Can someone please explain to me this beef with the Halo 2 Hunters? They were about as laughably easy as the Halo 1 iteration, just taller and scarier sounding.
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Can someone please explain to me this beef with the Halo 2 Hunters? They were about as laughably easy as the Halo 1 iteration, just taller and scarier sounding.
i think the idea is that their melees killed you faster and they could melee backwards. that was a big deal compared to halo 1, because it made approaching their back more difficult than halo 1. sniper rifles were still always a 1sk on hunters if you got them in the back though.
hunter melee in reach is ridiculous. i played through on NORMAL and one melee killed me. that one part where youre in that night club place with all the neon lights was fucking awful. 4 hunters. 2/3 of my total deaths in my first play through the campaign were due to those hunters.
I'll tell you a secret: shotguns and needle rifles are the Jesus against Hunters.Quote:
Originally Posted by Donut
They were still relatively easy, but I didn't care for them because of their 1-hit kill melees and high resistance to most non-sniper weapons. But it was great that they had a few more moves at their disposal and weren't complete jokes like in Halo 1. Halo 3 and ODST's Hunters were implemented much better.
1 Pistol shot to the back -- too easy. Everyone can agree on that. But what about one plasma stick to the back or one needle explosion to the back? Why can't that kill them? Must they be such obnoxious damage sponges? I say, 'NAY!'
Also, Remember how bad-ass you felt in Halo 1 when you rounded a corner and a sword Elite was bearing down on you and the only thing you could do to survive was to no-scope him with the sniper rifle? Not quite the same feeling when he doesn't go down in one shot.
To everyone complaining the Hunters are too hard:
They are kind of BS at times, but they're really not that difficult. You just have to be a lot more agressive with your circle strafing to keep them from using their stupid un-dodge-able melee swing. Also, they actually take damage from grenades now, so you can soften them up pretty well by tossing all your nades at them before closing.
Personally, I thought Legendary in Reach was way too easy. I hardly ever died in my whole first run, some levels (The Package) I didn't even die at all. I miss Halo 2's intense and punishing difficulty :(
its called normal difficulty, and them standing on a staircase that is inaccessible without going through them. its not to much the fact that its a 1sk, but that EVERY hunter melee is a 1sk on normal
and really, is it necessary to openly be a prick to me like this? im just stating my problem with hunters. warsaw and pooky's helpful comments are appreciated, your sarcastic, demeaning comments are not.
The only thing that I recall making Halo 2's Legendary more bullshit than any of the others were the psychic hair-trigger Jackal snipers. Being punished for making a mistake is one thing, but being punished for not knowing exactly where the enemies spawn or set up is just bad design.
Some of you seem to have a "1337er-than-thou" attitude. That's just not what this is about. We're talking about good design vs questionable design. The game could be 10x harder -- if they figured out how to do it fairly and make the experience the most rewarding and satisfying game you've ever played, few would complain. It's not so much that the Hunters are a pain to take down, it's that I just don't want to bother taking them down. It's a dance this game forces on me that I have no interest in.
Edit: To Illustrate:
Killing a Grunt with a single DMR shot to the head --> satisfying
Killing a Grunt with 4-5 DMR shots to the body --> not satisfying
Killing Hunters in Reach feels like the latter example.
If you're talking to me here, all I was saying was that I enjoyed Halo 2's Legendary mode because it was sadistically difficult. I didn't say anything about how I'm more 1337 than other people.
But yeah, Reach Legendary is still way too freakin' easy. It just doesn't feel Legendary, more like Slightly more Heroic.
Somebody just called Bungie the new Third Reich, I never expected that at all. I laughed.
Dude, listen to what he's saying about the Needle Rifle. You also don't bum-rush Reach Hunters; you should've figured that out the first time you fought them. The thing is, Hunters were always intended to be this strong and this vicious. I'm greatly satisfied with this change mainly because it's finally complete for an Enemy that's changed so much since Halo 1. Also, did anyone notice they didn't have the Assault Cannon? I thought that was a bit odd at first.
