I liked seeing the hologram fly through the grav-lift. I thought it'd be a bit obvious to spot a hologram, but even I would've gone for that assassination like that player did. I think my opinion about the holograms (which was originally "meh") has been changed for good. Should be fun to see how much I could make them interact with the map.
Also, I would've liked to see some low-gravity combat on that top level ... and when am I going to see someone actually use the concussion rifle?
August 15th, 2010, 04:17 AM
Heathen
Re: [Reach] Halo: Reach Discussion
If its as useless as the bruteshot, never.
August 15th, 2010, 12:56 PM
sevlag
Re: [Reach] Halo: Reach Discussion
Quote:
Originally Posted by Heathen
If its as useless as the bruteshot, never.
bruteshot is useful, its just in gaylo 3 the BR made every gun useless
brute shot could tip over a hog and fuck up a goose tryin to get away with the flag
August 15th, 2010, 01:14 PM
Arteen
Re: [Reach] Halo: Reach Discussion
Quote:
Originally Posted by Heathen
If its as useless as the bruteshot, never.
The bruteshot was hardly useless.
August 15th, 2010, 01:18 PM
NotZac
Re: [Reach] Halo: Reach Discussion
Quote:
Originally Posted by Heathen
If its as useless as the bruteshot, never.
Actually I found the Brute shot to be very useful if the situation called for it. That's why I want to see how well of a weapon the concussion rifle is; if it can send objects flying farther than the original Brute weapon, then I might whore it during games.
August 15th, 2010, 04:01 PM
DarkHalo003
Re: [Reach] Halo: Reach Discussion
The Brute Shot was useful when it came to shocking opponents from above. Most people who don't see the Brute Shot coming end up defeated seconds later, not to mention when there's fusion cores involved.
August 15th, 2010, 04:38 PM
NotZac
Re: [Reach] Halo: Reach Discussion
I dislike how the falling damage still applies to man-cannons.
August 15th, 2010, 08:50 PM
Xerax
Re: [Reach] Halo: Reach Discussion
Quote:
Originally Posted by NotZac
I dislike how the falling damage still applies to man-cannons.
That's so dumb.
Also, whats the Hologram hud icon you see randomly appearing and going away?
August 15th, 2010, 09:27 PM
ODX
Re: [Reach] Halo: Reach Discussion
I like how the mid-air arm-flailing animation finally overlays with the ragdoll, so you can spin around while flailing your arms now instead of always facing downward :neckbeard:
Best example is around 1:18, you can even see another good example in the background during/immediately after the first guy.
August 15th, 2010, 09:40 PM
cheezdue
Re: [Reach] Halo: Reach Discussion
Quote:
Originally Posted by ODX
I like how the mid-air arm-flailing animation finally overlays with the ragdoll, so you can spin around while flailing your arms now instead of always facing downward.
Yeah I liked that too. I also liked how the grenades looked more powerful. Though not as powerful as the Halo 1 grenades.