Re: CMT, Tagspace, tagslots, script space, and version numbers.
How big is this getting (as in disk space)?
Re: CMT, Tagspace, tagslots, script space, and version numbers.
Masterz told me earlier today that b40 couldn't compile because it was over 400mb. It's pretty damn big.
Re: CMT, Tagspace, tagslots, script space, and version numbers.
Quote:
Originally Posted by
il Duce Primo
Masterz told me earlier today that b40 couldn't compile because it was over 400mb. It's pretty damn big.
:mech3:I'm going to need a new external HDD.
Re: CMT, Tagspace, tagslots, script space, and version numbers.
Good thing I just bought that extra 250GB Hard Drive. :haw:
Re: CMT, Tagspace, tagslots, script space, and version numbers.
tbh I'm neutral on which version they use.
On one hand, if they use 1.08, they'll have more features, more tagspace, etc, and probably get a few more people buying a legit copy of the game.
On the other hand, if they use 1.00, they'll have a much bigger crowd of users, and more people interested in the mod. However, 1.00 never really has any custom maps playing, so I wouldn't hold my breath.
They've both got their positives, but ultimately this is up to CMT.
Re: CMT, Tagspace, tagslots, script space, and version numbers.
The 1.00 = more users argument is moot. It is complete bullshit. If someone wants to play it, they will not hesitate to play it on 1.08.
Re: CMT, Tagspace, tagslots, script space, and version numbers.
When making a mod you want the largest possible audience to play it. THE LARGEST AUDIENCE IS NOT 1.08!
Re: CMT, Tagspace, tagslots, script space, and version numbers.
Again, that argument is BULLSHIT.
The people on 1.04 had to DOWNGRADE from 1.08 to begin with. There is nothing preventing them from putting back their original exe and playing how it is supposed to be. It's not even like they don't know about the update - THEY TAMPERED WITH THEIR INSTALLATION AND YOU ARE ENABLING THEM.
If they want to play it, they WILL go back. And if a flock of players move to 1.08, there will be no reason to stay on 1.04.
Re: CMT, Tagspace, tagslots, script space, and version numbers.
Quote:
Originally Posted by
jcap got l4d from Rossmum :D
The 1.00 = more users argument is moot. It is complete bullshit. If someone wants to play it, they will not hesitate to play it on 1.08.
When you compare the amount of users on 1.00 to 1.08, 1.00 clearly has a larger userbase by hundreds. Saying it's moot that 1.00 has more users is just not true. However, I will say that 1.08 plays more custom maps than 1.00, which is really kind of sad when you think about it, so it's possible that 1.08 would have just as big if not a little less of an SPV2 crowd as 1.00. Hell, maybe even a bigger crowd.