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Thread: Halo: Reach Discussion

  1. #2781
    Senior Member NotZac's Avatar
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    Re: [Reach] Halo: Reach Discussion

    I liked seeing the hologram fly through the grav-lift. I thought it'd be a bit obvious to spot a hologram, but even I would've gone for that assassination like that player did. I think my opinion about the holograms (which was originally "meh") has been changed for good. Should be fun to see how much I could make them interact with the map.

    Also, I would've liked to see some low-gravity combat on that top level ... and when am I going to see someone actually use the concussion rifle?
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  2. #2782
    am I an oldfag yet? Heathen's Avatar
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    Re: [Reach] Halo: Reach Discussion

    If its as useless as the bruteshot, never.
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  3. #2783
    For Gnomejas sevlag's Avatar
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    Re: [Reach] Halo: Reach Discussion

    Quote Originally Posted by Heathen View Post
    If its as useless as the bruteshot, never.
    bruteshot is useful, its just in gaylo 3 the BR made every gun useless

    brute shot could tip over a hog and fuck up a goose tryin to get away with the flag
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  4. #2784

    Re: [Reach] Halo: Reach Discussion

    Quote Originally Posted by Heathen View Post
    If its as useless as the bruteshot, never.
    The bruteshot was hardly useless.
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  5. #2785
    Senior Member NotZac's Avatar
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    Re: [Reach] Halo: Reach Discussion

    Quote Originally Posted by Heathen View Post
    If its as useless as the bruteshot, never.
    Actually I found the Brute shot to be very useful if the situation called for it. That's why I want to see how well of a weapon the concussion rifle is; if it can send objects flying farther than the original Brute weapon, then I might whore it during games.
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  6. #2786
    It Isn't Easy Being Green DarkHalo003's Avatar
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    Re: [Reach] Halo: Reach Discussion

    The Brute Shot was useful when it came to shocking opponents from above. Most people who don't see the Brute Shot coming end up defeated seconds later, not to mention when there's fusion cores involved.
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  7. #2787
    Senior Member NotZac's Avatar
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    Re: [Reach] Halo: Reach Discussion

    NEED A DISPENSER HERE

    I dislike how the falling damage still applies to man-cannons.
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  8. #2788
    Junior Member Xerax's Avatar
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    Re: [Reach] Halo: Reach Discussion

    Quote Originally Posted by NotZac View Post
    I dislike how the falling damage still applies to man-cannons.
    That's so dumb.

    Also, whats the Hologram hud icon you see randomly appearing and going away?
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  9. #2789
    For Auir! ODX's Avatar
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    Re: [Reach] Halo: Reach Discussion

    I like how the mid-air arm-flailing animation finally overlays with the ragdoll, so you can spin around while flailing your arms now instead of always facing downward

    Best example is around 1:18, you can even see another good example in the background during/immediately after the first guy.
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  10. #2790
    The Boss cheezdue's Avatar
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    Re: [Reach] Halo: Reach Discussion

    Quote Originally Posted by ODX View Post
    I like how the mid-air arm-flailing animation finally overlays with the ragdoll, so you can spin around while flailing your arms now instead of always facing downward.
    Yeah I liked that too. I also liked how the grenades looked more powerful. Though not as powerful as the Halo 1 grenades.
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