
Originally Posted by
DarkHalo003
It's freaking Heroic. What do you expect? Them to greet you with open arms and allow you to charge them while they're easily two feet bigger than you are while trying to perform mass genocide on the entire planet (or preparing to)?
I expect the same level of difficulty from Halo 1, 2, 3, ODST and heck, Wars as well.
If you've been able to play Heroic meleeing at enemies with low shields, then something is wrong with the difficulty of Heroic for those games. I found Reach's Heroic to be a lot of fun. But that's obviously just me I guess.
No, nothing was wrong with the Heroic difficulty of the previous games. If you enjoy Reach's difficulty, that's fine, but I don't find it fun because it's just a bit too punishing and restricts a lot of the fun things things I could do in every previous game. I don't suck at Reach. I've made it through a few levels on Legendary with no or only a handful of deaths.
Halo 2 had one hit kills at the same range too,
Yeah, that was terrible too.
so the only real missing feature there is the AI's bluntness and missing uber weapons. The only Elites that shrug off high ballistics are the Ultras (which makes sense on Heroic I guess, they could survive three Fuel Rod blasts in Halo 2) and the Zealots (which makes a ton of sense on Heroic), which you should expect from the getgo unless you played Halo 1 beforehand.
Heroic is full of Ultras.
as well as learn to use even the most common weapons to get by in Halo Reach, which isn't the same as the past games at all.
The heck? You can use every single weapon effectively in Halo 1.
Well who's fault is it then? Maybe you shouldn't always charge Elites like you're doing then. I always wait till they're distracted and I have a decent level of shield before I rush them with AR, PR, or Shotgun fire. If distracted means grenades or just firing a few pistol rounds at them from one spot and changing, then that's how I'll drop their guard.
See above pic. Full health, decent level of shielding.
Camo is a double-edged sword in one way: you depend on it to change the situation, but if you're caught there isn't much you can do. What I do with Camo is use it to escape, get closer, and scout enemy positions. From a distance, it's great. Up close, you have to be very freaking careful because the AI aren't stupid like past games about it. It's best for assassinations, scounting enemies from a distance, and using it to sink away to allow you a chance to breath or formulate a strategy. When actually using it, you have to use it selectively instead of spastically to where the AI aren't as aware of it. These AI catch on to the same old tricks, especially on Heroic and Legendary. If you need a video, I could upload to my Fileshare of when I played an Elite Ultra on Legendary using Active Camo. Also, use Camo when doing things away from your allies; it doesn't do you much good when you get caught in the crossfire. Sometimes the AI may intend your ally, but accidentall hit you because their aim was bad or you just happened to be within the fire zone.
Camo was more fun in the previous games.
Engineers are a bigger problem on Legendary. The Drones are also mentioned in Reach's info as Irregular Soldiers, so that explains their rarity if you want to know that (albeit the reason is only good if you like the canon over the gameplay). I like the Falcon sequences though (not on Legendary however) mainly because I liked the ground action and being air lifted into combat.
Gameplay>canon for me, always. 343's next game gives all the marines energy shields in 2525? Go for it!
Try Normal for a playthrough, then try Heroic. I think it'll be a lot different after that transition, mainly because you're used to the weapons in a different way than you've been accustomed to these past ten years with Halo games.
I've played through a few levels on normal. Still mindlessly easy.
I differ because I think Heroic for Halo 2 and 3 was a cakewalk, especially after playing the games for 3 years at least. Halo 1's Heroic was tough for me for some reason and ODST was its own set of challenging considering the conditions. But Halo Reach was probably the most epic of the three in terms of AI aggressiveness and providing a challenge that remained possible, but challenging to accomplish.
'a challenge that remained possible, but challenging to accomplish' sounds like Legendary to me. Legendary isn't hard at all if you're methodical about it, aside from the occasional BS moment.
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