Re: [Reach] Halo: Reach Discussion
Well, I know I'm not an extremely active part of this community or something, but I have worked with Forge for a while and would really enjoy to actually be a part of something like this (that is, if you guys would be willing to let me join in on it). I really think something like this could lift off, considering you already have plenty of experience in level design (versus most of these teams that simply make a map based on what they think looks cool, and the gameplay is terrible as a result)
Re: [Reach] Halo: Reach Discussion
I'm probably going to try my hand at some Unreal maps first. Deck, Facing Worlds and Curse to start off with. I've got some plans to make two opposing star destroyers with an asteroid/debris field in between. Each would have a hanger with 4 banshees and 4 falcons on constant respawn, with teleporters to some exterior shade turrets for defence. Depending on how customisable the invasion gametype is, the goal will be to destroy, capture certains rooms or objects within the opposing star destroyer.
Also, the moment I saw that waterfall I though about how good a fissure falls remake would be there.
Re: [Reach] Halo: Reach Discussion
Theres a lot of people replying to this now, can we get a list of names with who would be interested in doing what?
I'd like to work with geometry layout and detailing
Re: [Reach] Halo: Reach Discussion
Re: [Reach] Halo: Reach Discussion
Damnit, I was making the thread. :maddowns:
Re: [Reach] Halo: Reach Discussion
On a slightly different note, Loadouts will be completely customisable for each gametype and up to 5 can be available.
http://i79.photobucket.com/albums/j1...chloadouts.jpg
Re: [Reach] Halo: Reach Discussion
Hide Loadout? Wonder what that means.
Re: [Reach] Halo: Reach Discussion
Quote:
Originally Posted by
TeeKup
Hide Loadout? Wonder what that means.
As in, no load outs? Hide all 5.
Re: [Reach] Halo: Reach Discussion
or probably hide it till X amount of kills or X amount of time has passed ala invasion slayer/invasion
Re: [Reach] Halo: Reach Discussion