010, 05:46 PM
=sw=warlord
Re: [Reach] Halo: Reach Discussion
ATTN KORNMAN00:
Quote:
Showstopper – Kill an opponent while they are performing an Assassination.
How it works: Assassinations (which have had many names internally throughout development) have a strike frame where the kill occurs. This enables players on the receiving end of an Assassination to be saved if their assailant is killed prior to the strike frame. Enter, the Showstopper Medal.
How interested parties will react: The guy performing the Assassination is going to pitch his controller and possibly his Xbox out of a window. The guy who earned the Showstopper is going to watch his friend stand up and walk away, unscathed.
Oh yay. Now only at Game Stop if you pre-order only there you get a special chest piece, wahooo, chest one of the chest pieces from the beta with the bottom grenade belt from Emile. http://www.gamestop.com/gs/images/bo...or_bonusLG.jpg
I got the impression that by pre-ordering you get those unlocked by default but you can still unlock them the normal way, but maybe I'm wrong.
I'll be annoyed if that's the only way to get the grenade belt. I mean, I plan on preordering from gamestop anyway, but that sort of thing irritates me.
e: wait, I was annoyed if the bonus you get for preordering is unlockable anyway, and I was annoyed if they were going to give a bonus for preordering that nobody else would be able to get. I'm literally impossible to please in this instance! Maybe they just shouldn't be giving this sort of bonus. :P
July 9th, 2010, 09:51 PM
ejburke
Re: [Reach] Halo: Reach Discussion
I would only pre-order for a giant codpiece slathered in caution tape. Wait, no I wouldn't.
July 9th, 2010, 10:19 PM
Spartan094
Re: [Reach] Halo: Reach Discussion
Originally I think bungie said the grenada belt was gonna be unlocked in Halo Waypoint. Various other armors will be unlocked thru Waypoint and other H3/H3:ODST/Reach achievements I think that's what bungie said. Also purchasing armors makes you got up some percent for the armor you own EXCEPT for a few exceptions like pre-orders and such.
July 10th, 2010, 03:48 AM
t3h m00kz
Re: [Reach] Halo: Reach Discussion
Quote:
Originally Posted by English Mobster
You're forgetting that Bungie said every map is a part of the campaign.
I want source on that. I don't think I've heard them say "EVERY" map.
July 10th, 2010, 07:58 AM
=sw=warlord
Re: [Reach] Halo: Reach Discussion
I guess this means KM needs to get on Halowars more often so I can help him finish it off. :allears:
July 10th, 2010, 08:38 AM
Futzy
Re: [Reach] Halo: Reach Discussion
Oops i sold halo wars, have a couple more H3 achievements and a lot of ODST. Gamenights anyone?
E; playing btb on a 48 hour now, need 20 more exp for last vidmaster
gt: avp DRAGON
July 11th, 2010, 09:16 AM
sevlag
Re: [Reach] Halo: Reach Discussion
Quote:
Originally Posted by =sw=warlord
I guess this means KM needs to get on Halowars more often so I can help him finish it off. :allears:
speaking of halwars i need some help getting the skull on mission 1, the mission always ends before i can get to it
I would think people would be more happy to see this part of the update:
Quote:
Now many people have cried foul over the closing shot in the video that featured Sarge in a hilariously stiff animation flying much further than a jetpack should travel while also carrying the flag. Truth is, that animation was so-bad-it’s-good but it was also a bug and has since been fixed. No leet hax were involved though because the game includes custom settings that let you turn on infinite armor ability energy as well as decide if you want to let people use an armor ability while holding an objective (similar to the toggle for driving a vehicle with a flag).
Yes, we guessed this but here's your confirmation.
July 16th, 2010, 08:01 PM
Rob Oplawar
Re: [Reach] Halo: Reach Discussion
I'm a tiny bit concerned about what appears to be the armor effects in that picture. I've always loved grunt birthday party, but I don't want to start seeing everybody flinging confetti around in multiplayer; seems it would sort of kill the mood. I'm hoping that if that's what it is it's only enabled in certain situations.