What's so special about the needle rifle? I tried that a while ago, got a supercombine right in the back and the Hunter just shrugged it off. I'm not going to play guessing games as to how many supercombines it will take. They should be dead in one. If they're going to treat them like vehicles that are resistent to small arms fire, then give me a hijack animation, where I cut a hole in their back and stuff a grenade in it.
yeah, i realize bumrushing doesnt work. your options are kind of limited when 50% of your movement area is cut off by walls and the hunters are on elevated positions. i couldnt figure out how to get behind them, and when i finally did i was too close but had nowhere to go because of walls and stairs blocking me in, or i was just too close to get away from their melee. i didnt have a problem managing the ones on ground level once i figured out all of their attacks, but the only way i was able to take out the ones up higher was with the rocket launcher conveniently placed under a spotlight in the center of the room, and even that just barely did the job. when i can get around to the back (for example, the hunters at the end) the shotgun has worked pretty well. the hunters at the end were actually not a problem at all for me. i dont know if thats because i used a drop shield as cover, or if theres just a different terrain advantage or what, but it wasnt nearly as bad as the night club place.
i actually dont think i ever even picked up a needle rifle through the whole campaign though, so next time i play through ill use it. its worked pretty well for me in MP so far
There are jet packs in the room where the rocket is in odst. Get them, activate the transmitter and get out if they're really that annoying.
the ai were telling me to kill them. didnt realize i could just avoid them. i figured i had to kill them before the game would let me do anything with the transmitter. thanks for the tip
whats that about rockets in odst though?
The club is crater from odst. Theres a room below the stairs that you come in down where the rockets were in odst and jet packs in reach.
Omg, I just finished 2 CRAZY games. Both were Team Snipers. The first game I went 27 kills, +15 no one could touch me, 5 assists it was nuts.
http://www.bungie.net/Stats/Reach/Ga...ayer=Limited55
Last game I played, 2 people quit at the very start, 4 vs 2 Team Snipers on The Cage, my teammate wasnt that good but wow we won 35 - 33, and we didnt hide or anything, pure killing.
I need to buy a capture card and film some of my game saves :O
lol, you didn't notice the layout of the stairs the first time you ran through? The first thing that flashed back was the "oh shit" moments from firefight when the hunters follow you up the stairs. :(
My mind was blown at how they turned that plaza into a night club though.
I noticed that it was Crater-esque the two times I've played the level, but I didn't pay enough attention to realize it was Crater. You know, with the Hunters and all. I'm tempted to go back and check it out, but I find that level somewhere between Library and Cortana on the fun scale.
Ooh, ranking game. Library > New Alexandria > Cortana. I've made dozens of runs through the library and a handful were a lot of fun. Not the first time. Not the last time, but a few times in the middle there give it the nod over the others.
I find the Library fun if you play it with comedy in mind. If you take the level seriously, it sucks. If you laugh at the stupid AI, the behaviour of Carrier forms and the pop they make, and make fun of the terribad pre-ragdoll physics, it's quite hilarious.
Cortana was just...bad. I don't even have anything good to say about it. It was frustrating, poorly laid out, and long (which isn't bad in itself, but coupled with the rest it exacerbates things).
Now New Alexandria is annoying with all the back and forth running around, but it has good moments in it (like said Night Club).
Dear Bungie:
Let me reiterate that your playlists are fucking garbage.
All I wanted to do today was finish my commendation for automatic weapons in matchmaking. I searched in Rumble Pit, the faggots voted for Infection. I searched Invasion, the faggots voted for Hemorrhage. I searched Team Slayer, the faggots voted for SWAT. I searched Team Objective, the faggots voted for Headhunter Pro. Bungie, you are horrible at making games and should kill yourselves.
Thanks,
9 year Halo veterans.
Why the HELL does everyone vote for infection? Infection is fucking garbage. In one party I was the only one who voted for elite slayer and some d-bag said:
"WHO'S THE FAG THAT VOTED FOR ELITE SLAYER, GAWD."
