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Thread: Halo: Reach Discussion

  1. #2611

    Re: [Reach] Halo: Reach Discussion

    Well, I know I'm not an extremely active part of this community or something, but I have worked with Forge for a while and would really enjoy to actually be a part of something like this (that is, if you guys would be willing to let me join in on it). I really think something like this could lift off, considering you already have plenty of experience in level design (versus most of these teams that simply make a map based on what they think looks cool, and the gameplay is terrible as a result)
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  2. #2612
    swisha...swisha...swisha Darqeness's Avatar
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    Re: [Reach] Halo: Reach Discussion

    I'm probably going to try my hand at some Unreal maps first. Deck, Facing Worlds and Curse to start off with. I've got some plans to make two opposing star destroyers with an asteroid/debris field in between. Each would have a hanger with 4 banshees and 4 falcons on constant respawn, with teleporters to some exterior shade turrets for defence. Depending on how customisable the invasion gametype is, the goal will be to destroy, capture certains rooms or objects within the opposing star destroyer.

    Also, the moment I saw that waterfall I though about how good a fissure falls remake would be there.
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  3. #2613
    halord Futzy's Avatar
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    Re: [Reach] Halo: Reach Discussion

    Theres a lot of people replying to this now, can we get a list of names with who would be interested in doing what?
    I'd like to work with geometry layout and detailing
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  4. #2614
    Movie Maker Siliconmaster's Avatar
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    Re: [Reach] Halo: Reach Discussion

    Last edited by Siliconmaster; July 25th, 2010 at 09:13 PM.
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  5. #2615
    Free Kantanomo English Mobster's Avatar
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    Re: [Reach] Halo: Reach Discussion

    Damnit, I was making the thread.
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  6. #2616
    swisha...swisha...swisha Darqeness's Avatar
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    Re: [Reach] Halo: Reach Discussion

    On a slightly different note, Loadouts will be completely customisable for each gametype and up to 5 can be available.

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  7. #2617
    A V A L O N TeeKup's Avatar
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    Re: [Reach] Halo: Reach Discussion

    Hide Loadout? Wonder what that means.
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  8. #2618
    Cancer paladin's Avatar
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    Re: [Reach] Halo: Reach Discussion

    Quote Originally Posted by TeeKup View Post
    Hide Loadout? Wonder what that means.
    As in, no load outs? Hide all 5.
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  9. #2619
    For Gnomejas sevlag's Avatar
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    Re: [Reach] Halo: Reach Discussion

    or probably hide it till X amount of kills or X amount of time has passed ala invasion slayer/invasion
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  10. #2620
    Senior Member =sw=warlord's Avatar
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    Re: [Reach] Halo: Reach Discussion

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