I plan on it. It's 80% off for me since I'm a student, so when I have enough money then I'll buy it alongside a tablet. Considering I'll probably animate before texturing, I wouldn't expect that sort of thing any time soon.
Does anyone else here have a minor aneurism while trying to model the Halo Wars Cobra? Lack of proper references =![]()
Last edited by DarkHalo003; September 20th, 2011 at 10:59 AM.
what's with kids BUYING their tools nowadays?
http://www.halowars.com/images/unsc_...ra_concept.jpg
http://haloism.files.wordpress.com/2009/03/11_cobra.jpg
http://halowarsguide.com/wp-content/...02-550x300.jpg
and there are others. When I modeled mine before it became corrupt that long time ago, I only used 1 or 2 refs I believe.
I've been trying to use those, but I wish I had a complete aerial view (as in I can see everything from a Top view rather than a slant). I too had/have a file that has made some okay progress, but the polygons are doubled over and it's messy. I'll probably take another day off and then begin redoing the model. Sometimes you just have to let things process. Oh and not having an Xbox 360 to view a Cobra in real time makes this difficult.
learn to build from a single perspective shot.
slowly making progress. Not used to working with mechanical/metal parts, so the armor's going to take a while. Hoping to have a Mike Jenson kind of look behind it by the end.
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you know jensen actually made a gnomon workshop dvd of his workflow.
might be worth checking out for you
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