http://blogs.halowaypoint.com/Headli...in-11812-.aspx
Instead of monthly playlist updates, it's now weekly. SWAT comes back next week.
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http://blogs.halowaypoint.com/Headli...in-11812-.aspx
Instead of monthly playlist updates, it's now weekly. SWAT comes back next week.
Re: Halo 4: Much better than Reach. [edited by jcap] < lol what? ~jcap
Re: Halo 4: Much better than Reach. [edited by nazimod zeph]
what?
lol.
The peasants are rising up. STAMP THEM OUT QUICKLY!
Swat? Hell yes.
Still no news about an option to avoid joining games in progress. Stupid. If they don't add that, I will hate 343. It is literally a game-breaker in my eyes.
Oh yeah, did they not bring back location names in Halo4? In Reach the map variants had support for them (and translations) but I don't think they finished the user interface (I know Bungie was trying to get user support for them)
If this game stuck with Reach armor design, and simply adopted the more Halo 3-esque lighting and shaders present in Halo 4, this game would look intensely better.
By the way, having played the game now: more fun that Reach, but still lacking some of the features which made Halo 3 the best experience, in my opinion. ie. Dual-wielding, Elite player-models, fixed weapon-spawns, etc. Also, sad to see some of the old weapons and vehicles fail to return. I'm not saying that you have to put them in the default loadouts or include them in the regular ordnance drop options, but I can't think of a good reason to limit options available in previous games for local or LAN multi-player.
I played the first level of the Singleplayer. From the first level, I can say that this game is going to be fucking awesome. I may be playing more tomorrow too, hopefully multiplayer.