try, unreleased sandbox map. Also, i think you should make the gradient between ice and rock between cliff and snow a bit more defined, it looks way too blurred and spread out.
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Yeah, thats cause it's a 512 texture Wol :/
It'll look plenty defined once it has the detail maps on it. These aren't your average detail maps btw. The cliff detail map being applied is essentially just an x and y axis tiling regular cliff bitmap, but moar resolution. It's not some black and white thing.
no nigga, i mean the actual transition from snow to rock.
Oh you want it to be more abrupt?
But snow melts Wave O' :(
but snow also does not gradually melt in a GRADIENT, it CLUMPS.
i think i smell a custom brush...
What? A smooth transition and you call it a custom brush? Wouldn't a globby look be more assumed of being a custom brush?
Also, I get what you mean now. I did it pretty quick this thing, didn't think about that. Though it will be hard to make that not seam with the uv layout i have.
Also I never use custom brushes, unless it's for things like scratches and things like that. These are custom brushes I made though.
How I'm doing this is a nulled version of my snow detail map as a top layer, and I'm simply rubbing it out with the eraser to expose a nulled version of my cliff detail map underneath.
That ring-like object that's over the middle doesn't look that good. I think it would look better without the 3 rows of faces smoothed together.
I tried massacres angle method and this is what I came out with.
Ignore the error on the door in the first one, Ive already fixed that.
http://i220.photobucket.com/albums/d...7/telebase.jpg
http://i220.photobucket.com/albums/d.../telebase2.jpg
A second structure I made, Referenced it from a model Il duce made.
http://i93.photobucket.com/albums/l4...aseentry-1.jpg
And the Two joined.
http://i93.photobucket.com/albums/l4...wotogether.jpg