I already said I'd animate it didn't I?
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If they are to be animated, it should be a full 360, not just half. (If without scrolling textures)
After looking at the one from Halo 3, there are no moving parts. So really it needs to be textures and have sound added.
Why would the casing for a dynamo be animated?
Don't waste your time.
Model looks about right, although it feels a little bare for some reason.
Maybe have an alpha on the outside casing, then a cylinder on the inside thats animated.
i'm just thinking...in one of the first betas there was a tunnel underneath. what happened to that?
It was cut.
Get a new waterfall ):
It'd take Con 60 seconds to do a better one. :)
Dances with Wolves
Thats 1990
Open Range
imdb ftw...
If anyone is interested in helping with generator, here at the the files.
model
Sound clip
Im currently working on editing and looping the sound clip. ill post it when Im done
Water tiles so obviously. :gonk:
Looks nice.
Out of curiosity, can you have a base bump map and a detail bump map? That could make the water look much better. My guess is you can't, though.
I think its 2 bump maps that scroll over each other to create the illusion of water.
Could you give the two scrolling bitmaps different sizes so their least common multiple is as large as possible? That way although they both tile a lot the resulting map tiles much less, if that makes sense.
you just inspired me to download all that is futurama~
the map is looking very nice though
I just obtained every episode... >.> <.< from my cousin >.> <.< who has the dvds
looking good old pal. keep it up.
Ha, wheres my crane?
Water:
- piece of water plane sticking thru wall near one ladder
- make the water tiling much larger
- add a death plane beneath surface of the water, using over shield, you survive the fall which means you can go off the map - on both sides inside and out
Ladders:
- ick
Clipping:
happens everywhere, plus Rain and flying bugs inside and outside - may be solved with increasing render distance? portaling? (dunno)
Other:
- You should be able to hear mc's footsteps, and right sounds, metal sound on metal grates and walkways
- Hazard lights - light apears on other side of wall - move it down the wall further from cieling, and tiny bit away from surface - or place on the cieling and away from the wall
- Flags: blue one didn't move for me, red one did. make custom flags for this custom map
Overall - I like it
Thanks for your input. I wish more people would review it like you did. Hopefully most the of the issue addressed will be fixed. (Some mentioned have already, just not in a released version.)
If I can continue working on it like I am, I should be able to get this done relatively soon.
What do you think of the new layout. More of a 8 shape instead of a 'U'
http://image.odinseye.org/images/40.jpg
http://image.odinseye.org/images/41.jpg
the dam on lower part of the picture will be broken up more
If Reach ever becomes Halo Reach Custom Edition, please port this map and make it a firefight.
Otherwise, I like it a lot as it actually is. Keep up any improvements you have in mind though.
only way to see if it works better is a beta test... so.
it does look bettere however, and the removal of the sewer pipes is great. the only thing I suggest is a sniper rifle on either "flanking side routes" (lower dam, tree/rock whatever it is) and a OS or invs in the middle damn. another thing to look at is that the upper flanking area is unbalanced with the lower becuase it has no rails (also looks a bit smaller) and you could easily fall off it more.
either way, get a beta out.
If I can finish my animations for work, I should be able to get a test going soon
fo realz?
C2