Other than the annoying point blank stick I REALLY enjoy elite slayer and rate it higher than half the crap on the Rumble Pit right now. I swear to god every third person who plays this game is fucking STUPID. Hell half the people I've run into that are pricks typically have their nuke count from MW2. Honestly, go back to your shitty CoD and take your bad game habits with you; gtfo of my Halo.
Honestly, the more I play Reach MP the more I hate it. Playing right now with old Breaking Ben songs in the background. All it's doing is making me long for the old days of Halo CE.
Well, at least Halo PC's multiplayer is still fairly active...
There are also an awful lot of modded servers now...
I am seriously starting to enjoy the assassination moves...
http://www.youtube.com/watch?v=nKCzhzCV_kE
well seeing as how everyone is frothing at the mouth i'd like to point out a little exploit on new alexanderia involving the club errera easter egg
how to do this:
*proceed through the level till you get the way-point for the night club
* activate "never surrender" via the hidden switch close to the hospital
(optional)*go inside and listen to the music if you want
*while never surrender is playing kill the fuel rod grunts that are right next to the entrance, doing this ends the song and they get pissed at you
*run outside
*fly to the top of the building and activate "siege of madrigal"
*go back to the club
you'll notice upon exiting all covenant inside the club are "dancing" again, use this to your advantage and turn off the jammer
now here is where the exploit comes out, by following the steps, even after the jammer is deactivated/blown up, the covenant will KEEP "dancing".
i was literally able to walk in and out of the club on legendary without any hunter fight and any other fight after that (lost some health leaving the first time, but jsut enough that it regenerated back to full)
Who's the retard at Bungie who thought it would be a good idea to put SWAT on Hemorrhage!?
It doesn't help that I hate the DMR.
shishka
ninja on fire is here to save us though
Anything on Hemorrhage is absolute shit. Halo is way too focused on long range weapons now compared to Halo 1.
I'm sure Shishka wasn't some kind of playlist dictator. The whole studio was playing the game and I'm sure they had input. It's when the whole studio moves on to the next project and stop playing the game that the playlist guys are left to their own devices. But really, all they do is listen to feedback.
i have to agree with rent (quote button is slow in response time TBH)
but way to much focus on long range gameplay now...its sooo fucking slow compared to halo 1
I see a lot of people bitching and moaning in here that despite how this game plays extremely well for the vast majority of people, it "doesn't fit exactly with MY idea of how it should be!" I'm a proponent criticism, but y'all are taking it too far. If you don't like the melee strength on elites, play on an easier difficulty. If you don't like the pistol, don't use it. You have choices here. Stop bitching, you sound like you think Bungie only lives to serve your particular needs.
swat rules
Complaining about poor game design choices and inconsistencies with the difficulty levels compared to previous games sounds like fair criticism to me.
I didn't know you were the authority on this sort of thing. Forgive me.
So if I don't want to be killed at full shields and health by a melee attack, I should play on easy? Great advice.
The fact that I have alternatives doesn't make a weapon suddenly not bad, especially when it's a spawn weapon and otherwise prominently featured in the game. Magnums in Halo 2 were absolutely useless and ill-conceived and I avoided them just fine, but they were still absolutely useless and ill-conceived.
Come on. No one's expecting Bungie to go patch campaign and make everything better, or think that Bungie owes us more than just the continued functionality of the game.
EDIT: And the HBO forums are full of complaints, too. Lots of love, but also lots of criticism/ So it's not just a handful of old-time, disgruntled CE players on a failed Halo 2 Vista fansite.
I know halo 1 wasn't long range at all
http://images3.wikia.nocookie.net/__...179_Pistol.png
Actually I liked coagulation more, SMG spawns on that map were teh best because fuck being able to kill people
I love SWAT and Snipers. Snipers, if everyone has it, then it levels the playing field. Dont give me any BS about latency in SWAT either, I play against mostly Americans by the sound of their accents, and I have no issues kicking ass.
they fixed latency issues. if you shoot someone, hit registers, regardless of lag. this is why two people can kill each other at the same time. I like it better that way, it's more fair than that whoever has the better connection bullshit
Compare a game of Shotguns in Reach to Halo 3. You'll see serious host advantage in 3, not in Reach
Fucking booting people because of accidental betrayals is completely stupid. I think anyone with an IQ above 80 should be able to figure out whether or not it's not purpose. And yet, somehow, when I'm in a Wraith, I boost, and some child drops down from the overhead platform into my path, killing himself basically, said child is going to boot me out of the game for that?
