and don't forget to taper it
as in, it gets progressively narrower as it goes, pester snaf if you need a less shitty description
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and don't forget to taper it
as in, it gets progressively narrower as it goes, pester snaf if you need a less shitty description
crit needed
http://i238.photobucket.com/albums/f...uffy/blah2.jpghttp://i238.photobucket.com/albums/f...ffy/blah-2.jpg
http://i238.photobucket.com/albums/f...uffy/blah1.jpg Don't know why the screens went like that sorry :S
Also, most of it is going to be surrounded by terrain so the sides don't really matter much
still a good idea to learn how to do it since a lot of people lack the .... hmm... maybe i'll make another tutorial..
Only problem with it is that at this stage it'd be easier to start over than to make it taper.
Will keep it in mind in the future, though.
E: Gah I just realized why the bottom of the support beam looks so wierd. It was originally stuck into a 60-degree-ish cliff, and I extended it a bit so the back side wouldn't look ugly in the renders.
Question, what angle do they usually taper at? Does it follow regular forerunner angles? It seems like 30 would be too much, so I'm thinking 15. (though It's not technically one of the angles, it is still used sometimes.)
. It looks like a sci-fi dinosaur head.
Without a jaw.
Awesome job on that. The only thing I'd say is that it would benefit from some texture variation on the top. You seemed to use a variety on the bottom and then stopped for some reason after the middle.
Also, that cage in the middle, I think it would look better if the cage was facing straight rather than at 45 degrees down.
I remember that, it was the first time i've ever seen a forerunner erection...that sounded soooo wrong.