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  1. #11

    Re: Halo: Reach Discussion

    Quote Originally Posted by Rob Oplawar View Post
    I see a lot of people bitching and moaning in here that despite how this game plays extremely well for the vast majority of people, it "doesn't fit exactly with MY idea of how it should be!"
    Complaining about poor game design choices and inconsistencies with the difficulty levels compared to previous games sounds like fair criticism to me.

    Quote Originally Posted by Rob Oplawar View Post
    I'm a proponent criticism, but y'all are taking it too far.
    I didn't know you were the authority on this sort of thing. Forgive me.

    Quote Originally Posted by Rob Oplawar View Post
    If you don't like the melee strength on elites, play on an easier difficulty.
    So if I don't want to be killed at full shields and health by a melee attack, I should play on easy? Great advice.

    Quote Originally Posted by Rob Oplawar View Post
    If you don't like the pistol, don't use it. You have choices here.
    The fact that I have alternatives doesn't make a weapon suddenly not bad, especially when it's a spawn weapon and otherwise prominently featured in the game. Magnums in Halo 2 were absolutely useless and ill-conceived and I avoided them just fine, but they were still absolutely useless and ill-conceived.

    Quote Originally Posted by Rob Oplawar View Post
    Stop bitching, you sound like you think Bungie only lives to serve your particular needs.
    Come on. No one's expecting Bungie to go patch campaign and make everything better, or think that Bungie owes us more than just the continued functionality of the game.

    EDIT: And the HBO forums are full of complaints, too. Lots of love, but also lots of criticism/ So it's not just a handful of old-time, disgruntled CE players on a failed Halo 2 Vista fansite.
    Last edited by Arteen; September 29th, 2010 at 06:57 PM.
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