Re: Halo 4: Cool Game For Attractive People [edited by secretmod thehoodedsmack]
Quote:
Originally Posted by
Warsaw
I'm not. Remember how games almost never had public betas, period? Remember how they still did just fine? Remember how Halo 1 let you join a game mid-match and it still did just fine? Remember how Halo is NOT a new series and the mechanics have been all but completely unchanged since Halo 2 and they thus should have had ample time to get this working?
I'm not asking them to make a perfect game. I'm just wondering why joining a match in the middle of the round is such a huge thorn in the side of players of this series when it has been demonstrated to work fine in both other games of similar style AND in a previous entry to this very franchise.
Joining ongoing games is a common mechanic that Bungie and now 343i seem incapable of properly incorporating. The problem is either in the players or the game mechanics. Since you can't change people, you have to change the game. I'm inclined to think that this game doesn't reward resourceful playing, because if it did then a single player would be able to at least hold his own (still losing, but not getting raped with no chance) versus two or three people; it worked in Halo 1 even on Xbox LAN. It even worked in Halo 2. So, and please pardon my French, what in the fuck are the people running this series smoking they are so incapable at making a balanced team multiplayer experience and how to I obtain this magical substance?
If that's being overly critical, then you are a display of being overly charitable. It's a $60 game; it damn well better work right.
Dude, what the fuck? Halo 1 PC had joining in the middle of the match. For PC. With dedicated servers. Different story dude. The game has been out for a motherfucking week. Your expectations are pretentious and high. You ARE being overly critical and I'm not being overly charitable. The fact is, they have implemented joining match in progress and they are encountering issues that occur because so many instances happen. There are a lot of people playing the game so there is a higher probablility you will encounter these problems simply because there are more instance for those problems to show up. This is the first week where a very substantial amount of people are playing the game. If you seriously don't expect hiccups to be found, then get over yourself.
I'm defending the game because you're being completely irrational and claiming the game/developer is bad simply because this one feature is having bugs, which could not within reasonable time be detected and fixed before release. There WILL be updates, so buckle down and do one of the many other things that this game has. And from nearly everyone I've talked to, multiplayer is super-balanced and kickass. Like I said before, your expectations are too damn high, especially given how good the game is to begin with.
Re: Halo 4: Cool Game For Attractive People [edited by secretmod thehoodedsmack]
no, mid-game joining has NEVER been a problem, TEN YEARS AGO.
there's not really an excuse for not having a functional mid-game-join nowadays.
unless it's left out by design ofcourse.
keep in mind that software will have bugs, and bugs tend to get fixed.
i don't know the state of whatever this is about, so i can't really sya more than that.
then again, it's hardly irrational to expect a functioning product when you buy it.
it's the LEAST you should expect.
to expect anything less sais a lot about the PATHETIC FUCKING STATE of games nowadays.
Re: Halo 4: Cool Game For Attractive People [edited by secretmod thehoodedsmack]
the ability to patch a game on consoles made the original product worse...why have a beta if you can sell your game, test, and patch afterwards?
90's be trolling with N64 cartridges..no ability to patch there. the game had to be perfect and for the most part, they were
Re: Halo 4: Master Chief kills Dumbledore.
Finally beat Legendary solo. Promethean knights can DIAF. My new Mk VI armor feels well-earned.
Re: Halo 4: Cool Game For Attractive People [edited by secretmod thehoodedsmack]
Quote:
Originally Posted by
ejburke
Is it still an opt-out lobby? So, you only have that risk of joining a match in progress in that first match, right? If you stick with the lobby, you're in games from the start the rest of the way?
You'd think so right? You finish a game, and people are still in the lobby with you, you imagine others would join and you start a game from the start...wrong - it can put you in an in-progress game.
I like the option of joining in-progress games, it eliminates issues that Halo 3 had that plagued the game. Yet that is what it should be, an option.
The only true fun I've had on Halo 4 MP, is when its a bunch of people from Modacity all playing in the same team, as we have the exact number of people needed for a gametype, we know we will get a new fresh game. Plus its just tons of fun playing with people you know.
I don't like the way MLG works, but I do feel to get the best out of Halo, you need to play in a controlled environment with a team working fully together.
Re: Halo 4: Master Chief kills Dumbledore.
Korn and I were playing, and got joined-in-progress into a losing match, as the only players on our team. How does that even happen?
Re: Halo 4: Master Chief kills Dumbledore.
So I went and counted, and this game has more weapons you can use than any other Halo game. So why does it feel, to me at least, like there are so few? Because there are few fixed spawn points? Because the Forerunner weapons are almost identical to the Human weapons? What do you guys think?
Re: Halo 4: Master Chief kills Dumbledore.
Quote:
Originally Posted by
thehoodedsmack
So I went and counted, and this game has more weapons you can use than any other Halo game. So why does it feel, to me at least, like there are so few? Because there are few fixed spawn points? Because the Forerunner weapons are almost identical to the Human weapons? What do you guys think?
This was pretty much explained in Halo 1 dev when they talked about getting the shotgun in last minute. You really only need to add a weapon if it fills a niche that otherwise wasn't already there. By the time you have to resort to spreadsheet tactics to keep your myriad of weapons balanced, you've saturated your gameplay mechanics or have become reliant on gimmicks. That is, to say, when you balance one gun by the stats of another you've lost the game.
Re: Halo 4: Master Chief kills Dumbledore.
Quote:
Originally Posted by
thehoodedsmack
So I went and counted, and this game has more weapons you can use than any other Halo game. So why does it feel, to me at least, like there are so few? Because there are few fixed spawn points? Because the Forerunner weapons are almost identical to the Human weapons? What do you guys think?
2 Reasons
A: You pretty much have to rely on enemy drops in campaign to be able to have barely enough ammo to finish the level.
B: There are on random pick-ups in MP, you spawn with the gun you have to begin with, and the ordinance drops are rare. In MP I rarely have a chance to pickup the power weapons, unless its from Infinity Slayer.
Re: Halo 4: Master Chief kills Dumbledore.
Just finished campaign....wow, really liked it actually. Good storytelling. Liking the game a lot so far, probably as much as I liked Halo 2....of course Halo 1 is still my favorite, but this one is pretty fun.
Where is Veegie I want to tell him good job. Someone locate him....also, trying to figure out which name in the credits is him, have not seen a "Veegie" yet.