http://halo.bungie.org/news.html?item=38014
I got #360003, how 'bout you?
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http://halo.bungie.org/news.html?item=38014
I got #360003, how 'bout you?
Anyone else think the Boltshot is underpowered? It takes 11 shots to kill a guy. C'mon 343, 6 shots at least with the BS (calling it that from now on) so we don't get fucked in the ass by anyone with a Magnum or a Plasma Pistol. :v:
Scoped light rifle supremacy.
It's a shotgun side arm. I don't think it's primary fire needs a buff considering it can one-shot you on just about any occasion when you're withing 5 feet of the damn thing.
That being said, it's my favorite side-arm. Especially when those MLG wannabe fuck heads think they have the advantage when they back me into a corner on Haven. That's right screwball come right around and see what I have for you. :v:
Getting pretty tired of this grind2win level bullshit!
I just like my sidearm to kill within the magazine when I'm fifty feet away. I don't like getting close thanks to the Halo 3 style melee system where the damage goes past shields.
Oh, no doubt. I still love it to pieces, but I don't want to rely on it as a sawed-off shotgun. That being said, it's still satisfying to knock a bastard flat on his ass with a single blast.
I've lost a few battles of AR vs PP and I gotta say it's a real surprise. Usually it's a guy who is on my blind side. Overcharge, cooldown, spam trigger. At least have the decency to whip out a BR and take me down Halo 2 style.
Halo 2-style melee system, excuse you. Halo 1 was the only one not like this...and actually damage did still pass through shields, you could just take more of it
Stop breaking reality
I finished the game on Heroic:
Noticed a certain comment on this video. Stop trying to ruin Halo again, Korn.
Well, he didn't flat out tell people what happens nor did he post a video of him doing it.
Halo 4's scripting should be archived in plain text. I don't understand how modders haven't torn it apart yet.
wut wut where are the crates? What are you in the crates? Hello hello
So I just "completed" the game on Heroic. The reason why I put completed in quotes, is because the game says I haven't completed Level 3. Fuck that, that is the level I hate. So great, going to have to go back and play for the achievement.
My thoughts on the SP:
broadsword level sucked ass. They should've squeezed a level on installation 03 instead.
Had they hired me/brought me in to intern I would have verified that no debug data would have leaked into shipping builds. Their loss. Or they just don't care. Or someone there wanted it this way. Their loss, either way.
And I'm pretty sure the crates are spawned in the following zones (instead of all in the same spot) as a way to replenish the player with heavy weapons (since it only works on legendary).
OS for halo4, coming to a shitbox near you.
Since there's a challenge for doing Forerunner on Legendary solo, I'll share my tips for that mission.
There are several reasons why this mission is a little bitch. 1) There are barely any power weapons to be found and during the first couple encounters, all you have are freaking Boltshots and Suppressors. 2) Cover? What's cover? We'll give you a little rock to work from. Good luck with those crawlers, Ghosts, and Banshees that can get behind and shoot over said rock. And 3), the guy in charge of placing checkpoints is an asshole.
My first Legendary run, I had a Kill Em All mentality and it took forever and was exceedingly frustrating. Playing today, I avoided fights whenever possible and there are a LOT of opportunities to avoid fights on this level. The Prometheans and Covenant are fighting all over the place and that's usually a great opportunity to look for an opening and book it.
When you get to the beam towers, don't fuck around. You need to get a checkpoint as soon as possible, because replaying the beginning of both of those encounters is not something that is good for your sanity. What you need to do is be aggressive and go take out one of the shield generators, kill the nearby enemies and you should have a checkpoint.
For the second beam tower in particular, what I did was run over the Elite heading for the Banshee, then continue on in the Ghost to the right hand shield generator to force my first checkpoint. Then I worked my way around the back to take out the other two generators. Once they are down, go grab a Banshee and fly up to the light bridge and jump out. You're home free. Don't try to kill the Elites on the tower or the other Banshees, just give them the finger and move on.
As far as weapons go, I stuck with the Light Rifle and Scattershot. As I was saying before, there's really not much of an option there.
Just logged on this morning:
Where the fuck is Episode 3?
Where the fuck is Team Snipers?
Why is there now a FFA Throwback playlist, and SWAT is gone?...
That's a really dumb idea, because you'd be limiting yourself to one weapon since your UNSC one will probably run out of ammo about 2 seconds into the damn level.
FFA Throwback was actually kinda fun. I played a good game of King of the Hill on Haven (got 2nd, but most kills), and I'm sure other parts could be fun too.
Really I'm just eager for Episode 3 of Spartan Ops. I actually really like this episodic mini/weekly-campaign they have.
Its up, same with team snipers.
