Re: Halo: Reach Discussion
Quote:
Originally Posted by
DarkHalo003
The Elites in Halo 1 were jokes until they started berserking. I think the Sniper made them too easy, which is why people thought they were so fun. The Elites in Reach can survive one sniper round to the face, but the second one will finish it unless it's a Zealot, which takes three shots (two anywhere and one on the face). I think it makes a LOT of sense in making sure the player can't just clear away a bunch of enemies like they're just targets; this is the problem I had with Halo's 1, 2, and 3.
Don't tell me a sniper rifle firing anti-tank rounds has no business being able to take out ANY Elite in one shot...that slug has over 32,000 joules behind it. If Elites can take the hit then fuck me, I should be nigh unstoppable since it's been said in the books that the MJOLNIR shields were superior to the Combat Vest shielding worn by the Covenant. They could balance it out by making the gun a bolt action like it is in real life or just having a massive recoil in addition to making the AI run and hide after the first shot...which any real living thing would do when it just saw it's buddy's head explode out of nowhere.
That being said, I don't have a problem taking out Elites on Heroic or Legendary. Even with a shotgun, I don't have to backpedal at all; just shoot, punch, duck, shoot.
@jcap: except the plasma pistol doesn't like to be proliferous...
Re: Halo: Reach Discussion
Had the misfortune of playing Invasion Slayer again today. Paradiso is quite possibly the worst Halo map ever made, I've never seen gameplay so atrocious in the entire series. Whoever designed that map should be ashamed.
Re: Halo: Reach Discussion
I don't like how they've increased the window for two players to kill each other. I've got about three bull trues now, and every time the guy with the sword still killed me :|
Re: Halo: Reach Discussion
Quote:
Originally Posted by
Warsaw
Don't tell me a sniper rifle firing anti-tank rounds has no business being able to take out ANY Elite in one shot...that slug has over 32,000 joules behind it. If Elites can take the hit then fuck me, I should be nigh unstoppable since it's been said in the books that the MJOLNIR shields were superior to the Combat Vest shielding worn by the Covenant. They could balance it out by making the gun a bolt action like it is in real life or just having a massive recoil in addition to making the AI run and hide after the first shot...which any real living thing would do when it just saw it's buddy's head explode out of nowhere.
That being said, I don't have a problem taking out Elites on Heroic or Legendary. Even with a shotgun, I don't have to backpedal at all; just shoot, punch, duck, shoot.
@jcap: except the plasma pistol doesn't like to be proliferous...
I wish I could +rep this post. Also I'm pretty much agreeing with Arteen on everything.
Re: Halo: Reach Discussion
Do the unlockable armors effect the first person hands?
Re: Halo: Reach Discussion
Quote:
Originally Posted by
ICEE
Do the unlockable armors effect the first person hands?
Anything unlockable affects first person, where applicable.
Re: Halo: Reach Discussion
I think the Emile helmet scratches should obscure most of your vision except for two eye-holes in the center.
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Re: Halo: Reach Discussion
http://img.photobucket.com/albums/v2...35509_Full.jpg
This is the BS I'm talking about. That Elite melee is a one-hit kill. I've taken, what, two hits from a needle rifle and now I'm at risk of dying to one melee? That is awful. And I definitely wasn't rushing mindlessly into the middle of a battlefield.
Quote:
Originally Posted by
DarkHalo003
It's freaking Heroic. What do you expect? Them to greet you with open arms and allow you to charge them while they're easily two feet bigger than you are while trying to perform mass genocide on the entire planet (or preparing to)?
I expect the same level of difficulty from Halo 1, 2, 3, ODST and heck, Wars as well.
If you've been able to play Heroic meleeing at enemies with low shields, then something is wrong with the difficulty of Heroic for those games. I found Reach's Heroic to be a lot of fun. But that's obviously just me I guess.
No, nothing was wrong with the Heroic difficulty of the previous games. If you enjoy Reach's difficulty, that's fine, but I don't find it fun because it's just a bit too punishing and restricts a lot of the fun things things I could do in every previous game. I don't suck at Reach. I've made it through a few levels on Legendary with no or only a handful of deaths.
Halo 2 had one hit kills at the same range too,
Yeah, that was terrible too.
so the only real missing feature there is the AI's bluntness and missing uber weapons. The only Elites that shrug off high ballistics are the Ultras (which makes sense on Heroic I guess, they could survive three Fuel Rod blasts in Halo 2) and the Zealots (which makes a ton of sense on Heroic), which you should expect from the getgo unless you played Halo 1 beforehand.
Heroic is full of Ultras.
as well as learn to use even the most common weapons to get by in Halo Reach, which isn't the same as the past games at all.
The heck? You can use every single weapon effectively in Halo 1.
Well who's fault is it then? Maybe you shouldn't always charge Elites like you're doing then. I always wait till they're distracted and I have a decent level of shield before I rush them with AR, PR, or Shotgun fire. If distracted means grenades or just firing a few pistol rounds at them from one spot and changing, then that's how I'll drop their guard.
See above pic. Full health, decent level of shielding.
Camo is a double-edged sword in one way: you depend on it to change the situation, but if you're caught there isn't much you can do. What I do with Camo is use it to escape, get closer, and scout enemy positions. From a distance, it's great. Up close, you have to be very freaking careful because the AI aren't stupid like past games about it. It's best for assassinations, scounting enemies from a distance, and using it to sink away to allow you a chance to breath or formulate a strategy. When actually using it, you have to use it selectively instead of spastically to where the AI aren't as aware of it. These AI catch on to the same old tricks, especially on Heroic and Legendary. If you need a video, I could upload to my Fileshare of when I played an Elite Ultra on Legendary using Active Camo. Also, use Camo when doing things away from your allies; it doesn't do you much good when you get caught in the crossfire. Sometimes the AI may intend your ally, but accidentall hit you because their aim was bad or you just happened to be within the fire zone.
Camo was more fun in the previous games.
Engineers are a bigger problem on Legendary. The Drones are also mentioned in Reach's info as Irregular Soldiers, so that explains their rarity if you want to know that (albeit the reason is only good if you like the canon over the gameplay). I like the Falcon sequences though (not on Legendary however) mainly because I liked the ground action and being air lifted into combat.
Gameplay>canon for me, always. 343's next game gives all the marines energy shields in 2525? Go for it!
Try Normal for a playthrough, then try Heroic. I think it'll be a lot different after that transition, mainly because you're used to the weapons in a different way than you've been accustomed to these past ten years with Halo games.
I've played through a few levels on normal. Still mindlessly easy.
I differ because I think Heroic for Halo 2 and 3 was a cakewalk, especially after playing the games for 3 years at least. Halo 1's Heroic was tough for me for some reason and ODST was its own set of challenging considering the conditions. But Halo Reach was probably the most epic of the three in terms of AI aggressiveness and providing a challenge that remained possible, but challenging to accomplish.
'a challenge that remained possible, but challenging to accomplish' sounds like Legendary to me. Legendary isn't hard at all if you're methodical about it, aside from the occasional BS moment.
Re: Halo: Reach Discussion
You do realise Noble 6 has weaker armour than MC?
Re: Halo: Reach Discussion
Quote:
Originally Posted by
Limited
You do realise Noble 6 has weaker armour than MC?
I couldn't care less. Gameplay should always trump canon. I swear, the Rookie, who doesn't even have a state-of-the-art combat exoskeleton, energy shields, or cybernetic enhancements, feels a lot more durable than Six. The Rookie just needs to grit his teeth for a few seconds to regain his hot-metal-spike-absorbing, plasma-dissipating 'stamina'.