What the fuck?
Sigh. At least I got those multikill challenges done. So I win.
"anyone with an IQ above 80"
so, >0.3% of all XBL users who play Reach?
Snipers is okay, but SWAT is annoying as hell. I'm mediocre at Reach's (was great at Halo 3's), but it being mixed in with the normal Team Slayer playlist is a little much. I'll reserve my further comments on SWAT for when it actually obtains its own playlist though.
His b.net forum handle went from gold to the normal gray. And his title was changed to "Exalted Mythic Member" from, presumably, a title that indicated he was a Bungie employee. Unless they caught him skeeting all over the new studio, I doubt he was fired. Maybe he left for 343.
Guys, you are doing it all wrong!
I'm supposed to be the one pointing out the flaws in this game and hating on it! :maddowns:
You're supposed to disagree with me you faggots :mad::mad::mad::mad::mad::mad::mad::mad:
Yes, and that's not helpful.
Team Snipers in BTB would be so much better if it didn't last so long. Bungie should just limit it to 50 kills and not 75. There's fun to be had in the gametype, but there's not enough variety in the gametype to keep it interesting up to the end.
What seriously pisses me off is when someone on either team leaves, and the game still lags for an extra two minutes or whatever.
Ha, GJ Bungie, making a daily challenge thats completely impossible to complete! (Bullet Proof - Complete 3 rounds in a Firefight Matchmaking game without dying).
There is no matchmaking gametype that even plays 3 rounds of Firefight..>_<
There goes my streak.
So apparently covies can get headshots on you, too. I was playing some Firefight, and I had full health and no shields, and a jackal with a needler rifle killed me with one shot to the face.
Lame. :saddowns:
Edit: looks like they fixed the Challenge. "Complete 1 Rounds in a Firefight Matchmaking game without dying."
Says you...:realsmug:.
Just discovered Gruntpocolypse in Score attack. I think I found a new favorite gametype.
Also, this must be how everyone is leveling soo quickly. Bah, it's just an extra; I could play this gametype for days.
http://www.mlgpro.com/forum/showthread.php?t=337551
all ranks
Recruit
Private - Awarded at 7,500 cR |
Corporal - Awarded at 10,000 cR |
Corporal Grade 1 - Awarded at 15,000 cR |
Sergeant - Awarded at 20,000 cR |
Sergeant Grade 1 - Awarded at 26,250 cR |
Sergeant Grade 2 - Awarded at 32,500 cR
Warrant Officer - Awarded at 45,000 cR
Warrant Officer Grade 1 - Awarded at 78,000 cR
Warrant Officer Grade 2 - Awarded at 111,000 cR
Warrant Officer Grade 3 - Awarded at 144,000 cR
Captain - Awarded at 210,000 cR
Captain Grade 1 - Awarded at 233000 cR
Captain Grade 2 - Awarded at 256,000 cR
Captain Grade 3 - Awarded at 279,000 cR
Major - Awarded at 325,000 cR
Major Grade 1 - Awarded at 350,000 cR
Major Grade 2 - Awarded at 375,000 cR
Major Grade 3 - Awarded at 400,000 cR
Lt. Colonel - Awarded at 450,000 cR
Lt. Colonel Grade 1 - Awarded at 480,000 cR
Lt. Colonel Grade 2 - Awarded at 510,000 cR
Lt. Colonel Grade 3 - Awarded at 540,000 cR
Commander Grade 1 - Awarded at 650,000 cR
Commander Grade 2 - Awarded at 700,000 cR
Commander Grade 3 - Awarded at 750,000
Colonel - Awarded at 850,000 cR
Colonel Grade 1 - Awarded at 960,000 cR
Colonel Grade 2 - Awarded at 1,070,000 cR
Colonel Grade 3 - Awarded at 1,180,000 cR
Brigadier - Awarded at 1,400,000 cR
Brigadier Grade 1 - Awarded at 1,520,000 cR
Brigadier Grade 2 - Awarded at 1,640,000 cR
Brigadier Grade 3 - Awarded at 1,760,000 cR
General - Awarded at 2,000,000 cR
General Grade 1 - Awarded at 2,200,000 cR
General Grade 2 - Awarded at 2,350,000 cR
General Grade 3 - Awarded at 2,500,000 cR
General Grade 4 - Awarded at 2,650,000 cR