Anyone have their 14 day trial code that came with the game that they aren't using? I'd like to enjoy my MP experience longer. PM me if so:)
I just did chapter 1 on easy to feel it out. I didn't die, but shit. That is going to be a nightmare on Legendary.
Promethian Knight Battlewagons on Legendary are the worst.
Basically:
http://i370.photobucket.com/albums/o...-at-me-bro.gif
And it's like I'm shooting spit-wads at them. :saddowns:
That 2-Dot Code unlocks....
Raider DSTT Left Shoulder/RS and a new emblem + 2500 XP.
After you beat the first 15 chapters on Legendary.
This made me spit out my drink, not even joking.
Also:
http://chan.catiewayne.com/b/src/134241607114.jpg
I love how Dr halsey put those assholes in their place. Also Mission 1 on EP3 is amazing.
"First we taught them how to be silent. Then we taught them how to be Spartans."
EAT SHIT.
Sweet lines, but they would be better-scripted if directed at different aggressors. That is to say, why are they writing the SPARTAN IVs as such tools? They're still SPARTANS, they've been trained for years and entrusted with multi-million dollar hardware, they're not Stormtroopers, for crying out loud.
Actually the Spartan IV's are recruited marines. They're not nearly as genetically augmented...or disciplined...as Spartan II's. I hate the Spartan IV's. They just need to shut the hell up and get the work done, also they can lose their egos, that would help.
If I was a spartan II, and I saw Palmer point that magnum at Halsey, I'd step right in front of her and say "Go ahead, try something."
A Spartan II could easily break these people in half.
And that's why I'm saying it's bad scripting. They still have a plethora of regular marines, these are supposed to be the best-of-the-best. The Halo franchise has had a long history of depicting nearly everyone outside the SPARTAN II Program as an undisciplined, egocentric fuck-wit.
Actually, since these are volunteer military personal, they have this concept of how highly regarded the Spartans before them were and probably assume that privilege carries forward. So they're still the same "undisciplined, egocentric fuck-wits", just now they're wearing Spartan armor.
Actually, he had it right (about the 2-dot code), you have it wrong. It'd be the first 3 episodes, though. And on top of the 2500xp it unlocks SPOPs concept art
So, I just watched all of the Halo 4 cut-scenes (fuck you, don't care), and I have come up with the perfect summary of the game:
Halo 4: Tron in Space.
Alternatively, there's Halo 4: Flynn meets Chief.
Really glad they incorporated MP maps into SPOPs.
Was playing the third mission, took down the shield on the jammer, and killed all but the four Hunters. I thought jumping into the sniper tower would be a good idea. Turns out I got stuck under the platform. I spun around and saw the four hunters just glare at me. "Uh... 'sup guys?" Dead. :XD:
For anyone who hasn't played it on Legendary yet, third mission: try to hijack the ghost and then lay down plenty of fire on everything that moves from a really safe distance. I was stuck with a stupid Wraith driver and I laid waste to it and a plethora of elites in no time at all.
Also figured out that once a Hunter's back-plate is removed, about two charged shots from the Boltshot will take him down. Good luck getting behind it though. Hunters seem omnipotent to anything within fifty feet.
Team Snipers on Vortex was pretty alright.
Team Snipers on Complex was a goddamn abomination. I'm positive Complex is just a bad map.
It's the new Asylum from Reach. Not that the layout is similar, just that it's bad.
I have the full Raider armour set. Had it all since last week. It said you needed to complete more missions than you actually did to unlock it, 3 chapters was the actual unlock amount.
Since then though, 2 episodes have been deployed, so perhaps the requirements have increased if it has? Bad luck :D Ep3 gonna be a bitch on legendary. View my guy if you wanna see what full Raider armour looks like btw.
Different raider suit.
I have had the suit as well and this code comes up with something different.
http://www.nbcnews.com/technology/in...sets-1C7187362
What record? The record for the largest amount of time wasted? zing!
that's not funny my xbox died that way
Does anyone know when the XP cap resets? I hit it for the day around 12:05am my time (47->55) and I'm just curious when I'll start earning XP again.
Halo 4: FixThisShit.exe
Also, anyone else here play enough Team Snipers to "master" the sniper rifle :downs:? I played about 40k XP worth of it yesterday. They should add the binary and beam rifles now so I can max those out.
I can't imagine how "fun" Team Snipers with binary rifles would be.
Why would it be any different than Team Snipers with Sniper Rifles? It's not exactly hard to get headshots with the massive autoaim in H4, so you'r getting 1shot kills either way. The difference with the Binary Rifle is that you've got a giant red laser beam showing where you are. And double punching faggots might not be as annoying since you can 1 shot noscope more easily vOv
I actually find sniping in Halo 4 to be harder than it was in Reach.