I'm guessing the voices are all grouped together- do you suppose the blue grid picture is standing in for the famous Halo announcer? Haha, that would be crazy.
Also, having Cortana as your firefight voice seems just weird. :P
e: Just so my post isn't all negative, I'm loving the variety on the armor permutations. I'm gonna have fun with this one.
July 16th, 2010, 08:03 PM
Saggy
Re: [Reach] Halo: Reach Discussion
So, some people are theorizing that the acronym for one of the levels which, if revealed, would spoil part of the campaign is PoA. What do you guys think?
July 16th, 2010, 08:22 PM
ejburke
Re: [Reach] Halo: Reach Discussion
I think the grid would be the NULL voice option.
If that other Sargeant is Sgt Stacker, that's what I'm going with.
Quote:
Originally Posted by Saggy
So, some people are theorizing that the acronym for one of the levels which, if revealed, would spoil part of the campaign is PoA. What do you guys think?
Makes sense. Then again, the level could be called "Piece of Ass" and they just don't want to get people's hopes up.
July 16th, 2010, 08:49 PM
Spartan094
Re: [Reach] Halo: Reach Discussion
Quote:
Originally Posted by Rob Oplawar
I'm guessing the voices are all grouped together- do you suppose the blue grid picture is standing in for the famous Halo announcer? Haha, that would be crazy.
Also, having Cortana as your firefight voice seems just weird. :P
If so some funny speculation
Advancebo: chief is probably microsoft sam
Tbh the EOD helmet looks more like Dead Space to me for some reason.
July 16th, 2010, 08:57 PM
Arteen
Re: [Reach] Halo: Reach Discussion
Quote:
Originally Posted by Rob Oplawar
I'm a tiny bit concerned about what appears to be the armor effects in that picture. I've always loved grunt birthday party, but I don't want to start seeing everybody flinging confetti around in multiplayer; seems it would sort of kill the mood. I'm hoping that if that's what it is it's only enabled in certain situations.
I'm guessing that the confetti and such is only visible to the player that has it enabled. Otherwise, it'd be a bit annoying.
Quote:
Originally Posted by Rob Oplawar
I'm guessing the voices are all grouped together- do you suppose the blue grid picture is standing in for the famous Halo announcer? Haha, that would be crazy.
Also, having Cortana as your firefight voice seems just weird. :P
The Halo announcer would be awesome. Cortana will be weird, but I really want to hear it. I wonder how much variety there will be in female voices.
Quote:
Originally Posted by ODX
I would think people would be more happy to see this part of the update:
<stuff\>
Yes, we guessed this but here's your confirmation.
Totally called that it was just a bug, and not some bizarre, pointless hack from RT. Other than that, Bungie did announce a long time ago that you could use AAs with objectives in custom games.
July 16th, 2010, 09:23 PM
Kornman00
Re: [Reach] Halo: Reach Discussion
Quote:
Originally Posted by Saggy
So, some people are theorizing that the acronym for one of the levels which, if revealed, would spoil part of the campaign is PoA. What do you guys think?
That or T&R, since I believe that cruiser was at Reach before Halo too wasn't it?
July 16th, 2010, 09:24 PM
FRain
Re: [Reach] Halo: Reach Discussion
Wonder why no one has pointed it out all though we pretty much called it:
Nathan Fillion/Buck bitches!
July 16th, 2010, 11:45 PM
t3h m00kz
Re: [Reach] Halo: Reach Discussion
looks like they're finally showing Jun and Jorge's face.
And Carter's new hairstyle.
July 16th, 2010, 11:48 PM
Siliconmaster
Re: [Reach] Halo: Reach Discussion
Quote:
Originally Posted by t3h m00kz
looks like they're finally showing Jun and Jorge's face
Oh wow, I didn't even notice that- LMAO- does he have a moustache? EPIC.