Field Marshall - Awarded at 3,000,000 cR
Hero - Awarded at 3,700,000 cR
Legend - Awarded at 4,600,000 cR
Mythic - Awarded at 5,650,000 cR
Noble - Awarded at 7,000,000 cR
Eclipse - Awarded at 8,500,000 cR
Nova - Awarded at 11,000,000 cR
Forerunner - Awarded at 13,000,000 cR
Reclaimer - Awarded at 16,500,000 cR
Inheritor - Awarded at 20,000,000 cR
If you earned 20,000 credits a day you could get Inheritor in a measly 3 years!
"Don't be a baby"? Okay, I'll be a manly man make sure my shields never drop. Ever. And play every difficulty level like it's a war of attrition. Far be it from me to be upset when I die instantly to a projectile that 99% of the time does minor damage. Consistency is nice. It's Halo, not Rainbow 6.
The needle rifle is consistent, you aim for the head on a unshielded enemy you get a head shot.
In the former Halo games if a jackal hit you in the head with a beam rifle they had the same chance of it being a 1SK as you had.
As for that inheritor rank, I am only thankful they didn't follow ensembles footsteps.
If I were the designer, I wouldn't allow NR headshots from AI (especially because they have the supercombine threat), but there are plenty of other decisions and sources of cheap deaths that irk me more.
By the way, at what point do the Double cR weekends start happening? How many weeks or months in did it happen with Halo 3? I don't really care about rank, but I do want that Lt Colonel achievement.
And I wish Bungie would just come out and tell the people that have hit the cap that it's safe to play. That their commendations aren't going to be wasted. The point of the cap freeze was obviously not to force people to quit playing.
That first phrase was sarcasm. I was joking. My bad for trying that on the internet.
But your assertions are very opinionated to the degree that you're saying that Bungie is a bad designer for their own game series when their ideas don't fit your desires. It's one of my many pet-peeves when it comes to people explaining their opinions. Yes, assertions are good for stand-alone essays, but on a quick-response forum it just makes you look whiny or bratty. We know you're not Arteen, but constant complaining that isn't in the form of a bug report sounds like a constant drone after a while. Besides, Bungie said for the longest time that this game was going to be fairly different than the rest. If you get good enough with the assets available in the game, you very well can go Rambo on all of the enemies on Heroic.
If I play one more game of snipers on anything, i'm going to shoot myself.
To be fair, the guy that made most of these questionable decisions was a guy they brought in from FASA that worked on a whole bunch of "okay" stuff and never had anything to do with the series before Reach. So it's not like Arteen is second-guessing the guy who made Halo, he's second-guessing the guy who made MechAssault.
Not that Sage isn't a bright guy. These choices might be good choices for any series except Halo. When you start getting into discussions about % chances of things happening, when Halo is the one series that's always said, "Fuck it, if an Elite gets killed, the nearby Grunts will always lose their shit. No dice rolls needed", it feels like some pen-and-paper game and not a Halo game. To me, anyway.
I quit playing because it just isn't fun to play slayer 24/7 anymore.
Can I have your Mark V?
Snipers needs to be sectioned off into it's own division, just as SWAT is going to be. It's ridiculous playing all snipes with 16 people on some map not meant for it (spire for example, reflection..). Come to think of it, spire blows for anything but invasion. SWAT, oh boy swat, can't wait till it is in it's own play list.
Oh snap.
