Quote Originally Posted by Nero View Post
Don't be discouraged from no posts... its just how this place roles. lol.
I take it that its a high poly? Pretty neat man. Whats it part of?
Thanks!

One of my college classes right now is basically an introduction to 3dsmax course. The second to last assignment is this sort of screw-widget thing that we have to create from a reference image that only shows two similar perspectives. The reason it looks so high poly is because we have to use either a mesh smooth or turbosmooth modifier on everything(absolutely despise those tools) before we present them. I can't begin to tell you how many times I've had to use the cut tool on that thing.

I'm somehow on top of that class right now. I honestly have no idea how I'm as ahead as I am in there.