July 17th, 2010, 12:54 AM
Heathen
Re: [Reach] Halo: Reach Discussion
Whats with the lightening and stink [?] around the helmets? Like the fire for bungie except lightning and farts?
July 17th, 2010, 01:15 AM
TeeKup
Re: [Reach] Halo: Reach Discussion
Oh fuck yes. I am SO being a goddamn stormtrooper. HAH.
Also hell yes if that is Sgt Stacker. By far one of my favorite NPCs.
July 17th, 2010, 01:32 AM
Kornman00
Re: [Reach] Halo: Reach Discussion
I figured he was probably Mendez
Doesn't Stacker have a goatee like his voice actor?
July 17th, 2010, 01:56 AM
ejburke
Re: [Reach] Halo: Reach Discussion
The Pig-Pen armor effect just corroborates my theory that Bungie is using their final Halo game to pay homage to Snoopy: Flying Ace.
July 17th, 2010, 09:46 AM
Saggy
Re: [Reach] Halo: Reach Discussion
Quote:
Originally Posted by Kornman00
That or T&R, since I believe that cruiser was at Reach before Halo too wasn't it?
I've never read the book, but from what I gather from the intro of Halo: Combat Evolved, T&R chased the PoA from Reach to where they found Halo.
Also, one of the multiplayer maps shown in a ViDoc was set in what appeared to be a Covenant ship. Maybe we will potentially be boarding the T&R, or perhaps one of the others at Reach.
July 17th, 2010, 12:45 PM
Kornman00
Re: [Reach] Halo: Reach Discussion
Which goes along with the theory that those human supplies found on the ship were actually from an earlier human encounter which wasn't from PoA crew...
July 17th, 2010, 12:55 PM
=sw=warlord
Re: [Reach] Halo: Reach Discussion
Quote:
Originally Posted by Kornman00
Which goes along with the theory that those human supplies found on the ship were actually from an earlier human encounter which wasn't from PoA crew...
Or that they were confiscated from the crews being stored there.
July 17th, 2010, 02:34 PM
Kornman00
Re: [Reach] Halo: Reach Discussion
Pretty sure the Cov wouldn't have the gear thrown about since it is after all Human gear, which they view as sinful material, but whatever, I was just acknowledging someone else's theorizing.
July 17th, 2010, 02:37 PM
=sw=warlord
Re: [Reach] Halo: Reach Discussion
Quote:
Originally Posted by Kornman00
Pretty sure the Cov wouldn't have the gear thrown about since it is after all Human gear, which they view as sinful material, but whatever, I was just acknowledging someone else's theorizing.
Most of the human gear I found was in corners in the hanger bay and in empty prison cells.
Could be I need to go through that level again but That's what i remember and and that would be a pretty reasonable excuse for the gear being on board as I doubt the covenant would want their captives having ammo even if they didn't have weapons.
A more important question would be, Why did the covenant take captives in the first place?
They weren't known for taking prisoners which would beg the question why have so many cells if you didn't take captives.
July 17th, 2010, 02:44 PM
Kornman00
Re: [Reach] Halo: Reach Discussion
If you recall from Halo 2, they kept Jackels in the brig, so it's not just for humans, but for heretics as well.
If you recall Halo 1, 2, 3 and Halo Wars, they need humans to activate Halo or interface with anything Forerunner.
July 17th, 2010, 02:58 PM
=sw=warlord
Re: [Reach] Halo: Reach Discussion
Quote:
Originally Posted by Kornman00
If you recall from Halo 2, they kept Jackels in the brig, so it's not just for humans, but for heretics as well.
If you recall Halo 1, 2, 3 and Halo Wars, they need humans to activate Halo or interface with anything Forerunner.
Halo 2 was the first time they used a human to try and activate a Halo.