Given, that could also be atributed to how butt-ugly the gun is, which in turn actually carries over into how I play. (Reach's sniper looked nice, Halo 4's does not)
Since we're on the topic of snipers, the auto-aim for passengers in the Warthog is still fucking insane. It's like they dragged it from Reach. I could aim a mile above an enemy head, pull the trigger, and the bullet will still fly though his face.
I think Team Incinerator Cannons would be worth trying.
Team Rockets was one of the funnest alt-gametypes in Halo 3, and it was still kinda fun as Splockets in Reach.
But now...now it's time for TEAM INCINERATION CANNONS.
I feel like the recoil in Halo 4 is throwing me off since I was used to Reach's. I also liked Reach's sound a lot better too.
Dunno, I'm just weird. I am the one who prefers weapons based on animations, you know.
I'm actually glad that there is some recoil in a lot of the human weapons. The BR has it especially, which means there is a reason to choose other precision weapons for headshots. My only beef right now is just getting used to headshots in general as for some reason they are a bit more difficult to accomplish in this game than before. It could also have to deal with my issue of not playing an Xbox since July. >_<
I don't think so, mainly because the theory is that you need to keep readjusting your aim, so that it's more skill based then an easy point-and-shoot gun from a possibly safe distance. I know what you're saying, but what I mean is that it just forces the user of those weapons to realign their reticules. The BR is powerful, so I think it works well, especially since it means the user has to mind the BR spread a bit more since aim is being readjusted.
Oh my FUCKING god!
The skies in this game are awful. First, they are visbily smaller than any version of skies we've seen before. Second, they are cheaply designed. And third, the clouds look rediculous.
If Con hasn't seen 'em yet, he'll be gouging his eyes out when he does. :gonk:
If Reach did anything truly right, it was that the skies were so pretty. Goodness those skyboxes were probably the most moving part emotionally for the game aside from the music.
Speaking of music, if you haven't already I recommend you guys go to the store and buy a physical copy of Halo 4. Instead of just the 15 tracks, you get 6 more and the soundtrack is pretty freaking awesome. It's definitely not the same as Marty's stuff (then again, few soundtracks compare to Marty's work), but it's still REALLY good. My favorites have to be the two tracks Requiem and 117.
I strangely didn't hear much of the music at all, or rather...I don't remember any of it aside from 117 during the last mission.
The only thing I really remember about the music, actually, is how blaringly loud it was over the spoken audio >_>
There we go. Just saved everyone some time and money. :downs:
Ah, I absolutely do remember "Requiem," when you first emerge to see the spectacular view that 343i has crafted for your first real introduction to Halo 4. Beautiful.
Belly of the Beast is one of my more fav songs from this game
Belly of The Beast, 117, Nemesis and Arrival are my favorites.
At first I was like "wait why the fuck are there massive floating Forerunner pillars?"
But THEN I was like "HOLY FUCK THERE'S MASSIVE FLOATING FORERUNNER PILLARS :O"
Fuck Midnight Launch. That has to be the worst achievement to get since Lone Wolf Legend. I don't want to wait another six hours just to drive a Warthog off a sand dune. Whoever thinks up this BS better get fired.
Oh, and fix the skies. I shouldn't see pixels while I'm running around unzoomed. It gives me a headache. :v:
Achievements Hunter showed that you can change your timezone. They "moved" to Alaska since it was closest to before midnight, then they just waited until midnight and...boom, launched off a ramp on Requiem at the beginning with a warthog.
Just finished my first few matches of Team Snipers. I never noticed the extent of Halo 4's auto-aim until now. Crazy
So while working on a megalo variant editor for H4 I noticed that they changed up the way powerups were done from Reach. When I went into the actual game UI/Forge, I noticed that they flat out took out powerups. However, the "leader" trait mentions that it overrides everything besides powerups...yet powerups can't be placed (nor their traits edited)!
Powerups were moved to ordnance drops in-game, so perhaps they're just hidden in Ordnance in Forge. Look around a bit.
Overshield is all that remains from the power-oops. They've added speed boost and extra damage to list though. You can find them in any of the ordinance drops. They're just a pain to dig for.
I'm talking about custom powerups. IE, Reach had red, blue, and yellow powerups, which game variants could then specify the player traits associated with those powerups. Does the ordnance palette have custom powerups?
There's only one CP in multiplayer. You are thinking of custom Firefight skulls.
But to answer your question: no. There are no custom powerups in Halo 4 at all. The closest you are going to get is player trait zones.
No, I'm not thinking of custom skulls. There were custom red/blue/yellow custom powerups.
I remember there being the custom yellow powerup, but as far as I knew the red and blue were always the standard overshield and camo.
There were never red or blue custom powerups. Ever. Red was overshield and blue was active camo. There were red/blue/yellow skulls for Firefight though.
Halo 3 and Reach were the only ones with a custom PU. Go check 'em out for yourself.
There were custom yellow powerups though in both.