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Thread: Pardon Our Dust.

  1. #331
    ∑(〇Д◎ノ)ノ
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    Re: Pardon Our Dust.

    Definitely clean. <3

  2. #332
    Chasing Meteors Sever's Avatar
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    Re: Pardon Our Dust.

    So, I see a30's Energy Bridge architecture. Outside. With UNSC and Covenant forces already engaged in battle. Sweet.

    I see something that could use some improvement - the edge between the terrain and structure. I'd say just make the floor's skin fade to dirt, and the grass edge fade to dirt as well, so it can be made with an alpha channel and not have grass growing out of straight metal.
    Last edited by Sever; December 3rd, 2008 at 10:43 PM.

  3. #333
    Amit's Avatar
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    Re: Pardon Our Dust.

    Those pics probably don't do it justice but that section of the level looks so wide open and big but it doesn't seem too intense in the sense of a large scale battle. It's either that or not many units are shown on screen. If that section is only supposed to be a brief scuddle with the enemy, that's fine. It'd be awesome to have air targets, as well, but it's probably not the focus.

  4. #334
    Senior Member ICEE's Avatar
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    Re: Pardon Our Dust.

    ghost looks nice.

  5. #335
    "Think Different" Masterz1337's Avatar
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    Re: Pardon Our Dust.

    There's plenty of intsense battles, but you also need small ones as a breather as well.

    The grass growing over the metal does look unrealistic, and unnatural, but it's like this in other maps bungie has done. From the start when we decided we were adding new bsps, we wanted to make them fit in visually with the rest, and not to make them extra extravagant. We're also super low on tagslots, so we don't even really have room to spare for extra shaders.

    Edit: I was thinking you were lookingfor something alot mroe complex than just an actual ground map. The ground map will be one of the last things to be done. Conscars is going to have to get started on those sometime soon if he's up to it. If not we're going to need to get someone new on the team to do them,. There's over 20 new bsps, and around 13 of them are going to require ground maps.
    Last edited by Masterz1337; December 3rd, 2008 at 11:33 PM.

  6. #336
    Cancer paladin's Avatar
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    Re: Pardon Our Dust.

    wow! Nice job. btw I'm writing w/ my new tablet. PWN.

  7. #337
    +rep to cure coronavirus n00b1n8R's Avatar
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    Re: Pardon Our Dust.

    I thought you had to ditch regional damage for vehicles on some levels :S

    also

  8. #338
    For Gnomejas sevlag's Avatar
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    Re: Pardon Our Dust.

    Quote Originally Posted by n00b1n8R View Post
    I thought you had to ditch regional damage for vehicles on some levels :S

    also
    lol-wut indeed. I think the "are the brutes done?" question has been put to rest

  9. #339
    Senior Member ICEE's Avatar
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    Re: Pardon Our Dust.

    Quote Originally Posted by n00b1n8R View Post
    I thought you had to ditch regional damage for vehicles on some levels :S

    also

    Did you not read masterz essay-post about not giving a rats ass to go back and fix all the teensy tiny errors this community notices? Going back and fixing every little thing is how teams lose interest and die, and it causes delays. Besides, maybe its a custom design?

  10. #340
    am I an oldfag yet? Heathen's Avatar
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    Re: Pardon Our Dust.

    Clad. Either you didnt understand or I didnt understand his question.

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