Could be they didn't realise that humans were the only ones capable of freely activating the Halos plus they didn't have the index, In halo wars the prophet of regret only had small trouble activating the forerunner tech and only used a human then because it would be quicker.
Also in halo 2 the imperial elites and heretics had no double either side opening doors and what not on the gas station.
July 17th, 2010, 03:41 PM
Pooky
Re: [Reach] Halo: Reach Discussion
Quote:
Originally Posted by =sw=warlord
A more important question would be, Why did the covenant take captives in the first place?
They weren't known for taking prisoners which would beg the question why have so many cells if you didn't take captives.
If I recall correctly, at the time of Halo 1 the Covenant still had a lot to learn about humanity, and the military in particular. It's possible that they just wanted prisoners for interrogation. Isn't that why people usually take prisoners?
Actually, I think a better guess is that they took prisoners just so that the Master Chief could have an objective for the third level of the game.
July 17th, 2010, 03:53 PM
=sw=warlord
Re: [Reach] Halo: Reach Discussion
Quote:
Originally Posted by Pooky
If I recall correctly, at the time of Halo 1 the Covenant still had a lot to learn about humanity, and the military in particular. It's possible that they just wanted prisoners for interrogation. Isn't that why people usually take prisoners?
In the book "the flood" it was claimed the covenant didn't take prisoners as they felt it was beneath them to learn about what they saw as lower than " the infection" aka the flood.
the Elite zealots actually considered hunting the humans almost as sport and got competitive over first kills and most kills.
July 17th, 2010, 06:59 PM
Kornman00
Re: [Reach] Halo: Reach Discussion
Quote:
Originally Posted by =sw=warlord
Halo 2 was the first time they used a human to try and activate a Halo.
Could be they didn't realise that humans were the only ones capable of freely activating the Halos plus they didn't have the index, In halo wars the prophet of regret only had small trouble activating the forerunner tech and only used a human then because it would be quicker.
And Halo 1 was the first time the covies tried activating a Halo ring, something the prophets, who boss all other races around, knew required the touch of a human. The humans were just successful in reclaiming the Cpt & Co. and proceed to the control room themselves before any elites or what not could. The prophets called all things human heresy but at the end of the day, they know they need them, so they'll just as easily order a squad to capture a few.
He used Anderson because he HAD to. Only a "reclaimer" can activate the rings and other Forerunner constructs. "Reclaimer" is a category none of the Covenant races have ever fallen under.
Quote:
Originally Posted by =sw=warlord
Also in halo 2 the imperial elites and heretics had no double either side opening doors and what not on the gas station.
What the fuck did you just say, I don't even...
that station hovering in the gas planet's atmosphere was a Forerunner facility...so uh, what does that have to do with elites and "double either" sided doors?
July 17th, 2010, 07:34 PM
CodeBrain
Re: [Reach] Halo: Reach Discussion
Quote:
Originally Posted by Kornman00
What the fuck did you just say, I don't even...
that station hovering in the gas planet's atmosphere was a Forerunner facility...so uh, what does that have to do with elites and "double either" sided doors?
I think double is meant to be trouble, which does make sense since the heretic elites and grunts can open the forerunner doors on the gas giant without any problems.
July 18th, 2010, 05:01 AM
=sw=warlord
Re: [Reach] Halo: Reach Discussion
Quote:
Originally Posted by Kornman00
And Halo 1 was the first time the covies tried activating a Halo ring, something the prophets, who boss all other races around, knew required the touch of a human. The humans were just successful in reclaiming the Cpt & Co. and proceed to the control room themselves before any elites or what not could. The prophets called all things human heresy but at the end of the day, they know they need them, so they'll just as easily order a squad to capture a few.
Alpha Halo was the first halo the covenant had found and since the covenant had little trouble using the forerunner tech at other places [halo wars harvest] they may have thought it to be possible on halo as well.
He used Anderson because he HAD to. Only a "reclaimer" can activate the rings and other Forerunner constructs.
