If you're able to nicely UVW a the entire scene in 2 days then sure, release by christmas!!! http://sa.tweek.us/emots/images/emot-awesome.gif
But really, i'm just as gutted as you guys with this, I really want to see it released. Bug jcap :p
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If you're able to nicely UVW a the entire scene in 2 days then sure, release by christmas!!! http://sa.tweek.us/emots/images/emot-awesome.gif
But really, i'm just as gutted as you guys with this, I really want to see it released. Bug jcap :p
It only needs to be UVW'd?
I'm sure there is somebody that can do it out here.
1. UVW Delta Halo UI
2. Release it
3. Profit
omahgoash
Wait, you just need to uv map it?
Slack.
only UVs, man i could have that done in a day.
last build i remember was death island with the completed ui textures >_>.
hell if you guys can get someone to uv it, go for it. the death island one was pretty cool lookin.
This one ? :haw:
Yes it is! Tweek please UV it. Everyone will basically love you if you do.
But everyone already loves Tweek http://sa.tweek.us/emots/images/emot-downs.gif.
Nice to see people remembered it. Has anyone actually asked Jcap if UVWing is all that it needs, as I assume he hasn't swung by this thread to confirm? There might be final tweaks that need to go on before public release. Also, are there any plans at all for a Halo PC release (instead of CE), as I know CAD did a conversion of some aspects, or will it be specific to CE?
Probably specific to CE, as the current (public) CE->PC converter doesn't convert a few bitmaps, like the cursor and arrows for instance. The only things that need to be done is to get a BSP UVW'd, and get a camera track set up (and other placement of scenery if necessary). The UI itself is completed, although I guess I better have a run through it to make sure everything is fine.