Hmm... the two main weapons from Counter-Strike.
Coincidence? I think not.
Printable View
Attachment 2365
Attachment 2366
Modeled the hammer and the area surrounding the chamber. Nothing is detailed (for the most part) and i'm still wondering what to do with the grip.
@Mookz: When I plan to get a good computer program for texturing, I plan to make my own, unwrap, and animate it. I'm positive it'll go into CE.
dark, Photoshop. all the way.
I plan on it. It's 80% off for me since I'm a student, so when I have enough money then I'll buy it alongside a tablet. Considering I'll probably animate before texturing, I wouldn't expect that sort of thing any time soon.
Does anyone else here have a minor aneurism while trying to model the Halo Wars Cobra? Lack of proper references = :raise:
what's with kids BUYING their tools nowadays?
http://www.halowars.com/images/unsc_...ra_concept.jpg
http://haloism.files.wordpress.com/2009/03/11_cobra.jpg
http://halowarsguide.com/wp-content/...02-550x300.jpg
and there are others. When I modeled mine before it became corrupt that long time ago, I only used 1 or 2 refs I believe.
I've been trying to use those, but I wish I had a complete aerial view (as in I can see everything from a Top view rather than a slant). I too had/have a file that has made some okay progress, but the polygons are doubled over and it's messy. I'll probably take another day off and then begin redoing the model. Sometimes you just have to let things process. Oh and not having an Xbox 360 to view a Cobra in real time makes this difficult.
learn to build from a single perspective shot.
slowly making progress. Not used to working with mechanical/metal parts, so the armor's going to take a while. Hoping to have a Mike Jenson kind of look behind it by the end.
http://img339.imageshack.us/img339/7951/updatething.png
you know jensen actually made a gnomon workshop dvd of his workflow.
might be worth checking out for you