The prophet himself had said it was possible because until they got to the shield world they didn't use humans to activate the forerunner tech;"The key will be found with patience but perhaps there is another way, the girl from the ice relic, she has some knowledge in this regard, go find her and bring her to me."
"Reclaimer" is a category none of the Covenant races have ever fallen under.
What the fuck did you just say, I don't even... -Excuse the typos I was extremely tired yesterday was suppposed to be trouble not double, no need to rage:realsmug:
that station hovering in the gas planet's atmosphere was a Forerunner facility...so uh, what does that have to do with elites.
The gas station was forerunner, if by your logic the covenant elites would not have been able to to use any technology including doors, there is a scene where the spec ops elites use a control at a door to open it, same kind of control you see else where on different installations.
Just because 343 guilty Spark was teaching the heretics doesn't change the fact that your logic suggests only reclaimers can use the technology this would mean the Monitor would know of other species under the reclaimer species group.
Ugh, I had a whopping 13 hour sleep yesterday and all it did was make me more tired.
Go play through Halo 2 on the heretic levels to see what I mean about the elites having little trouble opening doors, Don't just dismiss it as automatic as there's fucking flood on the installation.
July 18th, 2010, 09:14 AM
Arteen
Re: [Reach] Halo: Reach Discussion
"I would conjecture that the other species currently on the installation is responsible for releasing the Flood. They seem most persistent in their attempts to access restricted areas."
I'd guess that Forerunner stuff just happens to have different security levels. Most random doorways and bridges have no security restrictions. Galaxy-killing doomsday devices do.
July 18th, 2010, 09:43 AM
=sw=warlord
Re: [Reach] Halo: Reach Discussion
Quote:
Originally Posted by Arteen
"I would conjecture that the other species currently on the installation is responsible for releasing the Flood. They seem most persistent in their attempts to access restricted areas."
I'd guess that Forerunner stuff just happens to have different security levels. Most random doorways and bridges have no security restrictions. Galaxy-killing doomsday devices do.
And releasing life extermination infections don't?
July 18th, 2010, 09:53 AM
Arteen
Re: [Reach] Halo: Reach Discussion
"They seem most persistent in their attempts to access restricted areas."
It sounds to me like they weren't allowed to release the Flood, but forced their way in (e.g. explosives).
"This mining facility predates Installation Alpha by several hundred years. It was retrofitted to research possible offensive and defensive measures against the Flood. Indeed, I designed and oversaw the construction of this facility's various outbreak management systems."
Also, the facility wasn't intended to hold Flood in the first place. It was retrofitted.
July 18th, 2010, 09:59 AM
=sw=warlord
Re: [Reach] Halo: Reach Discussion
Quote:
Originally Posted by Arteen
"They seem most persistent in their attempts to access restricted areas."
It sounds to me like they weren't allowed to release the Flood, but forced their way in (e.g. explosives).
"This mining facility predates Installation Alpha by several hundred years. It was retrofitted to research possible offensive and defensive measures against the Flood. Indeed, I designed and oversaw the construction of this facility's various outbreak management systems."
Also, the facility wasn't intended to hold Flood in the first place. It was retrofitted.
and what about harvest, the arbiter and his troops following regrets advice managed to use the forerunner map room to find arcadia.
July 18th, 2010, 10:13 AM
Futzy
Re: [Reach] Halo: Reach Discussion
what are you even arguing about
July 18th, 2010, 12:13 PM
ThePlague
Re: [Reach] Halo: Reach Discussion
Quote:
Originally Posted by MrBig
what are you even arguing about
They're getting too into the game details.
July 18th, 2010, 02:46 PM
Kornman00
Re: [Reach] Halo: Reach Discussion
Quote:
Originally Posted by =sw=warlord
and what about harvest, the arbiter and his troops following regrets advice managed to use the forerunner map room to find arcadia.
