When the server was almost full was the most amazing game ever. Crazy banshee piloting, the shit was so fucking fun.
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Can I get suggestions and bug reports on the IMP maps?
I can't tell if it's the lighting given off by the sky, or if your materials are messed up, but the dust cloud kicked up by grenades going off in dirt in substation looks like elite blood.
Lefty, spawning with a pistol isn't really great. It discourages people from moving out of the corners of the map and also use of other weapons, since anyone can just sit in a safety zone and pick people off at a distance, and CQC with a pistol really sucks. However, I'm also afraid that if you start people off with something not as versatile as the pistol, if someone manages to get a hold of one, they'll dominate the map. It IS H'EH, after all.
And the modified player physics really fuck people up when you're switching between stock/classic maps and your maps. The increased jump height seems okay, but I wouldn't mix your maps into a mapcycle with other classic style maps.
The jump height is the only change too the tags aside from minor tweeks to AR PR FR and PP. And it's better that way I think. Makes jumps on some maps work better. (lockout especially)
I think the substation dirt asplozion color is due to the darkness of the diffuse map. I'm going to lighten it up and see.
PR spawn on HEH and add more pistols so they arent hard to find?
is the jump high enough to jump over a warthog?
I think more than just a change in brightness would make brown dirt look like purple blood. I'm saying doublecheck your materials and make sure that the ground's shader isn't made of elite material; if it's made of dirt, then that means the sky's light is wierd like that.
The mat is correct and the sky is pretty much normal (except I removed the ambient light so that the cave could look darker)
And those particles used in explosions and in most of the bullet impacts inherit there color from the color of the diffuse map.
edit-
Probably yes.
oh and i really like the map lefty, it had that open feeling which i really love in halo custom edition maps.