Tsk tsk. Give it 10 days until it acutely starts to do this.Quote:
Score Attack
Credit earn rates for Gruntpocalypse are being reduced to fall more in line with other modes.
Quote:
If you’ve devised an ingeniously elaborate method to circumvent our credit cap or exploit our challenge system, all of your “hard work” is soon to be for naught. While we understand the compulsion to race to the top and earn all the good gear before any of your friends do, network manipulation and other easily detectable workarounds that fall well outside of standard gameplay will result in a credit reset and several other punitive measures designed to knock you back down to a level playing field with all the rest of us who are playing the game without having to resort to exploits. We're watching you.
Without calling attention to specific methods, here are a couple of examples to help you wrap your mind around what we consider acceptable behavior and what we consider the machinations of people with way too much time on their hands:
Example 1: Laziness is Next to Godliness
You’ve commissioned your little brother to play through the same section of ONI: Sword Base over and over again, wielding the Target Locator like a barbarian’s cudgel in a quest to hit your daily credit cap without ever having to lay a finger on the controller.
This is a little bit sad, but it is not an offense we’re going to punish. *You* are playing the game. Keep your credits (but please go easy on your little brother).
Example Deuce: Communication Breakdown
You’ve written a crafty piece of code in your spare time that plays the same section of ONI: Sword Base over and over, wielding the Target Locator like a mechanical death ray in a sad, robotic quest to hit your daily credit cap while you’re busy doing something that isn’t playing the game.
This is really sad and you can expect to have your credits wiped and your armor items reset (and you can possibly expect to be banned, depending on the severity of the manipulation). We’ve already got a sizable list of offenders gathered up and the Banhammer is being heaved high into the air as soon as this afternoon. Make your peace. You get no warning. We’ll see you on the forums real soon!
Hey kornman, I hope those commendation's worked out for you.:ohboy:
Anyone see the mass wave of resets coming out from Bungie? Looks like a lot of people are being handed credit resets and cR bans for a day o.O Even though I haven't cheated I'm still worried. o.o
They're putting a lot of serious thought and effort into a purely aesthetic e-peen system.
What are credits used for? Ranking and purchasing armour.
Credits are not exactly awarded based on skill. A kill is a kill is a kill, and will get you credits. Given an infinite amount of time, every player would hit the maximum rank, though some faster than others.
The Halo: Reach customizable SPARTAN is nothing more than the hyper-male equivalent of a Barbie doll.
Subjectively, I think that without this time-consuming system, you'd find a drop in players. With their perfect SPARTAN realized, players would have no reason to continue playing as rigorously, and would probably spend more time playing locally or custom matches with friends. The Halo: Reach online experience isn't really that great. Neither is its offline, but at least with the latter you're free to create your own rules.
There are a lot better things that could be done than making it difficult for players to dress-up their characters.
Of course it's meaningless. If the credits earned you uberperks, it would still be meaningless. It would just be meaningless and shitty. People like to see some representation that their activity is being tracked, counted, and measured. That it isn't just disappearing into the ether.
There's also an addictive element, which is where Bungie has to take some responsibility. The credit and rank system was meant to give players a long-term goal, over years and years. It's not meant to be conquered in weeks or months. It's the equivalent of the government giving everyone a year's supply of Sudafed to treat seasonal allergies -- most would use it as intended, but some would use it to start a meth lab. They have to figure out some way to pump the brakes and keep everyone on the straight and narrow.
Thankfully I'm not going to be getting kicked out of games so the other team can easily win and rank up anymore. And we'll probably never see any accounts being sold on ebay anymore, since you can't quickly boost your rank like you could in Halo 3.