That's never a proven fact (the map display is inactive during the cutscene and they mention nothing of activating it). In fact, right when the invisible elites decloak and start attacking them at the map room, the map display immediately shuts down.
July 20th, 2010, 10:04 AM
FRain
Re: [Reach] Halo: Reach Discussion
Quote:
Originally Posted by Bungie.net Post
All good things must come to an end. As we march ever closer to the release of Halo: Reach, the server team continues to prepare for the upcoming onslaught of players and their stats and content. To that end, consider this your approximate 24 hour notice for rendering films from the Halo: Reach Beta. Tomorrow (Tuesday) afternoon, we will disable video rendering for Reach. After that, you will have an additional 24 hours to grab anything else from the beta that you wish to save. On Wednesday afternoon, we will be disabling all Reach beta stats and file access.
Let's say that again, so everyone notices: Halo:Reach beta stats and files will be disabled on Wednesday (July 21st) afternoon, Video Rendering will be disabled on July 20th.
.
July 20th, 2010, 01:09 PM
jcap
Re: [Reach] Halo: Reach Discussion
Uh, you can still render Reach beta films? What? Who even cares anymore? Also, Bungie is massively stupid for requiring Pro to render films for the beta. They could have gotten even more bug proof if anyone could render.
Quote:
Originally Posted by ThePlague
They're getting too into the game details.
"I'm a bigger halo nerd than you!!1!"
:realsmug:
July 20th, 2010, 02:34 PM
Kornman00
Re: [Reach] Halo: Reach Discussion
Quote:
Originally Posted by jcap
"I'm a bigger halo nerd than you!!1!"
:realsmug:
Says the guy who helped spawn a website for a flopped game then for a flopped modding community :snafubar:
July 20th, 2010, 02:39 PM
=sw=warlord
Re: [Reach] Halo: Reach Discussion
Quote:
Originally Posted by Kornman00
Says the guy who helped spawn a website for a flopped game then for a flopped modding community :snafubar:
Grenanade bungie day 09.:allears:
July 20th, 2010, 08:18 PM
Arteen
Re: [Reach] Halo: Reach Discussion
Quote:
Originally Posted by jcap
Uh, you can still render Reach beta films? What? Who even cares anymore? Also, Bungie is massively stupid for requiring Pro to render films for the beta. They could have gotten even more bug proof if anyone could render.
It could have been too expensive, overwhelmed their video-rendering hydra, or just not be necessary to extensively test.
July 21st, 2010, 08:45 AM
=sw=warlord
Re: [Reach] Halo: Reach Discussion
Quote:
Originally Posted by Kornman00
That's never a proven fact (the map display is inactive during the cutscene and they mention nothing of activating it). In fact, right when the invisible elites decloak and start attacking them at the map room, the map display immediately shuts down.
http://www.youtube.com/watch?v=TsB1NNAwE4k
"we must protect what we have learned here"
There it is right there, the prophet of regret mentioning they had gained information from forerunner tech without human assistance.
Also they re-purposed the dreadnought to power high charity long before they encountered humans.
Your move friend:allears:
July 21st, 2010, 09:36 AM
DarkHalo003
Re: [Reach] Halo: Reach Discussion
I think anyone can activate standard Forerunner tech, but I think only Reclaimers can activate major things, like the switch at the Ark that sets off all of the Halo rings.
July 21st, 2010, 12:28 PM
Arteen
Re: [Reach] Halo: Reach Discussion
It's just a map room, not a doomsday device. Covies have always been able to use most Forerunner technology; all of their technology is Forerunner-based. They just don't have full security clearance to release intergalactic horrors or sterilize the galaxy.
July 21st, 2010, 04:44 PM
Siliconmaster
Re: [Reach] Halo: Reach Discussion
Think of it as computer hacking- even if they don't have clearance, they can still hack into the lower stuff, like doorways, map rooms, etc. But there's so much security on the major switches that you need the actual password/DNA to activate them.