Re: Battlefield 3 (updated 3/16 - FULL GAMEPLAY DEMO, part 2)
Quote:
Originally Posted by Pooky
Halo 1 encounters have a lot of variance, what are you on about <.<
I mean it's still generally the same enemies in the same positions but I rarely fight the same battle the same way twice.
I'm complimenting Halo for its varied encounters despite its age. You get more variance on who you encounter where on higher difficulties.
March 17th, 2011, 06:18 PM
ODX
Re: Battlefield 3 (updated 3/16 - FULL GAMEPLAY DEMO, part 2)
Encounters in Halo 1 aren't necessarily "varied" due to their placement, but more so due to the fact they have something that I STILL have yet to see done well in other games: different enemy types.
What I mean is, there could be 3 jackals, 5 grunts, and an elite or 2 same as always, but the way you have to fight that is much different due to each needing a different tactic to kill and just the incredible AI itself acting differently. Overall it's just more fun than shooting each enemy 3 times and he's dead as is in all modern shooters now...
March 17th, 2011, 09:52 PM
Amit
Re: Battlefield 3 (updated 3/16 - FULL GAMEPLAY DEMO, part 2)
Quote:
Originally Posted by ODX
Encounters in Halo 1 aren't necessarily "varied" due to their placement, but more so due to the fact they have something that I STILL have yet to see done well in other games: different enemy types.
What I mean is, there could be 3 jackals, 5 grunts, and an elite or 2 same as always, but the way you have to fight that is much different due to each needing a different tactic to kill and just the incredible AI itself acting differently. Overall it's just more fun than shooting each enemy 3 times and he's dead as is in all modern shooters now...
This. I don't remember the last shooter game that I played where the enemies were varied enough to keep my interested in the combat instead just flying through to find out what happens in the story.
March 18th, 2011, 12:06 PM
Warsaw
Re: Battlefield 3 (updated 3/16 - FULL GAMEPLAY DEMO, part 2)
Quote:
Originally Posted by ODX
Encounters in Halo 1 aren't necessarily "varied" due to their placement, but more so due to the fact they have something that I STILL have yet to see done well in other games: different enemy types.
What I mean is, there could be 3 jackals, 5 grunts, and an elite or 2 same as always, but the way you have to fight that is much different due to each needing a different tactic to kill and just the incredible AI itself acting differently. Overall it's just more fun than shooting each enemy 3 times and he's dead as is in all modern shooters now...
There is that, but I've also run through a level and where there were two Elites, four Grunts, and three Jackals before there are now three Elites, six Grunts, and no Jackals. The only 100% consistent enemies are the Hunters and three gold Elites (T&R bridge, room on AotCR after second elevator, and the Control Room proper).
Also, it's hard to do enemy variance in a game where you are fighting humans. The most you can reasonably do is give them more threatening weapons or riot shields; if you shoot a man in the face, he is most likely going to die. As for other sci-fi shooters: no excuse for them.
March 18th, 2011, 03:32 PM
Pooky
Re: Battlefield 3 (updated 3/16 - FULL GAMEPLAY DEMO, part 2)
Quote:
Originally Posted by Phopojijo
Well yeah just about any game you can fight the same enemies in the same locations in different ways. That's YOU, not the game.
Call of Duty.
March 19th, 2011, 12:10 AM
Warsaw
Re: Battlefield 3 (updated 3/16 - FULL GAMEPLAY DEMO, part 2)
Rainbow Six.
March 21st, 2011, 01:20 PM
MXC
Re: Battlefield 3 (updated 3/16 - FULL GAMEPLAY DEMO, part 2)
Monster Jam.
March 30th, 2011, 08:07 AM
Guardian
Re: Battlefield 3 (updated 3/16 - FULL GAMEPLAY DEMO, part 2)