Nah I'm sure there will not be boosting anymore in this game. I'm going to be on this game for years, but not by itself. I'm not giving up gaming for one game, that would be a joke. I also find it funny how many limitations they put on the cR system considering that all cR does is give you stuff to buy Armor with, and Armor doesn't effect gameplay at all. A Daily cR limit, Weekly cR limit and finally a Rank cap at Lt. Col Grade 3? Pretty silly to be honest with you, and I'm waiting for the rank cap to be lifted, especially considering how many more ranks there are after this... =\
It's inconsistent in that 99% of the time, you can run around in the middle of the map taking NR shots with only a small health loss from each hit. That other 1% of the time, bam, you're dead. You can still go rambo on enemies, but if you hit the bad luck lottery through no fault of your own, you die. The beam rifle is different because it's supposed to kill in two hits, every time. You always know exactly how much damage it will do to you if it hits you.
They aren't capping things because the rewards are valuable and need to be protected. They are capping things because people need to be protected from themselves. Trying to grind rank will do nothing but burn you out on the game and seeing so many high-rank players so quickly will discourage the people who are playing at the intended pace.
I don't understand how they're going to nerf Gruntpocalypse. Most of the earn in that mode comes from Commendations. All they can really do is turn the base "match complete" cR down to 60.
This is true. I think they might change the difficulty to Normal because you earn more commendations through Heroic than easier difficulties.
Go to the Bungie.net forums. Shit is going down pretty crazily over there with the challenge resetters getting rank resets. It's kind of funny, especially when you're not one of the glitch exploiters. This, of course, does not include Checkpoint camping nor Gruntpocalypse, but you should watch out if you get close to the same credits every game you play of Campaign.
Uh oh, I have about 30 Forge sessions where I earned exactly 60 cR each. I am in trouble.
E: Spooky, my spendable credits total 117117. Banned?
Hey korn, You mad?
My ISP package is fine, just it decides to take a crap over you once a while, I have no problems connecting with any other people on my friends list and before you say it, there are only about 5 people in my list of 40 who are from the UK.
Sorry but you're going to need to come back with a better excuse.:haw:
I am sick to death of the massively overpowered and completely unskilled melee attacks in this game. If someone runs up on you and throws a melee attack before you get enough shots into them, you have virtually no chance for survival. Then there's Sprint, which makes melee attacks 5x more annoying than they would be otherwise. Half the time if feels more like I'm playing a fucking zombie game, trying to hold a hardpoint agaist the melee rushing faggots.
God this game is terrible.
e: and just like I knew they would, profags use the female Spartan with black EVA visor, because it's visually so much smaller than the male, and that visor blends in with fucking everything.
Anyone seen all the bawwing over at B.net?
Quote:
RocketMoose | Bungie Team
Quote:
ZXO Ganjahero:
I never abused. I want unban this instant bungie.
Most people don't get to complete the same challenge 21 times in a single day.
Way to assert how bad a game is based off of how one thing affects YOU. And I honestly can't tell apart from the two player models, even with the visors. Honestly I just shoot anything that turns read till it drops and aim higher when I have a precision weapon. Of course, I play Invasion a lot, so I'm accustomed to trying to find every advantage in a battle at every second.
I've only seen you and maybe one other person complain about melee between this and the Bungie.net forums, so if you want a melee fix you'll have to raise enough hell and support to do so over there. Only advice I can give you that will probably not be shoved back in my face because you've tried other options. Just look at this way: It's not nearly as bad as Halo 3's melee system at least.
Every person I know who plays this game thinks the melee attacks are garbage, most don't speak out about it.
Thing is, the melee isn't going to affect you as much when you're playing primarily big team games on large maps (Invasion), but melee whoring is the entire game on small team Slayer and objective matches. It takes no skill to use, it gets your shield off instantly, everyone can use it infinitely, and the only real counter to it is to have a Shotgun (since Sword gets blocked by melee), or kill people before they get close enough (zombie game).
So yes, the multiplayer in Reach is horrible.
e: this isn't related to my main argument, but you strike me as one of those people who think all bad design choices are okay because 'the developers intended it that way'. Sorry, but that's not a valid excuse, especially when considering the longevity of a mutiplayer game over many years. I'm already losing interest in Reach simply because the competitive modes pander to unskilled players, and there's no reward in gameplay terms for being legitimatelly better than your opposition.
"Why bother learning to aim", the newbs say. "I can just sprint-double melee people with no effort at all".