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Thread: Quick-Crit 2011

  1. #251

    Re: Quick-Crit 2011

    Quote Originally Posted by PenGuin1362 View Post
    But this and the AK are probably the two most over modeled guns.
    Hmm... the two main weapons from Counter-Strike.

    Coincidence? I think not.

  2. #252
    It Isn't Easy Being Green DarkHalo003's Avatar
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    Re: Quick-Crit 2011

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    Modeled the hammer and the area surrounding the chamber. Nothing is detailed (for the most part) and i'm still wondering what to do with the grip.

    @Mookz: When I plan to get a good computer program for texturing, I plan to make my own, unwrap, and animate it. I'm positive it'll go into CE.

  3. #253

    Re: Quick-Crit 2011

    dark, Photoshop. all the way.

  4. #254
    It Isn't Easy Being Green DarkHalo003's Avatar
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    Re: Quick-Crit 2011

    Quote Originally Posted by neuro View Post
    dark, Photoshop. all the way.
    I plan on it. It's 80% off for me since I'm a student, so when I have enough money then I'll buy it alongside a tablet. Considering I'll probably animate before texturing, I wouldn't expect that sort of thing any time soon.

    Does anyone else here have a minor aneurism while trying to model the Halo Wars Cobra? Lack of proper references =
    Last edited by DarkHalo003; September 20th, 2011 at 10:59 AM.

  5. #255

    Re: Quick-Crit 2011

    what's with kids BUYING their tools nowadays?

  6. #256
    Bring it Nero's Avatar
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    Re: Quick-Crit 2011

    Quote Originally Posted by DarkHalo003 View Post
    Does anyone else here have a minor aneurism while trying to model the Halo Wars Cobra? Lack of proper references =
    http://www.halowars.com/images/unsc_...ra_concept.jpg
    http://haloism.files.wordpress.com/2009/03/11_cobra.jpg
    http://halowarsguide.com/wp-content/...02-550x300.jpg

    and there are others. When I modeled mine before it became corrupt that long time ago, I only used 1 or 2 refs I believe.

  7. #257
    It Isn't Easy Being Green DarkHalo003's Avatar
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    Re: Quick-Crit 2011

    Quote Originally Posted by Nero View Post
    http://www.halowars.com/images/unsc_...ra_concept.jpg
    http://haloism.files.wordpress.com/2009/03/11_cobra.jpg
    http://halowarsguide.com/wp-content/...02-550x300.jpg

    and there are others. When I modeled mine before it became corrupt that long time ago, I only used 1 or 2 refs I believe.
    I've been trying to use those, but I wish I had a complete aerial view (as in I can see everything from a Top view rather than a slant). I too had/have a file that has made some okay progress, but the polygons are doubled over and it's messy. I'll probably take another day off and then begin redoing the model. Sometimes you just have to let things process. Oh and not having an Xbox 360 to view a Cobra in real time makes this difficult.

  8. #258

    Re: Quick-Crit 2011

    learn to build from a single perspective shot.

  9. #259

    Re: Quick-Crit 2011

    slowly making progress. Not used to working with mechanical/metal parts, so the armor's going to take a while. Hoping to have a Mike Jenson kind of look behind it by the end.


  10. #260

    Re: Quick-Crit 2011

    you know jensen actually made a gnomon workshop dvd of his workflow.
    might be worth checking out for you

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