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  • No rec0

    40 51.95%
  • Old School CMT Maps

    38 49.35%
  • H2CE Maps

    44 57.14%
  • Password on

    30 38.96%
  • Join with old school names

    41 53.25%
  • Return of the Most Annoying Gametype

    35 45.45%
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Thread: Halo CE Birthday Night

  1. #281
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    Re: Halo CE Birthday Night

    Quote Originally Posted by Arteen View Post
    It wasn't my idea to play Concat, so don't blame me. You should've suggested a new map if you wanted one.

    The 2v3 CTF on NMC was awesome though. Tremble before the sight of Storm and me in our banshees!
    When the server was almost full was the most amazing game ever. Crazy banshee piloting, the shit was so fucking fun.
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  2. #282
    Untruely Bannable~ Inferno's Avatar
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    Re: Halo CE Birthday Night

    Can I get suggestions and bug reports on the IMP maps?
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  3. #283
    Back for the Russian Halo p0lar_bear's Avatar
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    Re: Halo CE Birthday Night

    Quote Originally Posted by Inferno View Post
    Can I get suggestions and bug reports on the IMP maps?
    I can't tell if it's the lighting given off by the sky, or if your materials are messed up, but the dust cloud kicked up by grenades going off in dirt in substation looks like elite blood.

    Lefty, spawning with a pistol isn't really great. It discourages people from moving out of the corners of the map and also use of other weapons, since anyone can just sit in a safety zone and pick people off at a distance, and CQC with a pistol really sucks. However, I'm also afraid that if you start people off with something not as versatile as the pistol, if someone manages to get a hold of one, they'll dominate the map. It IS H'EH, after all.

    And the modified player physics really fuck people up when you're switching between stock/classic maps and your maps. The increased jump height seems okay, but I wouldn't mix your maps into a mapcycle with other classic style maps.
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  4. #284
    Untruely Bannable~ Inferno's Avatar
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    Re: Halo CE Birthday Night

    The jump height is the only change too the tags aside from minor tweeks to AR PR FR and PP. And it's better that way I think. Makes jumps on some maps work better. (lockout especially)

    I think the substation dirt asplozion color is due to the darkness of the diffuse map. I'm going to lighten it up and see.

    PR spawn on HEH and add more pistols so they arent hard to find?
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  5. #285
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    Re: Halo CE Birthday Night

    is the jump high enough to jump over a warthog?
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  6. #286
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    Re: Halo CE Birthday Night

    Quote Originally Posted by Inferno View Post
    I think the substation dirt asplozion color is due to the darkness of the diffuse map. I'm going to lighten it up and see.
    I think more than just a change in brightness would make brown dirt look like purple blood. I'm saying doublecheck your materials and make sure that the ground's shader isn't made of elite material; if it's made of dirt, then that means the sky's light is wierd like that.
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  7. #287
    Untruely Bannable~ Inferno's Avatar
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    Re: Halo CE Birthday Night

    The mat is correct and the sky is pretty much normal (except I removed the ambient light so that the cave could look darker)

    And those particles used in explosions and in most of the bullet impacts inherit there color from the color of the diffuse map.

    edit-
    Quote Originally Posted by Alwin Roth View Post
    is the jump high enough to jump over a warthog?
    Probably yes.
    Last edited by Inferno; May 18th, 2009 at 07:36 PM.
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  8. #288
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    Re: Halo CE Birthday Night

    oh and i really like the map lefty, it had that open feeling which i really love in halo custom edition maps.
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  9. #289

    Re: Halo CE Birthday Night

    Quote Originally Posted by Arteen View Post
    It wasn't my idea to play Concat, so don't blame me. You should've suggested a new map if you wanted one.

    The 2v3 CTF on NMC was awesome though. Tremble before the sight of Storm and me in our banshees!
    I meant Spamming the shees you dope.
    I also wanted IMP Substation but I didn't want to get banned for playing it already.
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