Page 3 of 12 FirstFirst 1 2 3 4 5 ... LastLast
Results 21 to 30 of 114

Thread: CMT, Tagspace, tagslots, script space, and version numbers.

  1. #21
    Post Apocalyptic Badass Corndogman's Avatar
    Join Date
    Sep 2007
    Location
    Florida
    Posts
    2,136

    Re: Pardon Our Dust.

    Well, I can't say I really agree with the limiting the use of dev mode. I mean, shouldn't it be the players prerogative if they want to cheat or not. I don't use devmode myself, but I think I should be able to. I'm not really a competitive player, I usually just play through the campaign on normal difficulty. If I feel like using some cheats to mess around after that, I feel I should be able to.

  2. #22
    +rep to cure coronavirus n00b1n8R's Avatar
    Join Date
    Oct 2006
    Location
    Australia
    Posts
    13,215

    Re: CMT, Tagspace, tagslots, script space, and version numbers.

    How big is this getting (as in disk space)?

  3. #23
    CMT member/slave il Duce Primo's Avatar
    Join Date
    Nov 2007
    Posts
    400

    Re: CMT, Tagspace, tagslots, script space, and version numbers.

    Masterz told me earlier today that b40 couldn't compile because it was over 400mb. It's pretty damn big.

  4. #24

    Re: CMT, Tagspace, tagslots, script space, and version numbers.

    Quote Originally Posted by il Duce Primo View Post
    Masterz told me earlier today that b40 couldn't compile because it was over 400mb. It's pretty damn big.
    I'm going to need a new external HDD.

  5. #25
    nnh Ifafudafi's Avatar
    Join Date
    Jun 2007
    Location
    Stalker joke goes here
    Posts
    1,374

    Re: CMT, Tagspace, tagslots, script space, and version numbers.

    Good thing I just bought that extra 250GB Hard Drive.

  6. #26

    Re: CMT, Tagspace, tagslots, script space, and version numbers.

    tbh I'm neutral on which version they use.

    On one hand, if they use 1.08, they'll have more features, more tagspace, etc, and probably get a few more people buying a legit copy of the game.

    On the other hand, if they use 1.00, they'll have a much bigger crowd of users, and more people interested in the mod. However, 1.00 never really has any custom maps playing, so I wouldn't hold my breath.

    They've both got their positives, but ultimately this is up to CMT.

  7. #27
    InnerGoat killed my dakimakura waifu because I didn't post my desk :( jcap's Avatar
    Join Date
    Aug 2006
    Posts
    4,193

    Re: CMT, Tagspace, tagslots, script space, and version numbers.

    The 1.00 = more users argument is moot. It is complete bullshit. If someone wants to play it, they will not hesitate to play it on 1.08.

  8. #28
    Untruely Bannable~ Inferno's Avatar
    Join Date
    Aug 2007
    Location
    In a Place
    Posts
    5,166

    Re: CMT, Tagspace, tagslots, script space, and version numbers.

    When making a mod you want the largest possible audience to play it. THE LARGEST AUDIENCE IS NOT 1.08!

  9. #29
    InnerGoat killed my dakimakura waifu because I didn't post my desk :( jcap's Avatar
    Join Date
    Aug 2006
    Posts
    4,193

    Re: CMT, Tagspace, tagslots, script space, and version numbers.

    Again, that argument is BULLSHIT.

    The people on 1.04 had to DOWNGRADE from 1.08 to begin with. There is nothing preventing them from putting back their original exe and playing how it is supposed to be. It's not even like they don't know about the update - THEY TAMPERED WITH THEIR INSTALLATION AND YOU ARE ENABLING THEM.

    If they want to play it, they WILL go back. And if a flock of players move to 1.08, there will be no reason to stay on 1.04.

  10. #30

    Re: CMT, Tagspace, tagslots, script space, and version numbers.

    Quote Originally Posted by jcap got l4d from Rossmum :D View Post
    The 1.00 = more users argument is moot. It is complete bullshit. If someone wants to play it, they will not hesitate to play it on 1.08.
    When you compare the amount of users on 1.00 to 1.08, 1.00 clearly has a larger userbase by hundreds. Saying it's moot that 1.00 has more users is just not true. However, I will say that 1.08 plays more custom maps than 1.00, which is really kind of sad when you think about it, so it's possible that 1.08 would have just as big if not a little less of an SPV2 crowd as 1.00. Hell, maybe even a bigger crowd.
    Last edited by t3h m00kz; May 6th, 2009 at 09:45 PM.

Thread Information

Users Browsing this Thread

There are currently 3 users browsing this thread. (0 members and 3 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •