Definitely clean. <3
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Definitely clean. <3
So, I see a30's Energy Bridge architecture. Outside. With UNSC and Covenant forces already engaged in battle. Sweet.
I see something that could use some improvement - the edge between the terrain and structure. I'd say just make the floor's skin fade to dirt, and the grass edge fade to dirt as well, so it can be made with an alpha channel and not have grass growing out of straight metal.
Those pics probably don't do it justice but that section of the level looks so wide open and big but it doesn't seem too intense in the sense of a large scale battle. It's either that or not many units are shown on screen. If that section is only supposed to be a brief scuddle with the enemy, that's fine. It'd be awesome to have air targets, as well, but it's probably not the focus.
ghost looks nice.
There's plenty of intsense battles, but you also need small ones as a breather as well.
The grass growing over the metal does look unrealistic, and unnatural, but it's like this in other maps bungie has done. From the start when we decided we were adding new bsps, we wanted to make them fit in visually with the rest, and not to make them extra extravagant. We're also super low on tagslots, so we don't even really have room to spare for extra shaders.
Edit: I was thinking you were lookingfor something alot mroe complex than just an actual ground map. The ground map will be one of the last things to be done. Conscars is going to have to get started on those sometime soon if he's up to it. If not we're going to need to get someone new on the team to do them,. There's over 20 new bsps, and around 13 of them are going to require ground maps.
wow! Nice job. btw I'm writing w/ my new tablet. PWN.
I thought you had to ditch regional damage for vehicles on some levels :S
also
http://i96.photobucket.com/albums/l1...n8R/cmtwut.png
Did you not read masterz essay-post about not giving a rats ass to go back and fix all the teensy tiny errors this community notices? Going back and fixing every little thing is how teams lose interest and die, and it causes delays. Besides, maybe its a custom design?
Clad. Either you didnt understand or I didnt understand his question.